Back aerial
A back aerial attack (後空中攻撃, rear/back midair attack; commonly abbreviated as bair or b-air, and internally AttackAirB) is an aerial attack that can be performed in midair by pressing the attack button and tilting the control stick in the direction opposite the character is facing. Its official term varies between titles; it is known as a back midair attack in Super Smash Bros. Melee, and a back air attack from Super Smash Bros. Brawl onward.
Back aerials are the natural inverse of forward aerials, hitting the area behind a fighter with mainly horizontal range. As a result, they are a common defensive option out of hitstun, as they can interrupt an opponent attempting a follow-up attack from behind. Back aerials are more difficult to land against targets due to hitting in the opposite direction a user is facing, but compensate by being the strongest aerial attack on average, often serving as highly useful finishers. Some may also be faster than a fighter's other aerial attacks. Techniques like reverse aerial rush are commonly used to instantly reverse a fighter's orientation and gain access to their back aerial.
List of back aerials[edit]
Unless stated otherwise, all back aerials are aimed behind the user.
| Character | Description |
|---|---|
| Banjo & Kazooie | Kazooie performs an aerial Rat-a-Tat Rap 3 times. |
| Bayonetta | Performs a back kick at a high angle. |
| Bowser | |
| Bowser Jr. | Deploys a wrecking ball from the Koopa Clown Car and swings it in a straight line. |
| Byleth | Stabs Areadbhar behind himself. |
| Captain Falcon | Performs a backwards facing back-fist. |
| Charizard | |
| Chrom | Slashes in an upward arc, turning Chrom around after its use. |
| Cloud | Slashes horizontally with the Buster Sword. |
| Corrin | Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward. |
| Daisy | Thrusts her rear, generating a flower particle from it. |
| Dark Pit | Separates the Silver Bow and stabs with both blades simultaneously. |
| Dark Samus | Performs a back kick. |
| Diddy Kong | Performs a roundhouse kick. |
| Donkey Kong | |
| Dr. Mario | |
| Duck Hunt | The dog thrusts his lower back backward to propel the duck, who performs a turning peck. |
| Falco | |
| Fox | |
| Ganondorf | Performs a backwards facing back-fist. |
| Greninja | Performs three consecutive kicks at different angles. |
| Hero | Slashes in a delayed heavy upward arc. |
| Ice Climbers | Swing their hammers horizontally. |
| Ike | Slashes horizontally with Ragnell. |
| Incineroar | Performs a roundhouse kick. |
| Inkling | Jabs with the Splattershot. |
| Isabelle | Fires a pellet from a slingshot. |
| Ivysaur | Swings one vine after the other in a downward arc. |
| Jigglypuff | Performs a roundhouse kick. Turns Jigglypuff around in Ultimate. |
| Joker | Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other. |
| Kazuya | Performs a roundhouse kick. |
| Ken | Performs a roundhouse kick. |
| King Dedede | |
| King K. Rool | Punches in a downward arc from a turnaround. |
| Kirby | Performs a dropkick. |
| Link | Kicks twice with one leg after the other. |
| Little Mac | Weakly throws out a spinning backhanded punch. |
| Lucario | Extends one arm and unleashes a blast of aura. |
| Lucas | Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot. |
| Lucina | Slashes in an upward arc, turning Lucina around after its use. |
| Luigi | |
| Mario | |
| Marth | Slashes in an upward arc, turning Marth around after its use. |
| Mega Man | Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand. |
| Meta Knight | Performs three consecutive horizontal slashes at different angles. |
| Mewtwo | Swings its tail in an upward arc. |
| Mii Brawler | Performs a back kick. |
| Mii Gunner | Unleashes a fiery blast from their arm cannon. |
| Mii Swordfighter | Slashes horizontally. |
| Min Min | Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon. |
| Mr. Game & Watch | Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox. |
| Mythra | Swings the Aegis Sword behind herself in a wide arc starting below herself. |
| Ness | |
| Olimar | Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect. |
| Pac-Man | Performs a dropkick. |
| Palutena | Bashes with her shield. |
| Peach | |
| Pichu | |
| Pikachu | |
| Piranha Plant | Spits out a fiery blast. |
| Pit | Separates the Palutena Bow and stabs with both blades simultaneously. |
| Pyra | Swings the Aegis Sword behind herself in a wide arc starting below herself. |
| R.O.B. | Points his base behind himself and activates his thrusters, propelling himself forward. |
| Richter | Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery. |
| Ridley | Performs a roundhouse kick. |
| Robin | Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword. |
| Rosalina & Luma | Rosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet. Luma: Performs a dropkick. |
| Roy | Slashes in an upward arc, turning Roy around after its use. |
| Ryu | Performs a roundhouse kick. |
| Samus | Performs a back kick. |
| Sephiroth | Performs a horizontal slash with Masamune. |
| Sheik | Performs a back kick. |
| Shulk | Stabs at a slight upward angle with a double grip. |
| Simon | Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery. |
| Snake | Performs a dropkick. |
| Sonic | Performs a roundhouse kick. |
| Sora | Performs a horizontal swing with his Keyblade. |
| Squirtle | |
| Steve | Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker swing with a sword instead. |
| Terry | Spins around and kicks behind himself. |
| Toon Link | Slashes in an upward arc. |
| Villager | Fires a pellet from a slingshot. |
| Wario | Leans his full body back, hitting with his head and arms. |
| Wii Fit Trainer | Assumes the Cobra pose to perform a dropkick. |
| Wolf | Performs a back kick. |
| Yoshi | |
| Young Link | Kicks twice with one leg after the other. |
| Zelda | Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick. |
| Zero Suit Samus | Performs a roundhouse kick. |
Notable back aerials[edit]
- Marth, Lucina, Roy, and Chrom's turn them around in midair, unlike any other aerial attack in the series. In Ultimate, Jigglypuff's also has this property.
