amiibo (アミーボ, amiibo) are a line of interactive figurines and cards available for usage with the Wii U, Nintendo 3DS, and Nintendo Switch systems. By scanning an amiibo with near field communication technology, players can receive various effects in games.
For the Wii U, amiibo are scanned using the Wii U GamePad. New Nintendo 3DS models can directly scan amiibo; older Nintendo 3DS models require an NFC adapter to scan them. For the Nintendo Switch, amiibo are scanned on either the right Joy-Con or the Pro Controller.
While the concept of figurines using NFC technology to interact with the Wii U was previously explored with Pokémon Rumble U, Super Smash Bros. 4 was the first game to feature the amiibo branding, acting as the debut and flagship title for the line.
As of September 2016, Nintendo reports that 39 million amiibo figurines have been sold, along with 30.6 million amiibo cards.
Function in the Super Smash Bros. series
Main article: Figure Player
Super Smash Bros. series amiibo figures for every character in Super Smash Bros. 4 have been released, with amiibo figures for all characters in Super Smash Bros. Ultimate either already released or planned for future release. Some alternate costumes, such as male and female Corrin, have separate amiibo available; others, such as Alph for Olimar, do not.
In Super Smash Bros. 4, amiibo figures function as Figure Players. A Figure Player is a computer-controlled character whose behavior and customizations are saved to the amiibo figure. The Figure Player learns from the fighters it fights against, leveling up in the process (up to level 50). Figure Players can be fed equipment to boost their stats.
Any amiibo figure corresponding to a playable character may be used, not just the ones released in the Super Smash Bros. amiibo series; however, amiibo cards cannot. Figure Players can be used on any copy of the game (even if the character has not been unlocked or downloaded).
While Super Smash Bros. for Wii U natively supports amiibo, Super Smash Bros. for Nintendo 3DS was unable to do so at launch. Version 1.0.5, released on February 9th, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS or New Nintendo 2DS, while version 1.0.8, released on June 14th, 2015, added support for an external NFC reader/writer accessory, enabling support for earlier 3DS and 2DS models. The user must have one of these pieces of hardware to use amiibo with the 3DS version.
amiibo are not required to unlock any characters or other features in the games—they are completely optional for playing both versions.
Owing to Figure Players' ability to be "trained" and used on other consoles, amiibo tournaments have become a minor side-event at some Smash 4 tournaments.
amiibo compatibility returns in Super Smash Bros. Ultimate. amiibo figures that represent playable characters in Super Smash Bros. Ultimate can be used as Figure Players, while amiibo that represent non-fighter spirits can instead be used to obtain those spirits.
Any amiibo figure corresponding to a playable character may be used as a Figure Player, not just the ones released in the Super Smash Bros. amiibo series; however, amiibo cards cannot. Figure Player data from Super Smash Bros. 4 can be converted for use in Ultimate, but once it is converted, the data can no longer be used in Super Smash Bros. 4. As Charizard was added back into Pokémon Trainer's team, a Charizard amiibo will scan as Pokémon Trainer with Charizard as the starting Pokémon.
Like in Super Smash Bros. 4, Figure Players function as computer-controlled opponents that learn from their opponents. However, it is now possible to disable their ability to learn. Figure Players can inherit up to three support spirits, permanently consuming them in order to gain their skills, having access to these skills even if spirits are disabled in the rules.
amiibo for characters from other series who are not playable in the game will grant a reward: Gold, Spirit Points, or a spirit corresponding to the character scanned. However, only one reward will be granted per amiibo.
For Smash, amiibo are released in waves. Several staggered release dates have been announced, with each date containing a subset of the entire Smash lineup. The waves, the figurines they contain, and their release dates are detailed below; waves are listed in their American sets and dates, although the contents of each wave sometimes vary by region.
Smash-related amiibo are priced at $12.99 in the US, $15.99 in Canada, £10.99 GBP in the United Kingdom, $17.95 AUS in Australia, ¥1200 JPY in Japan, and €14.99 EUR in Europe.
