Time is the default rule setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches an inevitable time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. In Ultimate, the player with the most points will occasionally glow regardless of whether the score display is enabled.
When the timer reaches five seconds, the announcer will start the final countdown before calling out "TIME!" (TIME UP in Smash 64 for all regions, Japanese (Melee onwards), Korean and Chinese versions) to signal the end of the match. If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console. In addition, Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.
In the first three games, the minutes in the timer would go past 60 when matches longer than an hour were played. This was changed in Smash 4, which added an extra digit to the timer if the match timer is longer than one hour.