Super Smash Bros. series

List of Super Smash Bros. references in other franchises

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Pit and Palutena discussing Super Smash Bros. in Kid Icarus: Uprising.

As the Super Smash Bros. series is a crossover of numerous existing Nintendo properties, some of the properties represented have since made references to the series in their "native" media. Also, as the series is a cultural phenomenon in its own right, otherwise unrelated media have also made minor to major references to it over the years. This is a list of all known references to Super Smash Bros. outside of the series itself. This list only includes direct references to the series itself and lifted content that originates from the series, as opening the list to indirect references with multiple degrees of separation or simple coincidences will make it bloated and far too long.

Represented franchises[edit]

These are references from franchises directly represented in Smash.

General[edit]

  • Arguably, any game with support from the Super Smash Bros. line of amiibo references Smash to some degree due to its roster affecting the availability of a character as an amiibo. This is especially true for those with specific functions only available from Smash amiibo. For instance, some amiibo-based Yoshi designs in Yoshi's Woolly World, such as those based on characters like Shulk or Sonic the Hedgehog, are only available through usage of their Smash amiibo. A full list of games compatible with Smash amiibo can be found here.

Animal Crossing[edit]

The villager statue in Animal Crossing: New Leaf - Welcome amiibo.

Bayonetta[edit]

The message from Rodin.
  • In the Nintendo Switch port of Bayonetta 2, scanning amiibo give special messages from Rodin to Bayonetta. While Peach, Daisy, Samus, Fox, and Link amiibo are specific to the character (as they unlock the outfits previously featured in the Wii U version), other amiibo provide generic messages. One message in particular, provided by any other Super Smash Bros. series amiibo, has Rodin mention a gift coming in from "that fight club of [hers]", and remarks how it is "strange to think of [her] up there, mixing it up with all them all-stars." Rodin also asks Bayonetta to "bring [him] along next time"; indeed, Rodin would go on to appear in Ultimate as an Assist Trophy.

Banjo-Kazooie[edit]

The "Banjo-Kazooie Bash Buddies" texture from the ending of Banjo-Kazooie: Nuts & Bolts.
  • In the ending for Banjo-Kazooie: Nuts & Bolts, when Gruntilda is shown working in the Lord of Games' ("L.O.G." for short) Videogame Factory as punishment for losing against Banjo & Kazooie, several packages can be seen in the background pertaining to fictional games that parody existing titles, such as "Cake Filler Instinct" (a reference to Rare's Killer Instinct series), and "Viva Piñata Kart" (a reference to the Mario Kart series as well as Rare's Viva Piñata series). One of these games is "Banjo-Kazooie Bash Buddies," a nod to the Smash Bros. franchise, though it predates Banjo & Kaoozie's inclusion in Ultimate by eleven years.

Chibi-Robo![edit]

Cuphead[edit]

  • In Cuphead, the DLC-exclusive playable character Ms. Chalice has a double jump that closely resembles the double jumps of most Smash Bros. fighters, emitting a large golden circle beneath her while she quickly spins forwards in the air.

Dillon's Rolling Western[edit]

DillonTrophyWiiU.pngDillon Concept Art.png
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Dillon's trophy in Super Smash Bros. for Wii U. (left)
Concept art of Dillon for Dillon's Dead-Heat Breakers. (right)
  • In Dillon's Dead-Heat Breakers, the player can unlock and view concept art by earning stars from replaying a stage. One piece of concept art is of Dillon striking an identical pose to that of his trophy in Smash 4 (likely used as reference for designing his new costume).

