Fire Breath

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Fire Breath
Fire Breath in Super Smash Bros. Ultimate.
User Bowser
Giga Bowser
Universe Mario
Article on Super Mario Wiki Fire Breath
The fire flows while you hold ButtonIcon-GCN-B.png, but it weakens over time.
Melee's instruction manual
Hold down B to belch a stream of flame. Weakens over time.
Brawl's instruction manual
Breathe fire. Change the direction with Circle Pad.
—Description from Smash for 3DS's foldout
Breathe fire. Change the direction with Control Stick.
Super Smash Bros. for Wii U manual description
Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
—Description from Ultimate's Move List

Fire Breath (クッパブレス, Koopa Breath) is Bowser's neutral special move.


While holding the B button, Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time. In Brawl, the flames can also be angled up and down, and they will never completely recede, as they will in Melee, where Bowser will eventually begin to exhale smoke instead.


Official artwork of Bowser breathing fire at Mario from Super Mario 64.
Bowser's Fire Breath in most Mario games.

Bowser's ability to breathe fire has been demonstrated in many games he's appeared in, including his debut in Super Mario Bros., where he would shoot fireballs at Mario. These fireballs are also the inspiration for Fire Shot, one of his customizable moves in Super Smash Bros. 4. However, it wasn't until Super Mario 64 and many games after that he was shown to breathe continuous streams of fire.

In Smash[edit]

Fire Breath in Melee.

The move's long duration is useful for staving off opponents and preventing their return to the stage. Unfortunately, an opponent using DI can escape the flames fairly easily in most directions. However, Donkey Kong in Brawl has no chance of recovering if this move is used in the correct spot. The fire will flow off of floors and walls, and can actually split in two directions, if the angle is perpendicular.

In Super Smash Bros. 4, Fire Breath has improved speed and reach, but it doesn't make foes flinch when being hit by the outer part of the fire.

This special attack is shared by Giga Bowser, both in his boss appearance in Melee and in his playable appearance in Brawl and Smash 4. There is no time limit to how long the attack can be held in his Melee incarnation.

This move is also similar to Charizard's Flamethrower in both appearance and function.


Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire Breath 2. Fire Shot 3. Fire Roar
"Breathes fire. Power decreases if used too much. You can control the angle a little bit." "Spit out a fireball. Power won't change even if used in rapid succession." "More powerful than Fire Breath, but it runs out quickly and takes longer to recharge."
  1. Fire Breath: Default.
  2. Fire Shot: Releases a large fireball, that travels far and passes through enemies. Does 6% early, 5% late. Unlike Fire Breath, Fire Shot will not weaken over time, and it has transcendent priority. Can be held, but there is a noticeable delay between each shot. It is possible to end the move earlier than with the default.
  3. Fire Roar: A much stronger variation of Fire Breath that loses range much quicker, and takes longer to recharge. It reaches to approximately halfway of Battlefield, and does 2.7% damage per hit sweetspotted, but only 1.8% sourspotted. The sourspot doesn't cause flinching. The minimum amount of time Bowser must use the move for is increased.

Flame Cancel[edit]

Comparing a normal and flame cancelled Fire Breath

In NTSC versions 1.0 and 1.1 of Melee, Bowser can cancel the startup lag of this move if he lands during its initial frames, in a manner similar to the spacies' short hop laser. This technique is not possible with Bowser in the NTSC 1.2 and PAL versions, though strangely it remains possible with Kirby. Flame Cancelling results from the frame conversion between aerial and grounded Fire Breath. Thus, landing in general will trigger it.

Through Flame Cancelling, it's possible to get some unique movement with Bowser; including some options such as jumping from the ledge and initiating the tech. In this context, Bowser can get out of some difficult ledgetrap situations, which is vital given his large hurtbox. Given landing as a whole will cause a Flame Cancel to occur, it's possible to initiate it through dropping through platforms, simply landing with it, and more. As a result, there are a plethora of options the tech provides, giving Bowser an edge he otherwise wouldn't have.




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