Dr. Mario (SSBU)/Down throw
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| Dr. Mario down throw hurtbox visualization |
|---|
Overview[edit]
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down special for one of his most powerful KO confirms.
Throw Data[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 0 | 5.0% | Forward | 75 | 45 | 0 | 0.0× | ||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× |
Timing[edit]
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting stage spiked underneath.
| Invincibility | 1-18 |
|---|---|
| Throw Release | 18 |
| Interruptible | 40 |
| Animation length | 58 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|