Donkey Kong[edit]

  • The Melee arrangement of the DK Rap is an available track in all regional releases of Donkey Konga. The opening theme to Melee, the Melee arrangement of Rainbow Cruise, and the Melee arrangement of Jungle Japes are also available tracks in the PAL release.
  • The Melee arrangement of Jungle Japes returns in the Japanese release of Donkey Konga 2. The Melee arrangement of Green Greens, the Melee arrangement of the Pokémon main theme, the Melee arrangement of Mute City, and the Melee arrangement of the Super Mario Bros. 3 theme are available tracks in the PAL release.
  • The opening theme for Melee also appears in the Japan-only Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku.
  • The ending of Donkey Kong Country Returns when playing as either Donkey Kong by himself or Donkey Kong with Diddy Kong has him perform a Giant Punch to ricochet off the moon in order to destroy the Tikis.
  • Donkey Kong Bananza:
    • One of Donkey Kong's unlockable skills, the Spin Jump, greatly resembles the Spinning Kong.
    • In the bonus area, "Nostalgia Country", the television seen in Donkey Kong's tree house is based on the version seen in the trailers for King K. Rool and Banjo & Kazooie, rather than the designs in Donkey Kong Country or Donkey Kong Country Returns.
    • One of Diddy Kong's animations has him make the pose from his Brawl artwork.
    • In his introduction in the game King K. Rool slaps his belly in an extremely similar way to his side taunt.
    • King K. Rool's design seems to be heavily based on the design in Super Smash Bros. Ultimate, with more realistic scales and a tattered cape, as well as the same combination of pre- and post-Rare design references.
    • K. Rool's primary attack in the second phase has him use his Propellorpack to ram his body into the banana tower, resembling a mid-air version of his frantic, all-fours dash animation from Ultimate.
    • One of King K. Rool's attacks during both of his main battles, uses an upgraded version of his Blunderbuss to suck Donkey Kong and Pauline inside of it and shoot them out, similar to how the Blunderbuss move works in Ultimate.
    • DK Island's appearance in the DLC greatly resembles its appearance in K. Rool's Final Smash. This includes the mountains (where there is one rocky mountain instead of two snowy ones) and the placement of the treehouse being on the DK face's side instead of the front (albeit replaced with the Returns treehouse instead of the Country treehouse).

Dragon Quest[edit]

EarthBound[edit]

  • In Mother 3, the move PK Flash was recolored green; this trait first appeared in Super Smash Bros. Melee where Ness's neutral special, PK Flash, was also green. In EarthBound, all forms were instead colored white or yellow.

F-Zero[edit]

Captain Falcon performs the Falcon Punch on Black Shadow in F-Zero: GP Legend.
  • Captain Falcon used his Smash Bros.-originated Falcon Punch ability in the F-Zero: GP Legend anime, as seen in his final showdown against Black Shadow. Unlike the Super Smash Bros. series, though, the punch generates blue visual effects of no particular shape or element.
    • While not performed in-game, the Falcon Punch was also referenced in a line from the credits music of F-Zero GX.
  • Captain Falcon's pose in his artwork for F-Zero GX is similar to his taunt in Melee.
    • In that same game, when the player confirms their machine settings (picking between acceleration, max speed, or a mix of the two), Captain Falcon salutes the screen, also similar to his taunt.

Final Fantasy[edit]

  • As part of the Digital Deluxe version of Theatrhythm Final Bar Line, the Ultimate remixes of Cosmo Canyon and Aerith's Theme are playable tracks. Rather than naming Super Smash Bros. Ultimate specifically, the songs list the origin as "COLLABORATION TITLE". Several details within the tracks reference the Super Smash Bros. series:
    • The album covers for both "Cosmo Canyon -Collab Arrangement-" and "Aerith's Theme -Collab Arrangement-" respectively have Red XIII and Aerith Gainsborough with aura reminiscent of that of Spirits, alluding to their role as such in Ultimate.
      • The borders for said album covers, featuring red and blue, are reminiscent of the color scheme to Super Smash Bros. 4, which had introduced Final Fantasy content in the Super Smash Bros series.
    • The version of the Northern Cave is based partially on its appearance in Ultimate as a stage, descending into the planet's crater and into its core, ending with a fade to white.
    • The background to "Cosmo Canyon -Collab Arrangement-"'s album cover is nearly identical to that of Cloud's splash art in Smash 4.

