Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside Little Mac and the rest of the returning roster. Wario is classified as fighter #30.
How to unlock
Complete one of the following:
With the exception of the third method, Wario must then be defeated on WarioWare, Inc.
Wario is a short heavyweight character with a great air game and fantastic movement in the air. He boasts the eighth best air speed in the game, in addition to being tied for the second best air acceleration, and he also has high gravity and above average falling speed which grants him some of the best aerial mobility of any character; however, his dash and walk speeds are not quite as overwhelming, with the former being average at best, and the latter being the ninth-slowest in the game, while his traction is around average. Using his high mobility and versatile aerial attacks, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox, and as he is short, he is generally hard to hit.
Furthermore, Wario boasts strong aerials, with his down and back aerials being potent kill moves, and his up aerial being a highly damaging juggling and comboing tool and a strong KO option. Thanks to Ultimate's universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him effective at edgeguarding.
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although the latter is rather slow and better suited for hard reads. His up and down tilts are great combo tools that could potentially lead to a kill move, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game.
While his grab is not particularly fast, his throws have decent utility, with his up throw being able to combo into his up aerial and his down throw is both fairly strong and great for keeping opponents close to pressure them further.
Wario's special moves are very unorthodox, and demand practice to use at their highest potential. Chomp is one of the best command grabs in the game, having deceptively long range and decent start up. It heals Wario if it connects, can effectively cover certain edge recoveries, negate certain attacks such as Wonderwing, and absorb many projectiles, often with the benefit of further healing him and slightly increasing the charge of his Wario Waft. The Waft is perhaps his most significant move, because with time, it is a highly damaging kill move with extremely fast start up. With the Waft in his arsenal, any match can be turned around with the right read. Wario Bike gives Wario an unorthodox approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. This gives him a large pseudo-projectile which can apply pressure when used effectively, but the bike has a respawn time which prevents this from being used like a normal projectile. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown as an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, can have it thrown back at him, and if it is destroyed he must wait 6 seconds before using it again, which can leave him helpless while recovering as his up special, the Corkscrew is rather lackluster as a recovery on its own (although it is a decent out-of-shield option as it is his fastest).
For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike, and thus must take a risk to deal damage. And while his bike recovery can go a far distance, it is fairly easy to gimp him when he does it, so the Wario player has to be careful with when and how he uses it. Also, while Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the neutral against small characters with better range like Olimar. Wario will have to use his high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves.
Overall, Wario is a mobile and versatile heavyweight brawler character that rewards patient players that know how to use his movement and his signature Waft special to their fullest. His damage potential and kill power rewards players heavily for finding creative ways to get around his poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it.
While his unorthodox style and high learning curve makes him a less popular pick than other characters, those that use him well have found great success in competitive play.
Changes from Super Smash Bros. 4
Wario has been significantly buffed in the transition from SSB4 to Ultimate. With a faster dash speed and even higher air speed, Wario's overall mobility has been improved, allowing for both safer approaches and recovery. Directional airdodges also add a new option to his already great and versatile recovery. Changes to game mechanics have benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could, while his neutral aerial was altered, now having an extremely lenient amount of ending lag (4 frames) and has two hits divided in a clean and late hit that can combo into each other, giving him a very powerful damage racking option. Wario also received multiple new KOing options, most notably his new dash attack, which deals greater knockback, and can also be used as an effective tech-chasing tool. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements.
Wario did receive a few nerfs however, the most notable being to the Wario Bike. Similarly to its Brawl incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile, while his other nerfs are minor and inconsequential compared to his buffs.
Because of these changes, Wario has been a very high-placing character in many Ultimate tournaments, due to players such as Tweek, Glutonny, Abadango, Zackray, and kameme utilizing him to win or place high at several major tournaments, leading many to believe that he is a top-tier character or even among the best characters in the game.
Throws and other attacks
Wario has been slightly buffed via updates.
For a gallery of Wario's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Since the beginning of Ultimate's metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. As a result, more competitive players have picked him up as a main or secondary, making him a character that has been used to win and/or place in Top 8 in many tournaments.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: I'm-a Gonna Win!
All of Wario's opponents are champions who utilize brute strength and hard, heavy-hitting attacks, much like Wario himself.
While the English title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!", the Japanese title (オレ様怪力ナンバーワン！) more accurately reflects the theme of the route, translating roughly to "My super strength is number one!"
Role in World of Light
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Wario was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area. A switch must be pressed to change the orientation of the lever blocking him.
Wario's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Wario also makes an appearance as a Primary Spirit as his alter ego, Wario-Man.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video