Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate, making her return from the previous game. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.
Once again, Bayonetta is voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese, using recycled voice clips from Super Smash Bros. 4.
How to unlock
Complete one of the following:
With the exception of the third method, Bayonetta must then be defeated on the Umbra Clock Tower.
Changes from Super Smash Bros. 4
Bayonetta in Smash 4 was considered by many players as the best character in the game, even after having received nerfs in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful ladder combos. These traits often caused players to label her as "broken", and many matches involving her became controversial. This includes the Smash Ultimate tournament Super Smash Bros. Invitational 2018, where the top professional Bayonetta player MkLeo pulled off a ladder KO in front of Masahiro Sakurai. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to Ultimate, and is by far the most nerfed character in the game, in a similar vein to Meta Knight in Smash 4.
Bayonetta's already poor frame data, her major weakness in Smash 4, has been more so nerfed from the previous game. Her most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. Witch Twist also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: Bullet Climax's charge takes longer to cancel, Heel Slide and After Burner Kick's followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and Witch Time slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag, going from the almost uncontested best counter in Smash 4 to the hardest to land, as well as arguably the worst counter.
Bayonetta's KO ability has been weakened as well. Her neutral, up and down aerials deal lower knockback (most significantly the former two, which no longer kill on stage before 200%), her back aerial has a smaller hitbox (most notably the sweetspot) in addition to less range, and her smash attacks only get half as much of an increase in power when charged. This is exacerbated by Witch Time's decreased slowdown duration, hindering its ability to lead into safe KOs, and due to the severe nerfs to her up aerial, she can no longer KO with ladder combos unless they are initiated very close to the top blast line, and even then high percents are often needed to reliably earn a kill. As a result, Bayonetta now has a significantly more defined main weakness, which is her lack of KO ability at higher percentages. Conversely, her own endurance has been worsened, as her already low weight has been decreased further, and her recovery is less effective due to Witch Twist's shorter distance, slower ledge grab, and greatly reduced hitbox.
On the other hand, Bayonetta has received a few noteworthy buffs. Her dodges have been sped up relative to the rest of the cast, no longer being among the slowest in the game, while still having the ability to trigger Bat Within during their startup. Heel Slide and downwards After Burner Kick are more reliable combo starters, the former due to its lower ending lag on the second hit, and the latter due to launching grounded opponents at a higher, more suitable angle for followups. Lastly, Witch Time can slow down opponents from much farther distances upon a successful counterattack. However, these buffs fail to compensate for the comparatively much larger impact her abundance of nerfs has brought up.
Overall, Bayonetta performs significantly worse than her Smash 4 iteration and has a considerably higher learning curve than in Smash 4 due to the significant loss of her vertical ladder combos. As such, Bayonetta is widely viewed as a high-effort, low-reward character. Her biggest strengths from Smash 4 that were deemed "overpowered" by some, namely her forward air strings, Witch Twist, and Witch Time, have all being heavily nerfed, her recovery is worse (albeit still outstanding compared to the rest of the cast), her kill options have been gimped (Up air and Neutral air no longer killing, footstool to down air confirm removed, down air kills much later on and offstage along with being riskier, Smash Attacks have a lower multiplier, Witch Time greatly shortened), her combos are much worse, and the rest of the cast all received massive buffs to their own neutrals while Bayonetta's was nerfed. Though she had a moderate amount of success during the beginning of Ultimate's metagame, her current representation has quickly dwindled as many Smash 4 Bayonetta players, including Captain Zack, tamim, and Lima, have either dropped her, use her as a secondary, or have quit competitive play altogether. The changes to her have caused top players to have very negative opinions on her with many players claiming that she is a mid or low tier character, with some going as far to call her bottom five. Within the first six months of the game, she has lost the majority of her previous top players, while at the same time gained no new ones. However, with Bayonetta's abundance of buffs in update 3.1.0, it is unknown whether her position and representation will change.
Throws and other attacks
Bayonetta received a mix of nerfs and buffs in game updates, but has been buffed overall. Before 3.1.0, she received few and relatively minor changes to her moveset, weakening Witch Time's duration scaling, and making Bullet Climax less effective on shield much like most other projectiles, but allowing Bayonetta to grab ledges easier after neutral aerial, while leaving her Bullet Arts unaffected by Stun Jacket. However, update 3.1.0 gave Bayonetta a much larger amount of buffs, particularly Witch Time having more counter frames and intangibility frames alongside swifter regeneration, which makes it more reliable even through multiple uses. This greatly increased Witch Time's usability as a counter, with its incarnation in the base game having arguably the worst frame data for a counter and no guarantee for a reward when landing it. Witch Twist and After Burner Kick both have less landing lag, making Bayonetta less punishable after performing combos and opening new opportunities for applying pressure. Her dash attack's clean hit deals more knockback, making it a semi-reliable kill option on lighter characters. Neutral attack gained a slightly longer-lasting hitbox on the first hit, which down smash also received for its meteor smash, and also greater knockback for its final blow after the rapid jab. 3.1.0's buffs allow Bayonetta to KO with a couple more moves at higher percents, along with giving her a more reliable counter. The update also fixed her up tilt by allowing it to connect reliably even at very high percents, all of which helps turn Bayonetta into a more fluid and functional character compared to the base game. Her most impactful changes are Witch Time being able to trigger more reliably and Bat Within retaining the same duration but occurring later in the move, which helps alleviate the move's high ending lag.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Main article: Bullet Arts
Main article: Bat Within
After using Witch Twist, Afterburner Kick, or Downwards Afterburner Kick, upon landing Bayonetta will be unable to move for a set amount of frames depending on the combination of moves used. Recovery Frames are in tiers, with each tier having more recovery frames than the previous. The tiers are: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, 42 frames, and 50 frames. In addition, air dodges and aerial end lag may add to her recovery frames.
All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses.
In competitive play
Classic Mode: The Requiem of Fallen Wings
All of Bayonetta's opponents have wings, in reference to her battles against angels and specific fights from Bayonetta. Both Classic Mode and Bayonetta start on Umbra Clock Tower, Dark Pit, Falco, and Meta Knight reference generic Affinities from Bayonetta and Bayonetta 2, Ridley and Charizard reference multiple draconic bosses, the x6 Pits reference the end credits of either game, and Giant Palutena is a reference to the final boss battle of Bayonetta against Jubileus, the Creator.
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeats greatly shifts the balance of power in Galeem's favor).
Bayonetta's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Bayonetta in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, her younger form, Cereza, appears as a Support Spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
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