amiibo (アミーボ, amiibo) are a line of interactive figurines available for usage with the Wii U, Nintendo 3DS, and Nintendo Switch systems. By scanning an amiibo with near field communication technology, players can receive various effects in games. For the Wii U, amiibo are scanned using the Wii U GamePad. The New Nintendo 3DS models are also natively compatible with amiibo, while older 3DS models require an NFC adapter to use the figurines. While the concept of figurines using NFC technology to interact with the Wii U was previously explored with Pokémon Rumble U, Super Smash Bros. 4 was the first game to feature the amiibo branding, acting as the debut and flagship title for the line.
As of September 2016, Nintendo reports that 39 million amiibo figurines have been sold, along with 30.6 million amiibo cards.
Super Smash Bros. 4 supports the use of amiibo, with its series of figurines representing the various characters available for play in the games. While all playable characters are to be represented, alternate costumes, such as Alph for Olimar, are not confirmed to be featured in the line. amiibo figurines are not required to unlock any characters or other features in the games, and they are completely optional for playing both versions. amiibo can also be used on any copy of the game (even if the character has not been unlocked or downloaded), and the character on the amiibo is tied to the figurine, allowing for players to use its customized moveset and fighting style wherever they desire.
amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent; the character can be modified by players with character customization options available in the game. Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them equipment, including equipment the character cannot normally use; for example, an amiibo Mario can be given Hammer equipment, which would normally be impossible. There is a limit to how many times the amiibo can be fed before battling, however, and any equipment that's given to an amiibo is permanently lost. An amiibo can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific alternate costume as well.
After this, they can be used as a specialized computer player, with the tag "FP" (Figure Player) above them. Figure Players start at level 1 like regular CPU players, but as they fight more often, they can continue to level up, to a cap of 50. As they gain levels, amiibo can potentially "learn" techniques from other characters: if a player frequently uses long-ranged, camping techniques, then the amiibo will also begin to emulate this behavior. This learning continues even after the 50 level cap is reached. In addition, an amiibo can gain improved fighting statistics, such as improved damage, knockback, and reaction times, the higher its level is. Finally, higher-leveled amiibo can adapt to individual matches faster than lower-leveled amiibo; if an opponent takes on an aggressive, rush-down style against an amiibo in one match, for instance, it will begin to make more use of defensive techniques like spot dodges and rolls. However, even high-level amiibo, may have their flaws on complex stages, like walking back and forth before fighting on stages like Gaur Plain.
amiibo also gain gold and other items while fighting, which are retrieved when checking them in the amiibo menu. Aside from gold, players may also receive custom parts or trophies. The longer the amiibo has fought, the more presents and gold are received. These items can be retrieved when the amiibo is scanned on its owner's console under the amiibo menu. While Super Smash Bros. for Wii U natively supports amiibo, Super Smash Bros. for Nintendo 3DS was unable to do so at launch. Version 1.0.5, released on February 9th, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS, while version 1.0.8, released on June 14th, 2015, added support for the NFC reader/writer accessory. The user must have one of these pieces of hardware to use amiibo with the 3DS version.
Owing to their ability to be "trained" and used on other consoles, amiibo tournaments have become a minor side-event at some Smash 4 tournaments.
For Smash, amiibo are being released in waves. Several staggered release dates have been announced, with each date containing a subset of the entire Smash lineup. The known waves, the figurines they contain, and their release dates are detailed below; waves are listed in their North American sets and dates, although the contents of each wave sometimes vary by region.
Smash-related amiibo are priced at $12.99 in the US, $15.99 in Canada, £10.99 GBP in the United Kingdom, $17.95 AUS in Australia, ¥1200 JPY in Japan, and €14.99 EUR in Europe.
The first wave of amiibo launched on November 21st, 2014, alongside the North American release of Super Smash Bros. for Wii U.
The second wave of amiibo was released on December 14th, 2014 in North America and on December 19th, 2014 in Europe.
The third wave of amiibo released in Japan on January 22nd, 2015, in Australia on January 29th, 2015, and in North America on February 1st, 2015. In North America, several of the amiibo are exclusively available through specific retailers.
In Europe, Wave 3 was split in two. Bowser, Ike, Lucario, Rosalina & Luma, Sheik, and Toon Link were released on January 23rd, 2015, while King Dedede, Mega Man, Meta Knight, Shulk, and Sonic were released on February 20th, 2015.