Fire Emblem[edit]

  • A pack of downloadable missions in Fire Emblem Awakening is entitled Smash Brethren, and pits Chrom in battles with two of Fire Emblem's three Smash Bros. fighters at the time, Roy and Ike. The third - Marth - is absent in this pack, although he makes appearances in other downloadable missions, and his character is an important aspect of Awakening's mythos, with many characters referencing the character's backstory and personality and Lucina going under his name to hide her identity.
  • The four playable Fire Emblem characters from the base release of Smash 4 are available in Fire Emblem Fates as recruitable units by scanning their amiibo. In Fates, there are some references to their Smash appearances, such as Robin's signature weapon being a Thoron tome[7]; while said tome was one of many weapons Robin could equip in Awakening, it is prominently used by him in Smash. The characters' dialogue also reflects their experiences in Smash in the context of fighting opponents from around the world.[8] Robin, in particular, makes mention of "launching the other fighters" and being launched himself.[9]
  • In the card game Fire Emblem Cipher, elements of Roy's Smash 4 appearance are used to give him unique outfits as a promoted Great Lord. The starter-deck card "S07-001ST: Young Lion, Roy" features his Smash 4 headband and leg armor which resembles his Smash 4 leg armor, and the two variant illustrations for the booster-pack card "B05-001SR: Heir of the Binding Flames, Roy" feature his Smash 4 undershirt and belt.
  • Fire Emblem Heroes features characters from across the Fire Emblem series with voice acting, often making effort to match voice actors with previous appearances. Roy and Lyn first received voice acting in Smash, and their respective Japanese voice actors (Jun Fukuyama as the voice of Roy, and Makiko Ohmoto as the voice of Lyn) are retained in Heroes. Ohmoto also voices Lyn in Fire Emblem Warriors. Recurring lines from the various characters in Smash are also quoted in Heroes:
    • Marth's recurring taunt, "みんな、見ていてくれ!" ("Everyone, watch over me!"), is used in Japanese.
    • Ray Chase debuts as Roy's English voice actor in this game. Additionally, one of Roy's recurring victory quotes, "守るべきもののために、負けられない!" ("For those I must protect, I cannot lose!"), appears.
    • Roy's design in Smash, which took inspiration from both Binding Blade and DLC for Awakening, is used for the original version of Roy, with the only difference between his Smash and Heroes designs being that his cape is damaged in the former.
    • In the English version, the special Choose Your Legends versions of Roy and Ike both make reference to their respective Smash crowd chants. When starting a battle with either of them in the player's party, Roy may say "Roy's our boy!", and Ike may confusedly say "You... like Ike?" These lines have no equivalent in the Japanese version.
    • Lucina's Choose Your Legends version quotes one of her Smash victory lines when starting a battle with her in your party: "The future is not written!" This line also has no Japanese equivalent.
    • In both versions, Lyn's Choose Your Legends version also quotes Smash when she activates special skills. One of her possible lines - "Prepare yourself!" - is also one of her possible lines when her Assist Trophy is summoned.
    • During the sixth Brave Heroes event, Sothis makes a reference to Byleth's trailer in Brave Byleth's S-rank conversation during the associated Forging Bonds event.
  • Fire Emblem Echoes: Shadows of Valentia features amiibo support for the Fire Emblem characters who have obtained amiibo through the Super Smash Bros. line, which can be scanned to summon illusory versions of the characters as allies. Since the characters use the designs depicted on the amiibo themselves, the depictions of Marth and Roy directly draw from their Smash 4 designs even when these designs' details disagree with previous Fire Emblem games; examples include Marth's collar and Roy's entire outfit.
  • Many of the Emblems in Fire Emblem Engage have direct references to their appearances in Smash.
    • When a character with an emblem defeats an enemy, the character may quote a victory pose quote:
      • Characters with Marth may say "I live to fight again" or "The day is mine".
      • Characters with Roy may say "For those I must protect", "That was a fierce battle", or "Now the true battle begins".
      • Characters with Ike may say "I fight for my friends" or "You'll get no sympathy from me".
      • Characters with Corrin may say "That went well".
    • When Roy is first summoned, he makes the same pose as his up taunt. Likewise, when Ike is first summoned, he makes the same pose as his artwork for Ultimate.
    • In the English localizations, Ike and Corrin's Engage attacks are named after their Final Smashes, Great Aether and Torrential Roar. Characters engaged to the emblems may say "Don't stand in my way" or "Out of the way" respectively, being one of Ike's victory pose quotes and Male Corrin's Final Smash quote.
  • Playable characters in Fire Emblem Warriors generally have their official artwork posed to match the characters' official art from their source games. Both male and female versions of Robin appear as playable characters, but neither version had official artwork for their debut game of Fire Emblem Awakening; instead, they take their artwork poses from their respective Smash 4 artwork, albeit with a different tome and without the Levin Sword.
    • Marth and Celica's moveset takes inspiration from Marth's moveset in the Super Smash Bros. series. The basic string includes Marth's jab, up tilt, and dash attack, in that order. Their first strong attack when charged is the Dolphin Slash, their third strong attack is based on the neutral air, the fourth and fifth Strong attacks are based on the Dancing Blade, and the sixth strong attack ends with his up smash. Additionally, for Marth only, the final attack of the Awakening mode is the Shield Breaker.
    • Robin's use of Elfire and Elwind is very similar to the use of Arcfire and Elwind in Smash 4. The use of Robin's Levin Sword in their special is very similar to his jab as well.
    • Corrin is capable of sprouting wings out of their back in this game. This was an idea created for Smash 4.

