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Mythra (SSBU)

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This article is about Mythra's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mythra.
in Super Smash Bros. Ultimate
Pyra & Mythra SSBU.png

Universe Xenoblade Chronicles
Shares character slot with Pyra
Availability Downloadable
Final Smash
Mythra Awakens!
—Introduction tagline

Mythra (ヒカリ, Hikari) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character alongside Pyra during the February 17th, 2021 Nintendo Direct, and is scheduled for release in March 2021 as part of Fighters Pass Vol. 2. A character showcase is scheduled for March 4th, 2021 (March 5th, 2021 in some time zones). Mythra is classified as Fighter #80.

Skye Bennett reprises her role as Mythra in English, while Shino Shimoji reprises her role in Japanese.

Known information[edit]

  • Mythra is tied to Pyra as a two-in-one fighter, similar to Zelda and Sheik in Melee and Brawl. She can transform into Pyra quickly; however, it is currently unknown if it will be bound to down special.
  • Based on their reveal trailer, Pyra and Mythra appear to have a similar moveset, with their main differences being their respective Specials as well as the speed and power of their attacks. So far, they have been shown to have the same up tilt, up air, down air, and forward smash. Following the archetypical traits of a transforming character, Mythra appears to be the "combo character" of the duo.


  • Mythra's special moves consist of her abilities as seen in Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna - The Golden Country:
    • Lightning Buster - Mythra appears to charge up by holding her sword upright, before unleashing five consecutive slashes in front, last hit launching.
    • Photon Edge - Dashes forward and performs six slashes. Appears similar to Sephiroth's Octaslash.
    • Ray of Punishment - A Dolphin Slash-esque upwards slash followed by a projectile fired down and slightly forwards that explodes upon impact.
    • Chroma Dust - Appears to be a variant of Ray of Punishment, firing multiple projectiles in a wider range.
    • Foresight - While its true functionality is currently unknown, it is one of two things: Either it is a tight dodge mechanic similar to Bayonetta's Bat Within mechanic, or it is a stylized design for her dodges.
    • Sacred Arrow - Mythra's Final Smash. Rex performs a slash attack that starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.
  • Dash attack - An outward slice.
  • Up tilt - An overhead slash from behind her, similar to Cloud.
  • Down tilt - An inward slash.
  • Forward smash - A lunging two-handed sword slash, similar to Hero.
  • Up smash - Throws the Aegis Sword above herself as it spins. Presumably hits multiple times.
  • Up aerial - An overhead somersaulting slash, resembling the up aerials of most of the Fire Emblem characters.
  • Down aerial - Slashes downward in an arc, similar to Marth and Joker.
  • Back throw - Turns around and kicks the opponent, similar to Cloud.


  • Puts her sword down while turning her back to the player and looking behind her.

Victory poses[edit]

  • Mythra briefly morphs into Pyra, who does a pose and spins around while morphing back into Mythra, who does a finishing pose by extending her sword out.

Alt Colors[edit]

  • Mythra has a dark purple alternate color with red accents. It appears to be a reference to either Poppi QTπ, a form change for fellow Blade party member Poppi; or Weltall from Xenogears. [1]

Role in World of Light[edit]

The Mythra spirit in World of Light

Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in World of Light, as they appear in the base game as spirits in the Light Realm and the Final Battle respectively, meaning that they were vaporized by Galeem. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of Palutena, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.


Mythra's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the second spirit below in the Spirit List under the name .

Additionally, Mythra has a support spirit as part of Ultimate's base game.

Reveal trailer[edit]



  • Mythra’s appearance is altered compared to her default appearance in Xenoblade Chronicles 2—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. This design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to Xenoblade Chronicles 2 as the “Massive Melee Mythra” costume, which means her design in Ultimate is based off a costume that was created directly from her appearance in Ultimate.
  • Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, Samus and Zero Suit Samus in Brawl, and Pokémon Trainer.
    • Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the cause of their transformation. Zelda and Sheik in Brawl had the same Final Smash, but with slightly altered physics.
    • They are the first DLC characters to be transformations.
  • Succeeding Min Min, Pyra and Mythra are the second and third characters that are both spirits and playable.
    • Coincidentally, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea unfeasible.
  • Pyra and Mythra mark the second time in Ultimate that multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the Pokémon Trainer's Pokémon. The Mii Fighters could also follow this trend but can be separated.
  • While most of Pyra and Mythra's specials are based directly off their Blade Specials as they appear in Xenoblade Chronicles 2, Chroma Dust is instead derived from one of Mythra's Blade Specials in the prequel expansion Torna ~ The Golden Country.
  • Pyra and Mythra are the fourth and fifth characters to have a Smash 4-styled poster to promote their inclusion as a playable fighter, following Inkling, Terry, and Min Min.