amiibo (アミーボ, amiibo) are a line of interactive figurines available for usage with the Wii U, Nintendo 3DS, and Nintendo Switch systems. By scanning an amiibo with near field communication technology, players can receive various effects in games. For the Wii U, amiibo are scanned using the Wii U GamePad. The New Nintendo 3DS models are also natively compatible with amiibo, while older 3DS models require an NFC adapter to use the figurines. While the concept of figurines using NFC technology to interact with the Wii U was previously explored with Pokémon Rumble U, Super Smash Bros. 4 was the first game to feature the amiibo branding, acting as the debut and flagship title for the line.
As of September 2016, Nintendo reports that 39 million amiibo figurines have been sold, along with 30.6 million amiibo cards.
Super Smash Bros. 4 supports the use of amiibo, with its series of figurines representing the various characters available for play in the games. All playable characters are represented. Some alternate costumes, such as male and female Corrin, have separate amiibo available. Others, such as Alph for Olimar, do not. amiibo figurines are not required to unlock any characters or other features in the games, and they are completely optional for playing both versions. amiibo can also be used on any copy of the game (even if the character has not been unlocked or downloaded), and the character on the amiibo is tied to the figurine, allowing for players to use its customized moveset and fighting style wherever they desire.
amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent. Any amiibo figure corresponding to a Smash character may be used, not just the ones released in the Super Smash Bros. amiibo series listed below. The in-game character can be modified by players with character customization options. Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them equipment, including equipment the character cannot normally use; for example, an amiibo Mario can be given Hammer equipment, which would normally be impossible. There is a limit to how many times the amiibo can be fed before battling, however, and any equipment that's given to an amiibo is permanently lost. An amiibo can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific alternate costume as well.
After this, they can be used as a specialized computer player, with the tag "FP" (Figure Player) above them. Figure Players start at level 1 like regular CPU players, but as they fight more often, they can continue to level up, to a cap of 50. As they gain levels, amiibo can potentially "learn" techniques from other characters: if a player frequently uses long-ranged, camping techniques, then the amiibo will also begin to emulate this behavior. This learning continues even after the 50 level cap is reached. In addition, an amiibo can gain improved fighting statistics, such as improved damage, knockback, and reaction times, the higher its level is. Finally, higher-leveled amiibo can adapt to individual matches faster than lower-leveled amiibo; if an opponent takes on an aggressive, rush-down style against an amiibo in one match, for instance, it will begin to make more use of defensive techniques like spot dodges and rolls. However, even high-level amiibo may have their flaws on complex stages, like walking back and forth before fighting on stages like Gaur Plain.
amiibo also gain gold and other items while fighting, which are retrieved when checking them in the amiibo menu. Aside from gold, players may also receive custom parts or trophies. The longer the amiibo has fought, the more presents and gold are received. These items can be retrieved when the amiibo is scanned on its owner's console under the amiibo menu. While Super Smash Bros. for Wii U natively supports amiibo, Super Smash Bros. for Nintendo 3DS was unable to do so at launch. Version 1.0.5, released on February 9th, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS or New Nintendo 2DS, while version 1.0.8, released on June 14th, 2015, added support for an external NFC reader/writer accessory, enabling support for earlier 3DS and 2DS models. The user must have one of these pieces of hardware to use amiibo with the 3DS version.
Owing to their ability to be "trained" and used on other consoles, amiibo tournaments have become a minor side-event at some Smash 4 tournaments.
Amiibo compatibility returns in Super Smash Bros. Ultimate. All amiibo figures compatible with Super Smash Bros. 4 are compatible with Ultimate, as well as figures for newcomers and other veterans who were not playable in SSB4. amiibo data from SSB4 can be transferred to Ultimate, although high level FPs will level down to a set level (for example, a level 50 FP would level down to level 12). When transferred, the amiibo data will no longer work in SSB4. The player can also have the option to start from scratch.