Kid Icarus[edit]

  • Pit and Palutena's appearances in Kid Icarus: Uprising are lifted directly from their designs in Super Smash Bros. Brawl. Pit's bifurcated bow from Brawl also appears in-game as the Bow-type weapon Palutena's Bow (in fact, all bow-type weapons can be split for melee attacks), and Dark Pit himself is based directly upon Pit's black palette swap from Brawl. In addition, multiple direct references are made to the Super Smash Bros. series in the game - Brawl itself in particular - as the game often breaks the fourth wall.
    • In the English version, the instruction of tapping the Circle Pad to dash makes Pit remark that the technique feels familiar. Palutena claims the technique is akin to a game called "Super Bash Sisters", before Pit corrects her, explicitly name-dropping the series as seen above.
      • The same conversation, in Japanese, has Palutena refer to the series as "Super Whatever Bros.", though Pit does not explicitly name-drop the series.
    • When using a Bow-type weapon, a conversation will sometimes start up where Pit mentions using a bow "in the last brawl". Horrified, Palutena asks Pit if he was hurt, to which he denies, and comments on how "it was a smash". She claims she cannot imagine him "in a melee", to which Pit replies that he was not.

Kirby[edit]

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The Fountain of Dreams in Kirby: Nightmare in
Dream Land
(left) and Kirby Super Star Ultra (right).
Master Hand and Crazy Hand in Kirby & The Amazing Mirror.
The Smash ability Challenge Stage in Kirby's Dream Collection, featuring the Super Smash Bros. logo.
SmashBrosKirbyKPR.jpgSmashBrosDescKPR.jpg
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The Smash Bros. ability in Kirby: Planet Robobot and its description.

As the Kirby franchise was also created by Masahiro Sakurai, since Super Smash Bros. was released and after his departure from HAL Laboratory, numerous references to the latter series would be present in almost every titles, both mainline and spin-offs.

