Smash Tour
Smash Tour (ワールドスマッシュ, World Smash) is a game mode exclusive to Super Smash Bros. for Wii U.
Overview[edit]
Smash Tour plays as a board game, in which players use Mii characters to move around the board. There are three different boards - small, normal, and big - and every game can be set to last for 15 to 25 turns. The goal is to move around the board and collect powerups and fighters, who will face off in a final battle. If customizations are turned on, the characters may possess custom special moves, indicated by the number 1, 2, or 3 on the character's icon.
At the game's start, each player is given two random characters. At the beginning of each turn but the first, each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it, the player will be able to move by the number of spaces indicated, which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad.
By moving around the board, players can collect powerups, which raise their characters' stats; items, which possess various effects; and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.
Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: only specific items may appear, the players are put in a specific state, or instead of a battle, a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KO'd, they will lose their current fighter: the last character KO'd will be given to the player who defeated them. After the battle, any player who shares a space with the player who KO'd them will be launched away, possibly dropping some of their characters.
During gameplay, random events can occur: they range from non-playable characters roaming the board and giving bonuses of some kind to players who touch them, to alterations of the map, to boss battles.
When the turn counter runs out, the board phase of the game ends and the announcer will call out "GAME!/GAME SET". The players' stats are shown, and some further bonuses may be awarded if some special conditions are met:
- Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
- Trophies Used: each player's Arms attribute increases based on the number of trophies used.
- Lucky 7: stats which include a 7 are increased.
- Launched Ace: the player(s) who got launched the most get one more character.
- Launching Ace: the player(s) who launched the most opponents get an increase in their highest stats.
- Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.
The winner is then determined by a special timed stock battle that always takes place on the stage Battlefield. Every fighter that the player has collected counts as one stock; once a fighter is defeated, the player's next fighter enters the field until they have no fighters left, a concept that was carried over to Squad Strike. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a Sudden Death finale between the last fighters used.
After the game ends, several trophies, equipment items, Mii costumes, custom special moves, gold, and Crazy Orders passes may be received.
Space types[edit]
- Fighter Space: a collectible character may appear here.
- Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the Fortune Street series of games.
- Stat Boost Space: a player's stats may be raised, lowered, or swapped with one another. The effects become stronger when approaching the game's end.
- Warp Space: contains a pipe which warps the player to another pipe with the same color in another space on the map.
- Battle Space: automatically starts a battle at the end of the turn. Only appears on the big map.
Additionally, powerups and items may appear on any empty normal space.
Possible Fighters[edit]
Every fighter aside from the Mii Fighters can appear on the board, and if custom fighters are turned on, there are preset alternate costumes for each of the custom movesets. Most of the costumes for Moveset 2 are the costumes on the Alternate fighter trophies. The same applies to the 3DS's versions of the Alternate fighter trophies' costumes for Moveset 3. The custom moves in these sets always match their number with the costume number, so moveset 1 is always 1111, moveset 2 is always 2222 and moveset 3 is always 3333.
Tour items[edit]
Items take the form of trophies from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both.
| Icon | Name | Type | Targets | Description | Series |
|---|---|---|---|---|---|
| Back Shield | Red | Self | Start battle with a Back Shield. | ||
| Black Knight | Red | Self | On occasion, turns smash attacks into one-hit KOs. | ||
| Bob-omb | Red | Self | Start battle with a Bob-omb. | ||
| Boo | Red | Self | Start battle invisible. | ||
| Bunny Hood | Red | Self | Start battle wearing a Bunny Hood. | ||
| Daisy (Baseball) | Red | Self | Automatically catch thrown items. | ||
| DK Barrel | Red | Self | Allows the user to have one of their characters as a CPU ally. | ||
| Dixie Kong | Red | Self | Adds one to the user's number of midair jumps. | ||
| Energy Tank | Red | Self | Heals the user once if their damage exceeds 100%. | ||
| Franklin Badge | Red | Self | Start battle wearing a Franklin Badge. | ||
| Hammer | Red | Self | Start battle with a Hammer. | ||
| Home-Run Bat | Red | Self | Start battle with a Home-Run Bat. | ||
| Kat & Ana | Red | Self | All collisions with walls and ceilings are automatically teched. | ||
| Majora's Mask | Red | Self | Inflicts 50% damage to the user, but doubles their stats. | ||
| Mecha-Fiora | Red | Self | Boosts the user's attack power the more they take damage. Stacks with Lucario's Aura. | ||
| Metal Box | Red | Self | Start battle in metal form. | ||
| Mr. Saturn | Red | Self | Makes it easier to break shields with attacks. | ||
| Ore Club | Red | Self | Start battle with an Ore Club. | ||
