Falco (ファルコ, Falco) is a playable character in Super Smash Bros. Ultimate. Falco is classified as fighter #20.
Mark Lund and Kōsuke Takaguchi, Falco's voice actors from Star Fox 64 3D, Star Fox Zero, and, for the former, Starlink: Battle for Atlas reprise their roles with new voice clips.
How to unlock
Complete one of the following:
With the exception of the third method, Falco must then be defeated on Corneria.
Changes from Super Smash Bros. 4
In spite of his low-tier placement in SSB4, Falco has received a mix of buffs and nerfs in the transition to Ultimate. His buffs mainly address his weakened tools that affected his previous transition from Brawl to Smash 4, notably to his notoriously nerfed Blaster and down aerial: Blaster is now significantly faster when firing and has much lower ending lag, drastically improving one of his staple moves and making it less punishable (Falco now only experiences 8 frames of ending lag if used in a short hop). Additionally, down aerial is much faster (now being half as fast as in Brawl) and has regained its ability to autocancel from a short hop. These changes allow both to function as tools for approaching or walling once again, instead of being limited to edgeguarding and hard reads.
Many of his other moves have been made more usable as well: Falco's renowned back aerial now has sex kick properties, allow it to space and making it function close to the Brawl version (though it lasts slightly shorter than in said game). His neutral attack's first two hits can lock, and the final hit connects more consistently. Down tilt, forward smash and up smash deals more damage, while forward tilt, up tilt and forward aerial now start faster. Finally, Falco's grounded movement is now slightly faster, and the universal frame-3 jumpsquat and reduction to landing lag improve Falco's strong aerial game, allowing him to easily juggle aerial foes while leaving him less vulnerable when landing; this also makes his short hop combos more effective. As a result, Falco's neutral game is more consistent.
However, Falco has received significant nerfs as well, which worsen some of his weakest traits, including his recovery. Falco Phantasm has more ending lag (but less startup lag), travels less distance, and stops on shield, making it even easier to intercept and more exploitable. The changes to air dodges also affects him; while he can use directional air dodges to mix up his recovery, he can now only perform one air dodge until landing, making him prone to juggling more than before.
Additionally, while many of his combo-centric moves were made more effective through reduced lag, they have also been weakened (forward tilt, up tilt, up aerial), requiring him to deal more hits. This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and up aerial do less knockback, while his strongest attacks have higher startup lag (down smash, down tilt, back aerial), making it even harder for him to close a stock. Moves such as forward smash and neutral attack no longer move him forward, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. Finally, Blaster retains its slow consecutive firing speed (both grounded and aerial) and projectile speed despite its buffs, making it pale in comparison to the move in Melee and Brawl, and preventing it from functioning as a disproportionately powerful camping tool. As a result, while Falco may have more effective combos and spacing abilities than before, his weaknesses are even more defined.
Overall, Falco has regained some of his most useful tools from previous games, but at the cost of his combo and KO potential being even weaker. As of now, it is arguable how his buffs and nerfs weigh against each other, and how he fares in comparison to the rest of the cast.
Classic Mode: Soar Above the Darkness
All of Falco's battles are against "dark" forms of main characters.
Role in World of Light
Falco was among the fighters summoned to the cliffside to fight an army of Master Hands.
During the opening cutscene, Falco was present when Galeem unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
Falco is unlocked in the space area of the World of Light on the planet resembling Titania, a callback to the Star Fox games where Fox rescues a teammate on said planet if they were shot down in certain levels. The player must have a Slippy Toad or ROB 64 spirit to ride the Great Fox to navigate this sector. Then, the player must defeat the Starship Mario and the Aparoid spirits to access his unlock stage.
Falco's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Falco in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Character Showcase Video
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