  • In Kirby 64: The Crystal Shards, when Kirby defeats a boss, he says "Hi", using the same voice clip that Smash 64 used for Kirby's taunt one year prior. This was the first game in the Kirby series where Makiko Ohmoto voices Kirby, who first voiced him in Smash 64
  • Elements of the visual design of the Fountain of Dreams stage in Melee were incorporated into its appearance in Kirby: Nightmare in Dream Land, and the design was used more fully in Kirby Super Star Ultra, Kirby Fighters Deluxe, and Kirby Air Riders.
  • Kirby Air Ride:
    • Numerous UI elements and sound effects are inspired of Melee, such as the main menu or when selecting an option.
    • The remixes of Kirby music tracks used on the Fountain of Dreams and Green Greens stages in Melee are featured as alternate tracks on the Nebula Belt and Fantasy Meadows tracks, respectively. The music for Green Greens is also used during the Robobot Armor section of Stage EX8 of Access Ark in Kirby: Planet Robobot. The music for the Fountain of Dreams stage in Melee was also reused in Kirby: Nightmare in Dream Land and Kirby: Triple Deluxe.
      • The Kirby Air Ride remixes would also be used in the anime, Kirby: Right Back at Ya!, more specifically the Japanese version.
    • Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the palette swaps from the Super Smash Bros. series. A lot of mechanics for the game are similar to Melee as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten. The sound effect heard when selecting a menu option is the same as the effect used in Melee but pitch shifted down.
  • Kirby & The Amazing Mirror:
    • Both Master Hand and Crazy Hand make their debut in the franchise as bosses of the Candy Constellation area. Inhaling either of them will grant Kirby the Smash copy ability, which allows Kirby to perform select moves from his moveset from the Super Smash Bros. series, mostly based on preexisting abilities: Vulcan Jab (representing his neutral attack), Hammer, Final Cutter, Stone, and Twinkle Star (representing his neutral aerial, being the only unique move in this ability). This move can also be obtained randomly by swallowing multiple enemies at once. Visually, Kirby is identical to his default non-ability appearance, as it is how he normally appears in Smash Bros.
      • The Smash ability returns in the Kirby's Dream Collection anniversary compilation, in two of the game's original Challenge Stages using the engine from Kirby's Return to Dream Land. These two stages are based entirely around navigation and combat with the ability, which is the only one available. In the first of these two challenges, the music that plays can either be the Drag Race theme from Kirby Air Ride or "City Trial: City (Alt)" from the same game; these songs bear many similarities to Super Smash Bros. Melee's Battlefield theme and menu themes, respectively. The Super Smash Bros. logo can be seen on the background tiles of the stages. Smash Kirby also obtains a chargeable flying kick called Smash Kick, referencing his forward smash, which in turn is a reference to the original Spin Kick used in Kirby Super Star.
    • Fighter Kirby's Aerial Spin Kick move is similar to his forward aerial in the Super Smash Bros. series.
  • In Kirby: Squeak Squad, the Uja enemy is a swarm of black particles that takes a form closely resembling Master Hand, similarly to Master Core.
  • Kirby Super Star Ultra:
    • This game names one of Meta Knight's techniques Mach Tornado, with him transforming into a similar yellow cyclone before becoming an enormous tornado.
    • The model of the Halberd used in the cutscenes of Revenge of Meta Knight is the one from Brawl.
    • A crystalline version of Wham Bam Rock called Wham Bam Jewel appears, with some new additional moves, likely inspired by Master Hand's moves.
    • Cook Kirby's pot has utensils added to the front, similar to his Final Smash in Brawl.
  • In Kirby Mass Attack, the Superspicy Curry appears as its Brawl design.
  • Kirby's Return to Dream Land:
    • This game adds the Hammer Twirl technique to the Hammer ability, which resembles King Dedede's down aerial from Brawl.
    • Meta Knight's own moveset also include a modified sword attack similar to his neutral attack, as well as Shuttle Loop, which is based off of his recovery move instead of Kirby's variant, sending him forward in a controllable glide.
    • If the player attempts to delete a save file, three warning pop-ups show up instead of two from the previous games, similar to Brawl's Erase Data feature.
