Reverse aerial rush
A reverse aerial rush, abbreviated as RAR, is a technique in Super Smash Bros. Brawl and Super Smash Bros. 4. It's done by running and canceling the turnaround animation with a jump. It works as a very useful way to approach with back airs and jump-canceled up-smashes.
To perform a RAR, the player must be running, and cannot be in the initial dash animation (limiting the usefulness of the RAR for characters with long initial dashes, such as Captain Falcon and Sonic). If the player presses the control stick backwards to turn around but jumps as soon as the turnaround begins, the character will jump backwards while keeping the running momentum. The result is a jump like a normal jump out of a run, except that the character is facing the other direction.
The main purpose of using a RAR is to attack with a back aerial in front of the character. This is especially helpful for characters with very strong or effective back aerials (e.g. Ike or Mr. Game & Watch) and/or slow, ineffective forward aerials (e.g. Falco). It is also useful for attacking a player behind with a special move or aerial. Using some moves quickly enough out of a RAR can cause the character to not turn around.
To perform an auto RAR, one needs to have the C-Stick set to special moves, as opposed to smash attacks. While a character is running, the player can press the C-Stick in the opposite direction of the run. The character will then do the RAR jump where another action can be taken.
Interestingly, if the RAR is performed in training mode at 1/4 time, the character will not turn around, but will still jump.
Characters that notably benefit
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