Falco (ファルコ, Falco) is a playable character in Super Smash Bros. Ultimate. Falco is classified as fighter #20.
Mark Lund and Kōsuke Takaguchi, Falco's voice actors from Star Fox 64 3D, Star Fox Zero, and, for the former, Starlink: Battle for Atlas reprise their roles with new voice clips.
How to unlock
Complete one of the following:
Changes from Super Smash Bros. 4
Due to his low-tier placement in SSB4, Falco has been significantly buffed in the transition to Ultimate.
Falco's buffs mainly address his weakened tools that affected his previous transition from Brawl to SSB4, notably to his notoriously nerfed Blaster and down aerial: Blaster has faster startup, fires at a faster rate while grounded, and has much lower ending lag, drastically improving one of his staple moves and making it less punishable. Additionally, down aerial is much faster (now being half as fast as in Brawl) and has regained its ability to autocancel from a short hop. These changes allow both to function as tools for approaching or walling once again, instead of being limited to only edgeguarding and hard reads. Many of his other moves have been made more usable as well: his neutral attack's first two hits can lock, and its infinite portion connects more consistently. Down tilt, forward smash and up smash deal more damage, while forward tilt and up tilt have reduced ending lag (greatly improving their spacing and combo potential, respectively), and forward aerial starts faster. Finally, Falco's grounded movement is noticeably faster, and the universal 3-frame jumpsquat and reduction to landing lag improve his strong aerial game, allowing him to easily juggle aerial foes while leaving him less vulnerable when landing; this also makes his short hop combos more effective. As a result, Falco's neutral game is more consistent, improving on one of his biggest weaknesses from SSB4.
However, Falco has received significant nerfs as well, which worsen some of his weakest traits, including his recovery. Though he does possess the highest jump in the game, Falco has had his already poor recovery ability nerfed as Falco Phantasm now travels slightly less distance and stops on shield, making it even easier to intercept and more punishable. Meanwhile, Falco's other recovery option in Fire Bird is also still extremely linear and easy to exploit. Additionally, while many of his combo-centric moves were made more effective through reduced lag, they have also been weakened (forward tilt, up tilt, up aerial), requiring him to deal more hits to acquire damage. This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and back throw do less knockback, while his strongest attacks have higher startup lag (down tilt, down smash, and most notably back aerial), making it even harder for him to close a stock. Moves such as neutral attack and forward smash no longer move him forward as much, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. Finally, Reflector no longer has a bonus chance to trip opponents, removing its utility for followups. As a result, while Falco may have more effective combos and spacing abilities than before, many of his weaknesses are even more defined.
Overall, Falco is considered to be much better than his appearance in SSB4, since his key strengths are much more threatening than before, and his neutral game has seen noticeable improvements. Although his playerbase is still somewhat small, he has still achieved good results thanks to many players such as Larry Lurr, Kofi, and PiXL. Several top players also think very highly of Falco, as they believe that he has the tools to be a viable threat in the metagame. This, however, is debatable.
Throws and other attacks
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Ejects from an upside-down Arwing.
In competitive play
Classic Mode: Soar Above the Darkness
Credits roll after completing Classic Mode. Completing it as Falco has Main Theme - Star Fox 64 (Brawl) accompany the credits.
Role in World of Light
Falco was among the fighters summoned to the cliffside to fight an army of Master Hands.
During the opening cutscene, Falco was present when Galeem unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
Falco is unlocked in the space area of the World of Light on the planet resembling Titania, a callback to the Star Fox games where Fox rescues a teammate on said planet if they were shot down in certain levels. The player must have a Slippy Toad or ROB 64 spirit to ride the Great Fox to navigate this sector. Then, the player must defeat the Starship Mario and the Aparoid spirits to access his unlock stage.
Falco's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Falco in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit Battles
As the main opponent
As a minion
As an ally
Character Showcase Video
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