Figure Fighters can inherit Spirits and gain their effects but they will be permanently consumed. The amiibo will also gain the spirit type, and it's status will always be active regardless of whether the player has spirits on or off in the rules. Each amiibo can inherit up to 3 of the support spirits' skills.
There is also a new mechanic in which a personality trait is listed, and is usually changed after inheriting a spirit. It affects the Figure Fighter behaviour within battles, with the trait relating to the AI, such as Reckless causing the Figure Fighter to be more aggressive, or a Cautious personality causing the figure player to keep a distance from the opponent.
Additionally, the ability for an amiibo to learn and gain experience during battle can now be enabled or disabled on the amiibo menu, essentially freezing the AI. Figure Players can also be used in the game's Training Mode in place of the CPU, though they do not gain experience.
amiibo for characters from other series who are not playable in the game will grant an award, either coins, spirit points, or spirits based on the character used. However, only one reward will be granted per figure, thus making the amiibo unusable indefinitely.
For Smash, amiibo are released in waves. Several staggered release dates have been announced, with each date containing a subset of the entire Smash lineup. The waves, the figurines they contain, and their release dates are detailed below; waves are listed in their North American sets and dates, although the contents of each wave sometimes vary by region.
Smash-related amiibo are priced at $12.99 in the US, $15.99 in Canada, £10.99 GBP in the United Kingdom, $17.95 AUS in Australia, ¥1200 JPY in Japan, and €14.99 EUR in Europe.
The first wave of amiibo launched on November 21st, 2014, alongside the North American release of Super Smash Bros. for Wii U.
The second wave of amiibo was released on December 14th, 2014 in North America and on December 19th, 2014 in Europe.
The third wave of amiibo released in Japan on January 22nd, 2015, in Australia on January 29th, 2015, and in North America on February 1st, 2015. In North America, several of the amiibo are exclusively available through specific retailers.
In Europe, Wave 3 was split in two. Bowser, Ike, Lucario, Rosalina & Luma, Sheik, and Toon Link were released on January 23rd, 2015, while King Dedede, Mega Man, Meta Knight, Shulk, and Sonic were released on February 20th, 2015.
The fourth wave of amiibo was released in Japan on April 29th, 2015 and in North America on May 29th, 2015. This was the first wave of amiibo that included unlockable characters. In Europe, this wave was released in two portions, with Charizard, Lucina, Ness, Pac-Man, Robin, and Wario released on April 24th, 2015 and Greninja and Jigglypuff releasing on May 29th, 2015. Like Wave 3, in North America, several of the amiibo are exclusively available through specific retailers.
The Pac-Man amiibo was sold exclusively at Best Buy on October 19, 2018, in line with the upcoming release of Super Smash Bros. Ultimate.
The fifth wave of amiibo was released in Europe on June 26th, 2015, in Japan on June 11th, 2015, and in North America in late July 2015, with Dark Pit releasing on July 31st, 2015, and Palutena releasing on July 24th, 2015. This wave also included Palutena as the first amiibo to be exclusive to an online retailer in North America, as well as being the only wave containing only exclusives in North America.
The sixth wave of amiibo was released in North America on September 11th, 2015, in which the following amiibo were available: Zero Suit Samus, Olimar, Bowser Jr., Dr. Mario, and Ganondorf. In Europe and Japan, Ganondorf and Zero Suit Samus released alongside Wave 5, and Dr. Mario, Bowser Jr., and Olimar were released on July 17th, 2015, with the remainder of the wave releasing in September 2015. R.O.B., Mr. Game & Watch, and Duck Hunt were bundled together as a "retro 3-pack" in North America and released exclusively at GameStop on September 25th, 2015 in North America and were individually released on October 29th, 2015 in Japan. This was the final set of amiibo featuring starters. The Mr. Game & Watch amiibo features multiple, swappable poses.
