Debug menu (SSBM)/Debug sound test menu
The Debug sound test menu is a debug feature in Super Smash Bros. Melee. From here, all sounds and background music can be heard, even some that are not included in the Sound Test. To access the debug sound test menu in the NTSC version of the game, one must set DBLEVEL to DEVELOP within the debug menu, back out to the title screen, then press . In the PAL version, one must use an Action Replay code. Attempting to enter the Versus Mode character selection screen in this state will instead bring up the sound test menu.
The FGM portion of the sound test menu is split into groups. Each group contains a set of sounds related to a specific character, stage, event, or system. While it is not indicated by this menu, the game uses the DSP file format to store sound effects.
FGM GROUP: GRPSFX_MAIN
This group contains various sounds heard throughout the game. They include universal in-match sounds, menu sounds, item sounds, and other miscellaneous sounds. This is easily the biggest group in the menu.
FGM GROUP: GRPSFX_POKEMON
This group contains the various Pokémon sounds.
FGM GROUP: GRPSFX_NR_TITLE
This group contains sounds of the narrator announcing the title of the game. Of the six sounds in this group, only one of them is featured in the final game.
FGM GROUP: GRPSFX_NR_SELECT
This group contains sounds of the narrator announcing the various modes within Melee.
FGM GROUP: GRPSFX_NR_1P
This group contains sounds of the narrator commentating for the 1-player modes, especially Classic Mode and Event Matches.
FGM GROUP: GRPSFX_NR_VS
This group contains sounds of the narrator announcing the winner (or lack thereof) of a Versus Mode match in the results screen.
FGM GROUP: GRPSFX_MHANDS
This group contains Master and Crazy Hand's sounds.
FGM GROUP: GRPSFX_1PADV
This group contains sounds from the "F-Zero Grand Prix" stage of Adventure Mode.
FGM GROUP: GRPSFX_ENDING
This group contains sound effects for the ending credits of the game.
FGM GROUP: GRPSFX_NR_NAME
This group contains sounds of the narrator announcing more versus mode things. These include character names, the "Ready?", "Go!", "Time!", and "Game!" sounds, and the countdown sounds. Curiously, the "Break the Targets" sound is here too, and not in GRPSFX_NR_1P as one would expect.
FGM GROUP: GRPSFX_1PEND
Contains two sounds for the 1-player mode ending cutscene.
FGM GROUP: GRPSFX_LAST
Contains sound effects used in Final Destination. These sound effects are found in the 1-Player mode only.
FGM GROUP: GRPSFX_END
Contains one silent, unused sound effect.
The following is a list of all background music found in the game. Unlike the FGM portion of the debug sound test, BGM is all kept in the same group. The game uses the HPS file format to store music.
Each of the following sounds have been left unused for one reason or another. They may have been left dormant along with some other cut feature, or they could have been replaced by other sounds. Several of these sounds can be accessed through the standard sound test, while some are only used with the Japanese language.
In the NTSC versions, the announcer's sounds for calling Giga Bowser's name in the Sound Test are swapped between English and Japanese, meaning the English setting makes him say "Giga Koopa" instead of "Giga Bowser" and vice versa. The PAL version of Melee only includes the latter due to lacking the Japanese setting. In addition, should Giga Bowser be declared as the winner in a match or the character select screen hacked to show him playable however, the proper announcer sounds are used.