Duck Hunt (SSBU)
Duck Hunt (ダックハント, Duckhunt), known in PAL versions as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Although they are a team, Duck Hunt are collectively classified as fighter #59.
How to unlock
Complete one of the following:
Duck Hunt must then be defeated on Duck Hunt for all three methods.
Changes from Super Smash Bros. 4
Duck Hunt has been given a mix of buffs and nerfs from the transition to Ultimate, but has been noticeably buffed overall. Duck Hunt's notoriously mediocre KO power in SSB4 has been improved in many ways: dash attack, forward- and down tilts all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, Trick Shot, which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, increasing its utility even further. Clay Shooting also has been improved: It has less endlag and forces opponents to stay in place if they get hit, which makes it an amazing combo tool. Above that, it also explodes into particles that deal damage in many directions, increasing its effective range. In addition, Wild Gunman also has less endlag, deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents and the defeated gunmen each maintaining a hurtbox, which gives Duck Hunt a shield from enemy projectiles.
Duck Hunt also benefits from the universal changes of Ultimate. Duck Hunt's mobility is improved, and this coupled with universal 3-frame jumpsquat and reduced landing lag on aerials makes their aerial combat and movement safer. These changes combined with many Duck Hunt's moves in general having less endlag and their reworked up tilt improves their combo game somewhat. In addition, Duck Hunt benefits from the addition of directional air dodges, as they can now act out of Duck Jump, making their previously very unsafe recovery a bit more reliable.
However, Duck Hunt has received some nerfs. Their weight has been decreased, which reduces their already poor survivability. Duck Hunt's up tilt is a more effective combo tool, but its reduced knockback makes it no longer a viable KO option. This does not matter that much though, since it can combo into up air as a kill setup. Some of their aerials have been nerfed, with neutral air dealing less knockback, down air no longer auto-canceling from short hop and forward air having reduced range. Also, their Trick Shot has lost some of its setups into Clay Shooting, the latter is harder to destroy and its particles can hurt Duck Hunt.
Overall, the changes to Duck Hunt greatly benefit them as they are considered to be better than they were in Smash 4. These buffs and nerfs however also change their playstyle somewhat. The faster engine of Ultimate, Duck Hunt's reduced weight, as well as their improved mobility and generally improved normals that are stronger and/or safer gives them more an aggressive playstyle than in SSB4, though their camping game also remains very potent, despite the faster game engine that favors more offensive playstyle. Initially Duck Hunt was believed to be way worse than their SSB4 iteration, noted by Raito himself, the best Duck Hunt player in the world, which resulted him to use secondaries such as Inkling. This resulted in their playerbase becoming even smaller than it was in SSB4. However, as time went on, Raito started achieving very strong results competitively with the character, placing 3rd at Albion 4, 3rd at Umebura Japan Major 2019, and 5th at EVO 2019, while also taking sets off of notable players including Dabuz, Shuton, Cosmos, and Abadango. These very potent results indicates that not only Duck Hunt is still viable, but also potentially more viable than in SSB4. Along with Raito, other Duck Hunt mains, such as Ozone and Vintendo, started achieving respectable results as of recent. Although Duck Hunt's playerbase is still small, their impressive results, especially by Raito, indicate that they can be very potent when mastered.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh. The grass then disappears in a puff of smoke.
In competitive play
Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.
Classic Mode: Dog, Duck, Zapper
Role in World of Light
Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
In the mode proper, Duck Hunt can be found inside a forest covered in fog to be challenged and recruited.
Duck Hunt's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Duck Hunt in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponents
As an ally
Character Showcase Video