The seventh wave of amiibo was released in Europe on October 23rd, 2015, in Japan on October 29th, 2015, and in North America on November 13th, 2015. This wave included the release of the first amiibo of a downloadable character, Mewtwo. Falco was released in North America exclusively at Best Buy and Europe on November 20th, 2015. The three Mii Fighters was released in the United States on November 1st, 2015 in a 3-pack exclusively at Toys "R" Us . The 3-pack was released in Canada on November 20th, 2015.
The three Mii Fighter amiibo were released individually in Europe, on the same day as R.O.B., Mr. Game & Watch, and Duck Hunt were released.
The Lucas amiibo was the only amiibo in the eighth wave, which was released in Japan on December 17th, 2015, in North America on January 22nd, 2016, and in Europe on January 29th, 2016. It is the only wave to not feature any newcomers.
The ninth wave of amiibo was released on March 18th, 2016 in North America and Europe, and on April 28th, 2016 in Japan. This wave included the releases of the DLC fighters Roy and Ryu, with Roy being a GameStop exclusive in North America, and the first international release of R.O.B. with his Famicom color scheme.
The tenth and final wave of Super Smash Bros. 4 amiibo released worldwide on July 21, 2017, and featured amiibo of the last three DLC characters: Bayonetta, Cloud, and Corrin. Each of the three received an alternate version based on their alternate costumes: Bayonetta's design from the first Bayonetta game, Cloud's Advent Children costume, and female Corrin. The alternate amiibo with these designs are officially referred to as "Player 2" versions. The "Player 2" versions of these three fighters were exclusively available through specific retailers.
Wave 11 marks the first wave of characters from Super Smash Bros. Ultimate. It launched alongside the game on December 7th, 2018 and features two of the game's newcomers, Inkling and Ridley, as well as Wolf, a veteran returning from Brawl.
Wave 12 marks the second wave of characters from Super Smash Bros. Ultimate. It was launched worldwide on February 15th, 2019 and features one of the game's newcomers, King K. Rool, and the returning Ice Climbers, as well as the game's first downloadable character, Piranha Plant. 
Wave 14 marks the fourth wave of characters from Super Smash Bros. Ultimate. It will launch on July 19th, 2019 in Japan and includes returning veterans Pokémon Trainer and Pichu, along with newcomer Isabelle.
More characters appearing in Super Smash Bros. Ultimate will receive amiibo, including all of the characters who did not receive amiibo for Super Smash Bros. 4: newcomers Chrom, Dark Samus, Richter, Incineroar, and Joker. As of now, amiibo for veterans Squirtle, Ivysaur and Snake, as well as newcomer Simon have been revealed with no exact release date in 2019. 
Over 710,000 amiibo from Wave 1 were sold prior to the introduction of Wave 2, with Nintendo also stating that sales were approximately equal to those of Super Smash Bros. for Wii U. amiibo of Link were said to be the most popular, with Mario and Pikachu being the second and third most popular, respectively. At the end of 2014, it was announced that amiibo had outsold Super Smash Bros. for Wii U by a factor of at least two to one, with over 2.6 million figurines being sold ; a later quarterly report from Nintendo claimed that over 5.7 million amiibo were shipped worldwide.
Demand for some amiibo far exceeded supply, leading to supply shortages. Pre-orders for Rosalina & Luma broke sales records for Target, with the figurines selling out in only 35 minutes. amiibo from wave 4 caused such huge demand that the web servers for GameStop crashed when pre-orders became available. GameStop also sold out of pre-orders for all Wave 4 amiibo in less than five hours.
Games compatible with Super Smash Bros. series amiibo
The following games have effects when an amiibo from the Super Smash Bros. series is scanned:
Other series of amiibo compatible with Super Smash Bros.
The following amiibo from other release sets are compatible with both Super Smash Bros. 4 and Ultimate. All color, size, and style variations from these sets will function identically in Smash.
The following amiibo are only compatible with Super Smash Bros. Ultimate:
Amiibo which gives spirits
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