Dr. Mario (SSBU)/Forward throw
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| Dr. Mario forward throw hurtbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.
| Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
|---|---|---|
| Circumstance | Kill% | Stick angle |
| At the ledge | 227.54% | 159° |
| At the ledge (max rage) | 192.32% | 159° |
| Center | 309.92% | 191° |
| Center (max rage) | 267.22% | 191° |
Throw Data[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 0 | 8.0% | Forward | 60 | 60 | 0 | 0.0× | ||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× |
Timing[edit]
| Invincibility | 1-13 |
|---|---|
| Throw Release | 13 |
| Interruptible | 28 |
| Animation length | 42 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|