Captain Falcon (SSBU)
Captain Falcon (キャプテン・ファルコン, Captain Falcon) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Captain Falcon is classified as fighter #11.
Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from Brawl and Smash 4.
How to unlock
Complete one of the following:
With the exception of the third method, Captain Falcon must then be defeated on Port Town Aero Dive.
Changes from Super Smash Bros. 4
Captain Falcon has received a mix of buffs and nerfs in the transition to Ultimate. Several of his attack options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. Notable examples are his rapid jab connecting much more reliably and being therefore more effective for racking up damage; his forward tilt's lower lag making it safer for spacing; his up tilt consistently meteor smashing both grounded and aerial opponents, allowing for combos; and his up smash's increased damage, added leg intangibility, and reduced ending lag turning it into a high-risk, high-reward combo starter that can contest aerial approaches. Others have improved KO ability, such as his dash attack, his new forward smash (when his Smash 4 forward smash was already remarkably powerful), and his down smash, the latter which now semi-spikes and hits low-profile opponents more effectively, allowing him to take stocks more reliably up close. Furthermore, his entire special moveset has been buffed in miscellaneous ways: Falcon Punch has significantly increased knockback much like in previous Smash games, making it deadlier as a hard read or shield break punish; Raptor Boost is a much more effective combo starter on the ground, and leaves Captain Falcon less vulnerable if it connects in the air (no longer causing helplessness in such case); Falcon Dive has increased knockback and less ending lag making it safer to hit opponents with; and Falcon Kick is faster, has increased power on the ground, and less landing lag. In addition to these direct changes, the universal changes in Ultimate benefit Captain Falcon's rushdown oriented playstyle, having increased mobility and reduced landing lag on aerial attacks that allow him to juggle and punish opponents more effectively, most notably with his Knee Smash, which deals far more damage if sweetspotted, and his down aerial, which has increased combo potential since grounded meteor smashes can no longer be teched.
However, Captain Falcon has received significant nerfs as well. His dash grab, infamous in Smash 4 for being one of Captain Falcon's best approach and punish options due to its large ground coverage and high reward, now travels significantly less distance as a result of his traction being increased — a change that also affects his throws negatively, with his forward throw losing all its guaranteed combo potential, and down throw being much less reliable for combos at higher percents in combination with its altered knockback. Most importantly, the latter can no longer lead into semi-guaranteed KO confirms at high percents, nor can it force an option select at the ledge, where the appropriate DI for forward throw results in a KO from down throw and vice versa. This hinders a large component of his playstyle from Smash 4, as his grab is now harder to land, less rewarding, and due to all standard grabs having increased ending lag in Ultimate, easier to punish if it misses. Another of Captain Falcon's most nerfed moves is his up aerial; while it does have slightly less ending lag, it has increased landing lag compared to other aerials (which instead had it decreased), and deals less damage, weakening its punishability and KO setups. Adding to this, while his slower KO options were improved, his faster ones, such as back aerial and Raptor Boost, have been worsened, the latter no longer KOing at realistic percents in exchange for its increased combo ability. His new forward smash, while dealing more knockback, has significantly decreased range. Furthermore, some of the universal changes in Ultimate hinder Captain Falcon more than other characters, namely the tumbling animation from a footstool jump now being techable, which prevents him from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial.
Overall, while Captain Falcon's buffs improve several of his options, his nerfs mean has to take higher risks approaching and optimizing their use, instead of constantly relying on a few safe options to rack up damage and set up KOs, which is more dangerous for him, since a large number of characters in Ultimate are either zoners or have had their close-up game buffed to various degrees. As such, Falcon players have to be significantly more cautious of their opponents in order to win the neutral game. His representation in the early metagame of Ultimate has been below average, although he has seen some success thanks to the efforts of notable players such as Fatality, who continues to represent him in tournaments.
Throws and other attacks
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Up Close and Personal
Captain Falcon fights opponents who specialize in close-range combat.
Role in World of Light
Captain Falcon was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Captain Falcon was present when Galeem unleashed his beams of light. He attempted to escape in the Blue Falcon, but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding Kirby).
Captain Falcon can be found early in the mode if the player goes through Villager's path instead of those of Marth and Sheik. He is in the middle of a racetrack that can only be traversed with the assistance of the Pico spirit.
Captain Falcon's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Captain Falcon in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
Ads keep SmashWiki independent and free :)