The fourth wave of amiibo was released in Japan on April 29th, 2015 and in North America on May 29th, 2015. This is the first wave of amiibo that includes unlockable characters. In Europe, this wave was released in two portions, with Charizard, Lucina, Ness, Pac-Man, Robin, and Wario released on April 24th, 2015 and Greninja and Jigglypuff releasing on May 29th, 2015. Like Wave 3, in North America, several of the amiibo are exclusively available through specific retailers.
The fifth wave of amiibo was released in Europe on June 26th, 2015, in Japan on June 11th, 2015, and in North America in late July 2015, with Dark Pit releasing on July 31st, 2015, and Palutena releasing on July 24th, 2015. This wave also marks Palutena as the very first amiibo to be exclusive to an online retailer in North America, as well as being the only wave containing only exclusives in North America.
The sixth wave of amiibo was released in North America on September 11th, 2015, in which the following amiibo were available: Zero Suit Samus, Olimar, Bowser Jr., Dr. Mario, and Ganondorf. In Europe and Japan, Ganondorf and Zero Suit Samus released alongside Wave 5, and Dr. Mario, Bowser Jr., and Olimar were released on July 17th, 2015, with the remainder of the wave releasing in September 2015. R.O.B., Mr. Game & Watch, and Duck Hunt are bundled together as a "retro 3-pack" in North America and released exclusively at GameStop on September 25th, 2015 in North America and were individually released on October 29th, 2015 in Japan. This is the final set of amiibo featuring starters. The Mr. Game & Watch amiibo features multiple, swappable poses.
The seventh wave of amiibo released in Europe on October 23rd, 2015 and in Japan on October 29th, 2015, and in North America on November 13th, 2015, with the release of the very first amiibo of a downloadable character, Mewtwo. Falco was released in North America exclusively at Best Buy and Europe on November 20th, 2015. The three Mii Fighters was released in the United States on November 1st, 2015 in a 3-pack exclusively at Toys "R" Us . The 3-pack was released in Canada on November 20th, 2015.
The three Mii Fighter amiibo have been released individually in Europe, on the same day as R.O.B., Mr. Game & Watch and Duck Hunt Duo were released.
The Lucas amiibo is the only amiibo in the eighth wave, and released in Japan on December 17th, 2015, in North America on January 22nd, 2016, and in Europe on January 29th, 2016.
The ninth wave of amiibo was released on March 18th, 2016 in North America and Europe, and was released on April 28th, 2016 for Japan. This wave includes the releases of the DLC fighters Roy and Ryu, with Roy being a GameStop exclusive in North America, and the first international release of R.O.B. with his Famicom color scheme.
Shinya Takahashi of Nintendo's SPD division confirmed at E3 2014 that the plan is to ultimately release amiibo figurines for all characters on the roster. It was confirmed in the final Smash Nintendo Direct in December 2015 that the last three DLC characters, Cloud, Corrin, and Bayonetta will have amiibo; their release date has not been announced.
Over 710,000 amiibo from Wave 1 were sold prior to the introduction of Wave 2, with Nintendo also stating that sales were approximately equal to those of Super Smash Bros. for Wii U. amiibo of Link were said to be the most popular, with Mario and Pikachu being the second and third most popular, respectively. At the end of 2014, it was announced that amiibo had outsold Super Smash Bros. for Wii U by a factor of at least two to one, with over 2.6 million figurines being sold ; a later quarterly report from Nintendo claimed that over 5.7 million amiibo were shipped worldwide.
Pre-orders for Rosalina & Luma also notably broke sales records for Target, with the figurines selling out in only 35 minutes. amiibo from wave 4 caused such huge demand that the web servers for GameStop crashed when pre-orders became available. GameStop also sold out of pre-orders for all Wave 4 amiibo in less than five hours. Palutena's amiibo sold out on Amazon after an hour.
Games compatible with Super Smash Bros. series amiibo
The following games have effects when an amiibo from the Super Smash Bros. series is scanned:
Other series of amiibo compatible with Super Smash Bros.
The following amiibo from other release sets are compatible with Super Smash Bros. 4. All color and size variations from these sets will function identically in Smash.