    • In Kirby's Return to Dream Land Deluxe, Kirby release a battle cry before landing the final hit against Traitor Magolor, which was taken from his Final Smash, Ultra Sword.
  • Kirby: Triple Deluxe:
    • The game includes a bonus game called Kirby Fighters, which is based heavily on the Super Smash Bros. series, including various mechanics such as air-dodging, shielding that results in stun if overused, perfect shielding, and rolls.
      • Kirby Fighters Deluxe, the eShop-exclusive sequel, adds teams and features an army of King Dededes as the final boss, similar to the Multi-Man Smash mode. Shadow Dedede has an attack similar to Dedede's up special.
      • Additionally, Super Smash Bros. on Nintendo 64 was initially thought as a Kirby-centered game back when it was known as Dragon King: The Fighting Game.[10]
    • Master Hand appears as a keychain in this game.
    • A remix of the music that plays on the Fountain of Dreams stage in Super Smash Bros. Melee is featured, which plays during the Hypernova section of the second extra stage of Royal Road.
  • The figurines in Kirby and the Rainbow Curse behave very similar to the trophies.
  • Kirby: Planet Robobot:
    • Kirby can obtain the "Smash Bros." ability, formerly the "Smash" ability, by scanning the Kirby amiibo from the Super Smash Bros. line or finding hidden Copy Essences. The ability now has the Ninja ability's Air Drop technique, referencing Kirby's up throw; the grounded variant of Hammer has been reworked to resemble Hammer Flip from Smash 4 onward, with ability to charge for more damage, as well as being able to move and jump while doing so; Smash Kick can also be charged, further resembling his forward smash. Its guard also produces a red shield as a visual effect exclusive to the ability.
      • On a side note, the Smash Bros. ability still has Hammer's aerial variant from Melee in both Kirby's Dream Collection and Kirby: Planet Robobot, despite Kirby no longer using it in Smash proper since Brawl.
    • Meta Knight's design has received minor changes that resemble his appearances in Brawl and Smash 4, more so than in previous Kirby games, including having his logo on his pauldron and differently designed shoes. He also obtains a new move called Galaxia Darkness, where he covers himself with his cape, turns the screen dark, and slashes horizontally to his sides, identical to his Final Smash. His jumping spinning move is also called Mach Tornado, though in name only.
    • Master Hand also makes a cameo appearance as a sticker, using stock art from his appearance in Kirby & The Amazing Mirror, as well as a golden statue holding the Smash logo for Smash Bros. Kirby's Stone attack.
    • Scanning Smash 4-series amiibo gives Kirby copy abilities similar to the scanned character, with some of them being directly based on their depictions in Smash; for example, Ganondorf gives the Poison ability, which resembles the darkness effect of his attacks, while Mr. Game & Watch gives the Circus ability, with the ability's juggling attack referencing Mr. Game & Watch's throws.
    • Doctor and ESP, two of the abilities introduced in this game, give Kirby hats that resemble Dr. Mario and Ness respectively, complete with attacks similar to the usage of Megavitamins and PK Flash in Smash; appropriately, these abilities can be obtained by scanning their amiibo.
  • One of Meta Knight's attacks in Kirby Battle Royale is very similar to his down special move, Dimensional Cape.
  • Kirby Star Allies:
    • King Dedede, in his playable appearance, can use the Super Dedede Jump following the 4.0.0 update, while Parallel Dedede utilizes Gordo Throw during his first phase.
    • Meta Knight, as of the 4.0.0 update, can use Galactic Counter, which works identically to the many counterattacks in the Super Smash Bros. series.
    • The pose Magolor makes in the pause screen is identical to his trophy in Super Smash Bros. for Wii U.
    • The Ultimate Choice mode in this game uses a difficulty system similar to the Intensity mechanic in Smash 4 and Ultimate's Classic Mode, in which higher difficulties raise the amount of rounds, and decrease the amount of healing items and the player's HP, but reward more Picture Pieces.
  • Kirby Fighters 2:
    • King Dedede can use Gordo Throw as one of his attacks as a boss, while playable Dedede gets an entrance pose based on his Ultimate artwork.
    • The Wrestler ability was introduced in this game and is inspired by Incineroar's moveset.
