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Final Destination (SSBM)

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This article is about the Super Smash Bros. Melee stage. For other uses, see Final Destination (disambiguation).
Special Stage
Final Destination
Final Destination
Final Destination in Super Smash Bros. Melee.
Universe Super Smash Bros.
Appears in Melee
Home stage to Master Hand
Crazy Hand
Giga Bowser
Mewtwo (unlocking/Classic/All-Star Match)
Bowser (Adventure)
Ganondorf (unlocking/All-Star Match)
Roy (All-Star Match)
Availability Unlockable
Unlock criteria Complete Event 51: The Showdown.
Bolded tracks must be unlocked
Melee Main: Final Destination
Alternate: Multi-Man Melee 2
Giga Bowser (When facing Giga Bowser in Adventure Mode)
Fire Emblem (when facing Roy in All-Star Mode)
Poké Floats (when facing Mewtwo in Classic Mode and its unlocking battle)
Great Bay (when unlocking Ganondorf)
Tournament legality
Melee Singles: Neutral
Doubles: Neutral

Final Destination (終点, Endpoint), sometimes abbreviated as FD, is a stage in Super Smash Bros. Melee.

Master Hand and Crazy Hand are fought on this stage in Classic Mode, as well as Bowser and Giga Bowser in Adventure Mode, Roy and any of his teammates in All-Star Mode, and Ganondorf and Mewtwo in their unlock battles. Some event matches, including two All-Star Matches, are also played here.

Stage overview[edit]

Final Destination is a flat, medium sized stage, very similar to its Smash 64 counterpart but much larger. It features a single, octagonal solid platform, under which a black orb floats. While having no effect on gameplay, the background of the stage changes during matches; a full cycle lasts about 216 seconds.

Tournament legality[edit]

Throughout Melee's history, Final Destination has always been a legal stage for tournament play, due to it having no stage hazards and simplistic design that allow for straightforward singles matches. In the modern metagame, it is always one of five starter stages in singles, alongside Yoshi's Story, Battlefield, Dream Land, and Fountain of Dreams.

Final Destination is considered one of the best stages for projectile users and characters with chain grabs, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded neutral game options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered Ice Climbers' best stage, one of Marth's best stages, and a bad stage for Jigglypuff and Sheik against other top tiers, particularly Fox and Falco. Final Destination is particularly bad for Yoshi, who relies on shield dropping from platforms to make up for the inability to jump out of shield.

In the past, there was slight controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chain grab users; based on this, they vouched that it should be reserved for counterpicks instead. However, no strategy has been proven to be completely unbeatable on Final Destination compared to other stages, and the advantages that it gives in certain matchups are comparable to other situational advantages that other legal stages offer in different matchups, such as Dream Land's advantages for floaty characters. As such, the majority of professionals and tournament hosts agree that it is a reasonable starter stage.


The Final Destination trophy is unlocked by completing Event 51: The Showdown.

Trophy in Melee.
Final Destination

As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.