Richter (リヒター, Richter) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Simon, Chrom, Dark Samus, and King K. Rool during a Nintendo Direct on August 8th, 2018. He is an Echo Fighter of Simon, though the two of them actually take inspiration from each other. Richter is classified as fighter #66ε.
Richter is voiced in English by David Vincent, his recurring voice actor from Castlevania: Dracula X Chronicles onward, who initially confirmed on Twitter. He is voiced in Japanese by Kiyoyuki Yanada, his voice actor from Symphony of the Night onward.
How to unlock
Complete one of the following:
With the exception of the third method, Richter must then be defeated on Dracula's Castle.
Richter is a moderately heavy fighter who has a lackluster recovery and mobility, but makes up for those shortcomings with a handful of effective projectiles and incredibly long disjointed attacks.
One of Richter's most notable traits are his notorious projectiles. Firstly, Axe is a very strong projectile that can be thrown in three parabolic arcs, depending on whether or not the control stick is tilted left or right while throwing it, which makes it effective at both edge-guarding and a threatening anti-air option, compounded by its ability to go through solid terrain. His side special, the Cross, functions like a boomerang, though unlike other boomerang projectiles, it does not follow Richter, instead going straight and then briefly going backwards on it’s own if not grabbed by Richter; in addition to this, it sends opponents vertically in the air with low knockback, which is favorable for setups into aerial attacks, the Axe or an up smash. While his up special, Uppercut makes for a very poor recovery, it is a very fast out-of-shield option with decent kill power with multiple setups into it such as the Cross or more notably, down aerial. Finally, his down special, Holy Water is a great projectile for ledge-trapping, combo setups or kill setups.
Richter's other notable trait is his impressive range. His Vampire Killer whip offers the overall longest distance of any fighter in the roster, and it makes his overall kit well-rounded and versatile. In the air, despite his aerial mobility being sluggish, his aerials are effective in their own rights; his up, forward and back aerials all have impressive range and can be used as tether recoveries, along with the latter two having the unique ability to be angled. His down aerial is a notoriously effective combo tool, as it functions much like Greninja's down aerial; it meteor smashes at the beginning, but what makes it versatile is its late hit. On the late hit, both Simon and the opponent will bounce back up at diagonal angles, which opens up many KO confirms, notably into his Uppercut. At low percentages, it can combo into itself multiple times, which can potentially make it a zero-to-death tool if the opponent reacts poorly.
Richter's range is also effective on the ground, as his sluggish frame data is compensated by his attacks having immense range and power at the spiked ball at the end of the whip, to the point where they can be considered safe on shield if spaced despite their lag. All of his smash attacks are notable examples of this; his forward smash is very powerful when tippered, and when combined with its ability to be angled, makes it a deadly edgeguarding and ledge-trapping tool. His up smash is very strong when tippered, making it a reliable anti-air tool and a combo finisher and KO confirm out of his Cross. His down smash hits on both sides like most others, and keeps his trademark range and has decent power when sweetspotted.
Richter’s grab game is also decently effective. His forward and back throws have good KO potential despite their rather quick speed, and can be used to set up edgeguards otherwise. His up throw is considered to be his most useful throw, as its decent damage is compounded with its great setup ability, being able to start juggles. His down throw is rather situational and is his least used throw, but nevertheless has combo potential thanks to Richter's good range.
Despite all these strengths, Richter has some very noteworthy weaknesses. Perhaps his most infamous shortcoming is his extremely poor recovery, being among the worst in the game; his very low air movement, combined with Uppercut offering very poor vertical and horizontal momentum, give him very poor offstage presence. While he can use three of his aerials as a tether recovery, he is more easily gimped compared to other characters with tether recoveries, like Lucas and Zero Suit Samus, because compared to Richter, they have much better aerial mobility and options to mix up their recovery. Richter, on the other hand, has the worst air acceleration in the game and among the slowest air speeds, which gives him overall a small chance to get back to the ledge.
Despite Richter's zoning and spacing potential, it is overall burdened by his poor frame data, overall lackluster mobility, and his status as a rather tall heavyweight. His poor mobility makes him vulnerable to zoning and pressure, and while he has his projectiles, they each have noticeable startup and are susceptible to being reflected back, which can be a huge turnabout especially because the projectiles play a huge role in Richter's neutral game. His poor frame data also gives him a mediocre close-range game, as many of his attacks are unsafe if not spaced, and often leaves him heavily susceptible to punishment. This is further compounded with his susceptibility to combos due to his tall stature, heavy weight and poor frame data, preventing him from easily getting out of combos.
Overall, Richter is fighter who excels when he is distanced from his opponent and controlling the main stage: he should use his variety of projectiles to keep opponents at a workable distance, all while avoiding getting sent offstage due to his poor offstage survivability. Despite his weaknesses, Richter has been a relatively popular character in Ultimate’s early lifespan, with moderately good results and reputation along with the fighter he echoes, Simon.
Differences from Simon
The only gameplay difference between Richter and Simon is that Richter's Holy Water has an aura effect, as opposed to Simon's Holy Water which has a flame effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against Olimar (as he can deal damage to Olimar's Red Pikmin, who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against Link, Toon Link and Young Link, as he can cause their explosives to forcibly detonate before reaching him.
Otherwise, Richter plays and acts identically to Simon, with only his idle animation, taunts and victory animations being different. Choosing one is almost entirely a matter of aesthetic preference.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it.
Richter's idle stance is based on his idle from Castlevania: Rondo of Blood, as well as every preceding Belmont since the original Castlevania.
In competitive play
Classic Mode: Smash Echoes
Role in World of Light
Although Richter does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Richter was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is in the Dracula's Castle sub-area, but only makes an appearance if the player manages to destroy all the purple evil ghosts that teleport the player if touched with the use of cannonballs. If the player manages to do so, he'll appear in between the spaces for Alucard and Dracula.
Richter's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video