Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside Little Mac and the rest of the returning roster. Wario is classified as fighter #30.
How to unlock
Complete one of the following:
With the exception of the third method, Wario must then be defeated on WarioWare, Inc.
Wario is a short heavyweight character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest air speed in the game, in addition to being tied for the 2nd best air acceleration. Wario also sports an above average falling speed and the 26th highest gravity, which alongside the previous attributes grants him some of the best aerial mobility out of any character, despite having low jumps. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile aerial attacks, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's rather short.
Furthermore, Wario boasts strong aerials, with his down, back, and up aerials being potent kill moves, while the lattermost is also a highly damaging juggling and combo extension tool. Thanks to Ultimate's universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding.
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game. His up smash has respectable levels of range and power, and his down smash has decently fast startup, although both are offset by laggy cooldown periods, and down smash's power is mediocre at best.
While Wario's grabs are not particularly fast and have fairly short range, his throws their fair share utility, with his up throw being able to combo into his up aerial, and his down throw is both quite damaging and great for keeping opponents close to pressure them further. Forward throw deals decent damage, and back throw is capable of killing at higher percentages.
Wario's special moves are also very unorthodox, and they demand practice to be usable at their highest potentials. Chomp is one of the best command grabs in the game, having deceptively long range and decent startup. It heals Wario if it connects, can effectively cover certain edge recoveries, negate certain attacks such as Wonderwing, and absorb many projectiles, often with the benefit of further healing him and slightly increasing the charge of his Wario Waft. The Waft is perhaps his most significant move because, with time, it is a highly damaging kill move with an extremely fast startup. With the Waft in his arsenal, any match can be turned around with the right read. Wario Bike gives Wario an unorthodox approach option that covers for his fairly slow ground movement, and the bike itself continues to move forward and hit opposing fighters even after Wario dismounts it. This gives him a large pseudo-projectile which can apply pressure when used effectively, but the bike has a respawn time which prevents this from being used as a normal projectile. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown like an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, opponents can throw it right back at him, and if it's destroyed, he has to wait six seconds before using it again, which can leave him helpless while recovering as his up special, the Corkscrew is rather lackluster as a recovery on its own (although it is a decent out-of-shield option as it is his fastest recovery move).
For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the neutral against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves.
All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it. Thanks to this, Wario has achieved tremendous success in competitive, having very strong results from multiple different players including Glutonny, Tweek, kameme, and Abadango, making him a top tier and a contender for one of the best characters in the game, much like in Brawl.
Changes from Super Smash Bros. 4
Possibly due to his lower tier status in Smash 4 (41st out of 55), Wario has been significantly buffed in his transition to Ultimate. As with the rest of the returning cast, Wario's overall mobility has been improved, allowing for safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have also benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable out of shield options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario has also received multiple new kill moves, most notably his new dash attack, which deals greater knockback, and can also be used as an effective tech-chasing tool; his back aerial has also received increased knockback, making it more powerful. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements.
Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its Brawl incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another notable nerf Wario received is that his forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output. As a result, his grab game has become more limited, as he no longer has any reasonably viable kill throws.
Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level Ultimate tournaments thanks to fantastic results from players Tweek, Glutonny, Abadango, Zackray, and kameme utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre SSB4 iteration, and likely better than his appearance in Brawl.
Throws and other attacks
Wario has been slightly buffed via updates.
For a gallery of Wario's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Since the beginning of Ultimate's metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benefits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game.
Unlike in Smash 4 where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players.Tweek, in particular, has won several majors with the character, winning Let's Make Moves, Glitch 6, Frostbite 2019, and Glitch 8. Glutonny is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably finishing 3rd at EVO 2019 with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as Abadango, kameme, and Nietono using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as ESAM, Leffen, MkLeo, Maister, Marss, and VoiD believe that the character is among top 5 in the game with Dabuz and Tea claiming that he is the absolute best character in the game.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: I'm-a Gonna Win!
While the English title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!", the Japanese title (オレ様怪力ナンバーワン！) more accurately reflects the theme of the route, translating roughly to "My super strength is number one!"
Role in World of Light
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Wario was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area. A switch must be pressed to change the orientation of the lever blocking him.
Wario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Wario also makes an appearance as a legend-class Primary Spirit as his alter ego, Wario-Man.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video