Duck Hunt (SSBU)
Duck Hunt (ダックハント, Duckhunt), known in the British English version as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.
How to unlock
Complete one of the following:
With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.
Changes from Super Smash Bros. 4
Despite being one of the better mid tier characters in the previous installment, Duck Hunt has been given a mix of buffs and nerfs from the transition to Ultimate. Duck Hunt's notoriously mediocre KO power in SSB4 has been improved in many ways: dash attack, forward- and down tilts all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, Trick Shot, which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, increasing it's utility even further. Clay Shooting also has been improved: It has less endlag and forces opponents to stay in place if they get hit, which makes it an amazing combo tool. Above that, it also explodes into particles that deal damage in many directions, increasing its effective range. In addition, Wild Gunman also has less endlag, deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents and the defeated bodies maintain a hurtbox, which gives Duck Hunt a shield from enemy projectiles.
Duck Hunt also benefits from the universal changes of Ultimate. Duck Hunt's mobility is improved, and this coupled with universal 3-frame jump squat and reduced landing lag on aerials makes their aerial combat and movement safer. These changes combined with many Duck Hunt's moves in general having less endlag and their reworked up tilt improves their combo game somewhat. In addition, Duck Hunt benefits from the addition of directional air dodges, as they can now act out of Duck Jump, making their previously very unsafe recovery a bit more reliable.
However, Duck Hunt has received some slight nerfs. Their weight has been decreased, which reduces their already poor survivability. Duck Hunt's up tilt is a more effective combo tool, but its reduced knockback makes it no longer a viable KO option. This does not matter that much though, since it can combo into up air as a kill setup. Some of their aerials have been nerfed, with neutral air dealing less knockback, down air no longer auto-canceling from shorthop and forward air having reduced range.
The universal changes of Ultimate as well as improvements to rest of the cast hurt Duck Hunt. Faster engine and most of the cast having improved mobility gives Duck Hunt harder time to use their zoning tools, which makes their strong camping game less effective. In addition, Duck Hunt's air game, despite benefiting from the universal jumpsquat and reduction of endlag, is also overall worse when compared to rest of the cast, as most characters have received notable improvements to their aerials along with the universal changes.
Overall, the changes to Duck Hunt greatly benefit them as they are considered to be better than they were in Smash 4. These buffs and nerfs however also change their playstyle somewhat. The faster engine of Ultimate, Duck Hunt's reduced weight, as well as their improved mobility and generally improved normals that are stronger and/or safer gives them more an aggressive playstyle than in SSB4. However, the changes have resulted in many notable players who mained Duck Hunt in SSB4 completely dropping the character, such as Brood. However, although Duck Hunt now has even less dedicated players than in SSB4, Raito, who is considered the best Duck Hunt player in the world, still uses them in tournaments with fairly respectable results.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Dog, Duck, Zapper
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
In the mode proper, Duck Hunt can be found inside a forest covered in fog to be challenged and recruited.
Duck Hunt's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponents
As an ally
Character Showcase Video
Ads keep SmashWiki independent and free :)