Event match

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"Event" redirects here. For the events that occur randomly in Smash Run, see Smash Run.

Event match (イベント戦, Event Battle) is a single-player mode found in all Super Smash Bros. games starting with Melee. Event matches are special challenges that place the player into specific scenarios with special conditions and a certain objective that must be met. The game records the completion and "score" of each event match.

In Super Smash Bros. Melee[edit]

The Melee event match menu, with the first nine event matches visible; the red dots indicate events that have been cleared.

Event matches were introduced in Super Smash Bros. Melee, as part of the game's re-tooled single player mode. Only 10 are initially given to the player, with the rest being added as the player fulfils a number of other objectives in the game. There are a total of 51 event matches in Melee.

A majority of event matches allow the player to select their character, though a number of them do require the player to use a specific character. Of note is that, with the exception of Pikachu, all of Smash 64's "Original 12" characters have their own dedicate event match.

Unusual to Melee's event matches compared to other single player modes is that some event matches force characters to be in an alternate costume or fight against opponents in an alternate costume, such as in the Trophy Tussle matches.

Unlockable event matches[edit]

Criteria Unlocked content
Complete at least 6 of events 1-10 Event Matches 11-15
Complete at least 10 of events 1-15 Event Matches 16-20
Complete at least 16 of events 1-20 Event Matches 21-25
Complete at least 22 of events 1-25 Event Matches 26-29
Complete at least 27 of events 1-29 Event 30: All-Star Match 3
Unlock Jigglypuff, Luigi, Dr. Mario, Young Link, and Falco and complete at least 27 of the first 30 event matches Event Matches 31-39
Unlock all unlockable characters; and then complete at least 27 events Event Matches 40-50
Must complete all other event matches (Event Matches 1-50) Event 51: The Showdown

In Super Smash Bros. Brawl[edit]

The Super Smash Bros. Brawl event match menu.

A completely new set of 41 single-player event matches was included in Super Smash Bros. Brawl, with a separate set of 21 co-op event matches also included. Brawl also introduced three difficulty levels for each event match; Easy, Normal, and Hard. Like in Melee, the player starts with 10 event matches, as well as 8 co-op event matches.

Unlike in Melee, almost all of Brawl's event matches force the player to use a specific character, with only the All-Star Matches and the final two event matches allowing players to select a character. This appears to be done so that players are forced to use nearly every character at least once. However, only Luigi and Jigglypuff lack an assigned event match. But even then, the two are required in two co-op events; Co-Op Event 11: The Great Remodeling Battle and Co-Op Event 16: Jigglypuff's Great Comeback.

Unlockable event matches[edit]

Criteria Unlocked content
Complete at least seven of events 1-10 Event Matches 11-20
Complete at least eighteen of events 1-20; unlock Captain Falcon, Lucario, Luigi, Ness, Marth, and R.O.B. Event Matches 21-29
Complete at least 20 of events 1-29; unlock all characters Events 30-40
Complete all events 1-40 Event 41: The FINAL Final Battle
Unlock Lucario, Marth, Ness, R.O.B., Captain Falcon, and Luigi Co-Op Events 9-13
Unlock all characters and complete at least ten of Co-Op events 1-13 Co-Op Events 14-20
Ccomplete all co-op events 1-20 Co-Op Event 21: The True All-Star Battle

In Super Smash Bros. for Wii U[edit]

The Super Smash Bros. for Wii U event match menu.

Event matches and co-op event matches return in Super Smash Bros. for Wii U and function similarly to those in Brawl, but are now arranged on a map instead of a linear list. Completing an event will unlock paths to more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being unlocked. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on Normal difficulty in 30 seconds will also set the Easy difficulty's score to 30 seconds if it was slower or blank. Most events allow the use of customizations, but equipment that has players starting a match with an item will have their extra effect negated; for an example, Beam Sword equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different alternate costumes for most character-specific events by picking customized characters who wear them.

All event matches must be unlocked by completing other events, with the only exceptions being the starter events: "The Original Heavyweights", located in the center of the solo events screen, and "A Lurking Menace", located in the top-left corner of the group events screen. Hidden routes have an additional requirement: players must unlock a specific character, or in the case of The Ultimate Battle, all of the characters, to reveal a hidden route.

As for the maps below, each color represents rewards for each event completed. Yellow means gold, Light green means a Crazy Orders pass and Dark green means a trophy. Any path showing a character's icon means that particular character needs to be unlocked before that event can be unlocked.

Solo events[edit]

The FINAL Final Battle A Fated Battle In the Name of the Hero-King Great Fox Defense
Behind Enemy Lines Pokémon Battle It's Past Your Bedtime! When Lightning Strikes
Oh Yeah, Luigi Time! Jackpot Opportunity Fitness Junkie
LucinaHeadSSB4-U.png DrMarioHeadSSB4-U.png
The Final Battle No Mere Sparring Match Beautification The Falchion's Seal All-Star Battle: Regulars Up to Speed Playing Tricks King of the Yoshis Doctor Schmoctor Wrecking Mario
Guardian of the Jungle
Mechanical Menace Bounty Hunter Clash A Situation of some Gravity The Ultimate Swordsman The Destroyer Cometh The Original Heavyweights Four Swords Adventures A Battle of Scale All-Star Battle: Brawl Kirby's Crazy Appetite The Jungle in Chaos
ROBHeadSSB4-U.png DarkPitHeadSSB4-U.png FalcoHeadSSB4-U.png
Unwavering Chivalry Robotic Rampage Doppelgänger Duel Princess Punch-Up! The Demon King and the Goddess The Big 7650! The King Strikes Back Fire-Type Frenzy
That Elusive 9 New Challengers 1
Duck Hunt!
New Challengers 2 The Break of Day Aura Mastery Identity Crisis Galactic Avenger Yellow Devils Family Ties All-Star Battle: Melee
Below the Belt Enough with the Kidnapping
All-Star Battle: Secret

Group events[edit]

A Lurking Menace Wrecking Bros. A Royal Errand Food Fight Viral Visitors Unlikely Allies
Flat Fracas
DrMarioHeadSSB4-U.png MrGame&WatchHeadSSB4-U.png DuckHuntHeadSSB4-U.png
Pokémon Multi Battle! Getting Healthy 1988 Full Speed Ahead A Fairy Nice Trip Scheming Sorcerer Poisonous Planet Secret Smash
FalcoHeadSSB4-U.png LucinaHeadSSB4-U.png
Visiting Onett Mirror Magic Solidarity Peach in Peril
An Offering of Coins Final Battle Team-Up
MrGame&WatchHeadSSB4-U.png ROBHeadSSB4-U.png all
Keep 'Em off the Ship!
Sky Pirates Robots vs. Dragons The Ultimate Battle

See also[edit]


  • In the Wii U version, all randomized stages will be the same layout until quitting the Event screen. For example, Gamer will always have the same objects while Port Town Aero Dive will stop at the same places each time.
  • Brawl is the only game in the series in which none of the event matches involve fighting bosses; aside from minor bosses such as Giant Bowser and Giant DK.

External links[edit]

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