  • In Kirby and the Forgotten Land, after King Dedede is saved, he can be seen in Waddle Dee town relaxing in his Super Smash Bros. crouching pose.
  • Kirby's Dream Buffet:
    • This game features a pair of white gloves known as the Server Hands who greatly resemble Master Hand and Crazy Hand. When starting a race, one of the Server Hands will re-create the countdown that Master Hand does in the opening movie for Smash 64.
    • The names for the first four alternate colors for Kirby are taken from Smash 64's Japanese website: Keeby Yellow, Ice Blue, Tea Green (Kusamochi Green in Japan), and Fire Red.
    • When a player is hit by an opponent under the effects of invincibility candy, they will fly into the screen in a manner similar to a Screen KO.
    • Master Hand and Crazy Hand both appear as collectable Character Treats, the former appearing as a sprite and the latter using stock art, both from Kirby & The Amazing Mirror.
  • Kirby Air Riders:
    • Numerous UI elements and sound effects are inspired of Ultimate, such as the title screen or when selecting an option.
    • Meta Knight's render pose slightly resembles his pose in his Ultimate render.
    • Waddle Doo's render pose also slightly resembles Kirby's pose in his Ultimate render.
    • The splash screens when new characters were revealed during the Kirby Air Riders Directs on August 19, 2025 and October 23, 2025 resemble the splash screens from Smash 4 and Ultimate's newcomer reveal trailers.
    • The colored backgrounds during a character's victory screen resembles the ones from Ultimate's victory poses.
    • The background when dealing a hit that destroys an opponent's machine resembles that during a Finish Zoom.
    • One of the emotes Kirby can make in the Paddock is the same as his taunts in the Super Smash Bros. series. Another one is also taken from his results screen defeat animation in the Super Smash Bros. series.
    • The visual effect when a character eats food resembles the one in Ultimate.
    • Several alternate costumes from Smash 4 and Ultimate appear in this game, including all of Kirby's (sans his orange and Meta Knight-inspired costumes) King Dedede's pink, cyan, and blue costumes, and Meta Knight's Galacta Knight and Dark Meta Knight-inspired costumes.
    • The character icons in this game have a similar art style to Ultimate's stock icons (albeit circle-shaped instead of the shape of the character's head), and Kirby and Meta Knight's bear a striking resemblance to their stock icons from Ultimate.
    • Several sound effects, most noticeably the hit sound effects for direct hits as well as fire and slashing-based attacks, are recycled from Ultimate.
    • The Figure Player functionality for amiibo works similarly to Smash 4 and Ultimate's.
    • The Global Win Power mechanics works similarly to Smash 4 and Ultimate's Global Smash Power, though it is solely based on the number of wins rather than percentage.
    • Sandbag makes its debut in the franchise as itself in the City Trial and Road Trip modes of the game.
    • Brawl's arrangements of "King Dedede's Theme", "The Legendary Air Ride Machine", and "Meta Knight's Revenge", as well as Ultimate's arrangement of "City Trial", are featured in the game as unlockables. Furthermore, they are available in Nintendo Music's Kirby Air Riders playlist, making them the first Super Smash Bros. arrangements to appear in a soundtrack in the app.
    • Near the end of the second Kirby Air Riders Direct, Sakurai announces that the game will not have any DLC while saying "Everything is here!", which may be a reference to the "Everyone is here!" tagline used for Ultimate.
    • Upon unlocking "City Trial Compilation" from the City Trial checklist, a part near the end of the video references the series' victory pose, with Kirby doing a victory pose at the front, while Daroach, Knuckle Joe, and Magolor are applauding Kirby in the back.
      • Additionally, it refers to Ultimate's victory pose as it is shown during a sunset and at the Colosseum in Skyah, similar to the former's place.
    • One of the primary street names the player can unlock for their license is titled "Smash Bros."
    • Marx's boss fight is loosely based on his appearance in Ultimate, including sound effects, animations, and having the same introduction scene.
    • In a couple online events, such as "Shadow Star's Revenge", a character's select icon featured an orange double upwards chevron icon, the same icon seen for spirits who have a type advantage over the opponent spirit.[11]

Mario[edit]

The Smash 4 base roster, plus Mewtwo and Lucas, in Super Mario Maker.