The first wave of amiibo launched on November 21st, 2014, alongside the American release of Super Smash Bros. for Wii U. The European release followed on November 28th, 2014. This wave marked the first release of amiibo out of any game. The wave featured newcomers Villager and Wii Fit Trainer, and veterans Donkey Kong, Fox, Kirby, Link, Mario, Marth, Peach, Pikachu, Samus, and Yoshi. The eight starter characters from the original Super Smash Bros. were all in this wave.
In Japan this wave was released alongside Wave 2 on December 6th, 2014.
The second wave of amiibo was released alongside the first one in Japan on December 6th, 2014. It was then released on December 14th, 2014 in the Americas and on December 19th, 2014 in Europe. The wave featured newcomer Little Mac and veterans Captain Falcon, Diddy Kong, Luigi, Pit, and Zelda.
Eight amiibo from the third wave were originally released in Japan on January 22nd, 2015, specifically Bowser, Sheik, Toon Link, King Dedede, Meta Knight, Ike, Lucario, and Rosalina & Luma. The final three amiibo, Sonic, Mega Man, and Shulk were released on February 19th, 2015.
The entire wave was released in Australia on January 29th, 2015, and in the Americas on February 1st, 2015. In North America, several of the amiibo are exclusively available through specific retailers.
In Europe, Wave 3 was split in two. Bowser, Ike, Lucario, Rosalina & Luma, Sheik, and Toon Link were released on January 23rd, 2015, while King Dedede, Mega Man, Meta Knight, Shulk, and Sonic were released on February 20th, 2015.
The first six amiibo from the fourth wave were originally released in Europe on April 24th, 2015 and in Japan on April 29th, 2015. These are specifically Ness, Charizard, Wario, Robin, Lucina, Pac-Man. The final two amiibo, Jigglypuff, and Greninja were released in Japan on May 28th, 2015 and in Europe on May 29th, 2015. The entire wave was released in the Americas on May 29th, 2015. Like Wave 3, in North America, several of the amiibo are exclusively available through specific retailers. This is the last wave to feature fighters from the original Super Smash Bros., while this is also the first wave to feature unlockable characters.
The Pac-Man amiibo was sold exclusively at Best Buy on October 19, 2018, in line with the upcoming release of Super Smash Bros. Ultimate.
The fifth wave of amiibo was released in Europe on June 26th, 2015, in Japan on June 11th, 2015, and in the Americas in late July 2015, with Dark Pit releasing on July 31st, 2015, and Palutena releasing on July 24th, 2015. This wave also included Palutena as the first amiibo to be exclusive to an online retailer in North America, as well as being the only wave containing only exclusives in North America.
The sixth wave of amiibo was released in the Americas on September 11th, 2015, in which the following amiibo were available: Zero Suit Samus, Olimar, Bowser Jr., Dr. Mario, and Ganondorf. In Europe and Japan, Ganondorf and Zero Suit Samus released alongside Wave 5, and Dr. Mario, Bowser Jr., and Olimar were released on July 17th, 2015, with the remainder of the wave releasing in September 2015. R.O.B., Mr. Game & Watch, and Duck Hunt were bundled together as a "retro 3-pack" in North America and released exclusively at GameStop on September 25th, 2015 in North America and were individually released on October 29th, 2015 in Japan. This was the final set of amiibo featuring starters. The Mr. Game & Watch amiibo features multiple, swappable poses.
The seventh wave of amiibo was released in Europe on October 23rd, 2015, in Japan on October 29th, 2015, and in the Americas on November 13th, 2015. This wave included the release of the first amiibo of a downloadable character, Mewtwo. Falco was released in North America exclusively at Best Buy and Europe on November 20th, 2015. The three Mii Fighters was released in the United States on November 1st, 2015 in a 3-pack exclusively at Toys "R" Us . The 3-pack was released in Canada on November 20th, 2015. This is the last wave to have the initial releases of fighters from the base roster.
The three Mii Fighter amiibo were released individually in Europe, on the same day as R.O.B., Mr. Game & Watch, and Duck Hunt were released.
The Lucas amiibo was the only amiibo in the eighth wave, which was released in Japan on December 17th, 2015, in the Americas on January 22nd, 2016, and in Europe on January 29th, 2016. Prior to Wave 15, it was the only wave to not feature any newcomers.
