Dr. Mario (SSBU)

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This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. Ultimate
Dr. Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other Smash Bros. appearances in Melee
in SSB4

Availability Unlockable
Final Smash Doctor Finale
DrMarioHeadSSBU.png
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Dr. Mario is classified as fighter #18.

As in Smash 4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate.

Changes from Super Smash Bros. 4[edit]

While Dr. Mario is still a slower and stronger clone of Mario, he is not classified as an Echo Fighter. Aside from having an updated idle animation, an altered animation for his side special (which itself also now reflects projectiles upward), as well as receiving a new back throw, he does not appear to have been further decloned. He has also received many of the same changes as Mario.

Aesthetics[edit]

  • Change As with all veterans returning from Smash 4, Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now feature simple detailing, with his head mirror's headband reverting back to a cordovan brown from his design in Super Smash Bros. Melee, instead of a dark taupe gray.
  • Change The inside of Dr. Mario's pants are now slate grey instead of white.
  • Change Dr. Mario has a new idle animation with less exaggerated bouncing. It no longer reverts to Mario's idle when holding an item.
  • Change The victory animation where Dr. Mario rubs his chin now has him tap the toe of his shoe on the ground before contemplatively rubbing his chin.

Attributes[edit]

  • Buff Like all characters, Dr. Mario's jumpsquat animation now takes three frames to complete (down from 5).
  • Nerf Dr. Mario jumps lower.
  • Buff Dr. Mario dashes slightly faster.
  • Nerf Dr. Mario's air speed is slower.

Ground attacks[edit]

  • Buff Jab deals more damage.
    • Buff Jab was reverted to match Mario's, meaning that it can now jab lock.
    • Buff The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
  • Buff All tilt attacks deal more damage.
    • Change Up tilt has more base knockback, decreasing its combo potential but increasing its kill power.
    • Nerf Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  • Buff Dash attack deals significantly more damage.
    • Buff Dash attack travels further.
    • Nerf Dash attack has an altered animation that no longer lowers Dr. Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
  • Buff All smash attacks deal significantly more damage.

Aerial attacks[edit]

  • Buff All aerials have less landing lag.
  • Buff All aerials deal more damage.
  • Change Forward aerial has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  • Buff Dr. Mario has a new down aerial, a downward stomp similar to that of Captain Falcon and Ganondorf, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can meteor smash.
    • Nerf However, the new down aerial has slower start-up, less active hitbox and lacks a landing hit.

Throws/other attacks[edit]

  • Change Pummel deals less damage but is noticeably faster.
    • Change Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  • Buff All throws deal more damage.
  • Change All of Dr. Mario's throws have been altered with more exaggerated animations.
  • Change Dr. Mario has a new back throw where he heaves the opponent overhead behind him.
    • Buff The new back throw is slightly faster.
    • Nerf The new back throw doesn't have a collateral hit.

Special Moves[edit]

  • Megavitamin:
    • Change Dr. Mario no longer opens his mouth when using Megavitamin.
    • Buff Megavitamins deal more damage and knockback.
    • Buff Megavitamins are slightly larger.
  • Super Sheet:
    • Change The move has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach.
    • Change Like Mario's Cape, Super Sheet forces opponents to show their back side while they're using their moves, whether if their stance is mirrored or not.
    • Buff Super Sheet deals slightly more damage.
  • Dr. Tornado
    • Buff Dr. Tornado now hits seven times instead of four, and deals much more damage.
    • Buff Dr. Tornado now has super armor during start up.
    • Buff Dr. Tornado has less ending lag. This improves its safety and makes it better as a recovery option offstage.
    • Change Dr. Mario now opens his hands when using the move, and he rises slightly upwards on the ground
    • Change Dr. Tornado has a vortex form around Dr. Mario when used.
    • Change Dr. Tornado has a slightly altered animation in the air.
  • Change Dr. Mario appears to be much angrier than in the previous game when unleashing Doctor Finale.

Role in World of Light[edit]

Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

In gameplay, Dr. Mario is a separate Spirit from the original Mario, as with Spirits of Mario's various forms and transformations such as Paper Mario and Rock Mario; however, the story significance of this is unknown.

Alternate costumes[edit]

Dr. Mario Palette (SSBU).png

Gallery[edit]

Character Showcase Video[edit]

Trivia[edit]

  • With Link and Young Link now representing different incarnations of Link and Zelda and Sheik now representing different incarnations of Princess Zelda, along with Zero Suit Samus briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two.
  • During Luigi's character showcase trailer, Dr. Mario's Super Sheet uses Mario's Cape animation, rather than the new animation specific to Dr. Mario.
  • Super Smash Bros. Ultimate is the first Smash Bros. game where Dr. Mario is not holding his Vitamins in his official art.
  • Dr. Mario's official art resembles one of the victory animations he has in Super Smash Bros. 4.
  • One of the images on the Smash Bros. website shows Dr. Mario and Link, with the former holding a Fairy Bottle and the latter laying face-down. This is a reference to the fact that Fairies are a healing item in the The Legend of Zelda series, alluding to Dr. Mario's status as a doctor.
    • This is further joked with in Dr. Mario's highlight video, in which he fights King Dedede on top of Onett's Drugstore.
  • Super Smash Bros. Ultimate is the first Smash game to feature Dr. Mario and have his inclusion be planned from the start.


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