Dr. Mario (SSBU)/Neutral aerial
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Overview[edit]
Update History[edit]
Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).
Neutral aerial has more knockback scaling on its late hit (94 → 100).
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
Attack[edit]
| Initial autocancel | 1-2 |
|---|---|
| Early hit | 3-10 |
| Late hit | 11-27 |
| Ending autocancel | 34- |
| Interruptible | 46 |
| Animation length | 53 |
Landing lag[edit]
| Interruptible | 8 |
|---|---|
| Animation length | 26 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|