The ninth wave of amiibo was released on March 18th, 2016 in Western regions, and on April 28th, 2016 in Japan. This wave included the releases of the DLC fighters Roy and Ryu, with Roy being a GameStop exclusive in North America, and the first international release of R.O.B. with his Famicom color scheme.
The tenth and final wave of Super Smash Bros. 4 amiibo released worldwide on July 21, 2017, and featured amiibo of the last three DLC characters: Bayonetta, Cloud, and Corrin. Each of the three received an alternate version based on their alternate costumes: Bayonetta's design from the first Bayonetta game, Cloud's Advent Children costume, and female Corrin. The alternate amiibo with these designs are officially referred to as "Player 2" versions. The "Player 2" versions of these three fighters were exclusively available through specific retailers.
Wave 11 marks the first wave of characters from Super Smash Bros. Ultimate. It launched alongside the game on December 7th, 2018 and features two of the game's newcomers, Inkling and Ridley, as well as Wolf, a veteran returning from Brawl.
Wave 12 marks the second wave of characters from Super Smash Bros. Ultimate. It was launched worldwide on February 15th, 2019 and features one of the game's newcomers, King K. Rool, and the returning Ice Climbers, as well as the game's first downloadable character, Piranha Plant. 
Wave 14 marks the fourth wave of characters from Super Smash Bros. Ultimate. It was launched on July 19th, 2019 in Japan and Europe, and was launched on July 26th, 2019 in the Americas. This wave includes returning veterans Pichu and Pokémon Trainer, along with newcomer Isabelle.
Wave 15 marks the fifth wave of characters from Super Smash Bros. Ultimate. It was launched worldwide on September 20th, 2019 and features veterans Ivysaur, Snake and Squirtle. This is the last wave to feature returning veterans.
Wave 16 marks the sixth wave of characters from Super Smash Bros. Ultimate. It was launched on November 6th, 2019 in Japan, and was launched on November 15th, 2019 in Western regions. This wave features newcomers Chrom, Incineroar and Simon.
Wave 17 marks the seventh wave of characters from Super Smash Bros. Ultimate. It was launched worldwide on January 17th, 2020. This wave features newcomers Dark Samus and Richter. This is the last wave to feature fighters from the base roster.
Wave 18 marks the eighth wave of characters from Super Smash Bros. Ultimate. It launched in Japan and Europe on September 25th, 2020 and in the Americas on October 2nd, 2020. This wave features newcomers Hero and Joker, being the first wave to feature fighters from the Fighter Pass Vol. 1.
Wave 19 marks the ninth wave of characters from Super Smash Bros. Ultimate. It launched worldwide on March 26th, 2021. This wave features newcomers Banjo & Kazooie, Byleth and Terry. It was the final wave to feature fighters from the Fighters Pass Vol. 1.
All characters in Fighters Pass 2 will have amiibo released in the future.
Over 710,000 amiibo from Wave 1 were sold prior to the introduction of Wave 2, with Nintendo also stating that sales were approximately equal to those of Super Smash Bros. for Wii U. amiibo of Link were said to be the most popular, with Mario and Pikachu being the second and third most popular, respectively. At the end of 2014, it was announced that amiibo had outsold Super Smash Bros. for Wii U by a factor of at least two to one, with over 2.6 million figurines being sold ; a later quarterly report from Nintendo claimed that over 5.7 million amiibo were shipped worldwide.
Demand for some amiibo far exceeded supply, leading to supply shortages. Pre-orders for Rosalina & Luma broke sales records for Target, with the figurines selling out in only 35 minutes. amiibo from wave 4 caused such huge demand that the web servers for GameStop crashed when pre-orders became available. GameStop also sold out of pre-orders for all Wave 4 amiibo in less than five hours.
Games compatible with Super Smash Bros. series amiibo
The following games have effects when an amiibo from the Super Smash Bros. series is scanned. The symbol means that all amiibo serve the corresponding function.
Other series of amiibo compatible with Super Smash Bros.
The following amiibo from other release sets are compatible with both Super Smash Bros. 4 and Ultimate. All color, size, and style variations from these sets will function identically in Smash, though some will default to another costume.
The following amiibo are only compatible with Super Smash Bros. Ultimate:
Non-fighter amiibo which give spirits
If either of the characters in the following pairs are scanned, their combined spirit will be unlocked.