Duck Hunt (SSBU)
Duck Hunt (ダックハント, Duckhunt), known in PAL regions (or when the Switch's region settings is set to Europe) as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.
How to unlock
Complete one of the following:
With the exception of the third method, Duck Hunt must then be defeated on Duck Hunt.
Changes from Super Smash Bros. 4
Duck Hunt has been given a mix of buffs and nerfs from the transition to Ultimate. Duck Hunt's notoriously mediocre KO power in SSB4 has been improved in many ways: dash attack, forward- and down tilts all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, Trick Shot, which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, increasing it's utility even further. In addition, Wild Gunman also deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents.
Duck Hunt also benefits from the universal changes of Ultimate. Duck Hunt's mobility is improved, and this coupled with universal 3-frame jump squat and reduced landing lag on aerials makes their aerial combat and movement safer. These changes combined with many Duck Hunt's moves in general having less endlag and their reworked up tilt improves their combo game somewhat. In addition, Duck Hunt benefits from the addition of directional air dodges, as they can now act out of Duck Jump, making their previously very unsafe recovery a bit more reliable.
However, Duck Hunt has received some nerfs. Their weight has been noticeably decreased, which reduces their already poor survivability by a considerable margin. Clay Shooting is overall inferior, especially after receiving nerfs in 2.0.0 patch: its debris can now damage Duck Hunt if destroyed, and Duck Hunt can no longer destroy the pigeon immediately with special button unless it connects the opponent. This reduces its usability as a zoning tool. While Duck Hunt's up tilt is a more effective combo tool, its reduced knockback makes it no longer a viable KO option. Some of their aerials have been nerfed, with neutral air dealing less knockback, down air no longer autocancels from shorthop and forward air has reduced range.
In addition, the universal changes of Ultimate as well as improvements to rest of the cast hurts Duck Hunt in many ways. Faster engine and most of the cast having improved mobility gives Duck Hunt harder time to use their zoning tools, which combined with changes to Clay Shooting makes their strong camping game less effective. In addition, many characters with strong zoning capabilities have received noticeably bigger improvements to their zoning game than Duck Hunt, with most of the projectiles being safer as many of them have less endlag. This combined with some returning characters like Snake and new additions like Simon who have very effective zoning tools makes Duck Hunt's previously impressive zoning game notably less impressive in comparison, especially with their forward air having reduced range and Clay Shooting being less effective as a zoning tool. In addition, Duck Hunt's air game, despite benefiting from the universal jumpsquat and reduction of endlag, is also overall worse when compared to rest of the cast, as most characters have received notable improvements to their aerials along with the universal changes. While the addition of directional air dodges makes Duck Hunt's recovery safer, edgeguarding is now a significantly more viable option. This leaves their recovery still vulnerable, which further hampers their already poor survivability, especially with the removal of the ability to air dodge more than once.
Overall, the changes to Duck Hunt change their playstyle somewhat. The faster engine of Ultimate, Duck Hunt's reduced weight and some of their zoning tools being toned down, as well as their improved mobility and generally improved normals that are stronger and/or safer gives them more an aggressive playstyle than in SSB4. However, the changes have resulted in very low tournament representation in early metagame of Ultimate, especially outside of Japan, with even some notable Duck Hunt players in SSB4 like Brood having completely dropped the character. Due to Duck Hunt's lack of representation in tournaments, their true viability remains to be seen.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Classic Mode: Dog, Duck, Zapper
Duck Hunt's opponents are all animals or Mii Fighters with animal costumes.
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
In the mode proper, Duck Hunt can be found inside a forest covered in fog to be challenged and recruited.
Duck Hunt's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponents
As an ally
Character Showcase Video
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