- R.O.B. and Corrin's uniquely cancel their momentum, then set a mostly forward velocity with a marginal upward component. R.O.B.'s also temporarily disables the user's drift.
- Simon and Richter's have two unique distinctions from every other in the series: they can be angled up or down, and function as tether recoveries. Their forward aerials also have these properties.
- Villager's and Isabelle's are projectiles, and can be reflected and pocketed.
- Lucas's and King K. Rool's are the only ones in the series that can meteor smash.
- Bowser's in Brawl and Palutena's are the only two in the series that provide invincibility, specifically for Bowser's shell and Palutena's upper body, allowing them to outright beat most attacks. Palutena's is particularly effective due to its deceptively large and disjointed hitbox.
- Mr. Game & Watch has the only back aerial in Melee that cannot be L-canceled, due to being coded as a special move. This bug is also present in his neutral aerial and up aerial.
- Samus's is the strongest in Smash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game.
- Kirby's is outstanding in every Smash game, being a fast and solid KO move (especially in Smash 64) that can create a "wall of pain". It also has particularly great range in Brawl and low landing lag in all games except Smash 4.
- Fox's in all games has excellent frame data and a very early auto-cancel window, being fairly strong in all games from Melee onward, and semi-spiking from Brawl onward.
- Jigglypuff's in Melee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's leg. When combined with its low cooldown and Jigglypuff's high air speed, it is able to perform extensive wall of pain combos.
- Zelda's is one of her Lightning Kicks. It deals extremely high damage and knockback when sweetspotted, and is extremely weak when sourspotted, like Knee Smash, but comes out much more quickly. Its strongest iteration in Melee has a very generous sweetspot with outstanding frame data, to the extent that her Lightning Kicks alone comprise the majority of her attacks used in competitive gameplay. It is the strongest back aerial in every game from Melee onward.
- Ganondorf's is one of the strongest in all its appearances. In Melee, it is the second strongest back aerial, surpassed only by Zelda's.
- King Dedede's in Brawl is considered to be the best in the game due to its fast startup, low ending lag, long reach, long-lasting hitboxes and strong power. He can perform two in a short hop and can string multiple together at low percents, as well as use it for a wall of pain and edgeguarding.
- Wolf's in Brawl is fast with good power, and boasts an extremely lenient auto-cancel window. Ultimate's version is much different, being much slower but much more powerful, while retaining an excellent auto-cancel window; as a result, it is still one of the best back aerials.
- Falco's in Smash 4 and Ultimate, similar to Samus's in Smash 64, has 0 base knockback, but very high knockback scaling with the clean hit, making it one of the strongest of its kind. It is additionally one of the fastest back aerials in Smash 4 at frame 4.
- Charizard's in Smash 4 and Ultimate is notorious for its high disjoint, high base knockback and overall power, being one of the strongest back aerials in both games.
- Bowser's is one of the strongest of its kind in Smash 4 and Ultimate.
- Cloud's is notorious for its large disjoint and low landing lag, to the extent that it is often unpunishable even when perfect shielded.
- Pikachu's in Ultimate is infamous for being able to chain into itself multiple times at low percentages, as well as having a very low hurtbox animation when landing.
- Steve's is the only one that changes if performed using the short hop aerial shortcut in Ultimate; it becomes a faster and weaker combo-starting sword swing with similar properties to his neutral aerial. This property is shared with his forward aerial. Its diamond form is notoriously powerful.
- In Ultimate, Ryu, Ken, Terry and Kazuya all have similar back aerials, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
- Min Min's is the longest ranged and most disjointed back aerial in the game, especially when using the Dragon.
- It, along with her forward aerial, are the only aerials to be able to be charged like a smash attack if inputted with a smash input rather than a tilt input.
| Attacks in the Super Smash Bros. series | |
|---|---|
| Standard ground attacks | Neutral attack · Dash attack |
| Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
| Smash attacks | Forward smash · Up smash · Down smash |
| Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
| Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
| Get-up attacks | Floor attack · Edge attack |
| Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |