Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate, making her return from the previous game. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.
Once again, Bayonetta is voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese, using recycled voice clips from Super Smash Bros. 4.
How to unlock
Complete one of the following:
Bayonetta must then be defeated on the Umbra Clock Tower for all three methods.
Bayonetta is a tall lightweight. She has a slow walking speed, average running speed, decently fast initial dash, below average air speed, very fast air acceleration, average traction, fast fall speed, high gravity and very high jumps. This gives her a poor endurance, especially vertically, and a overall average mobility. Bayonetta's biggest strength is her strong combo game, with her tilt's, forward aerial and special moves being capable of starting or extending combos. Her damage output is somewhat low, but she does not suffer from it as much as Sheik. With her Bullet Arts, she can shoot from the guns on her hands and heels by keeping the button pressed. They are a solid pressure tool and don't count as projectiles, but they are big and disjointed hitboxes. She has very useful special moves: Bullet Climax allows to fire projectiles, Heel Slide can start combos and shoot from her gun if the button is pressed, AfterBurner Kick is a good combo extender and horizontal recovery option and Witch Twist is a great tool for extending combos and dragging the opponent to the upper blast line. It has almost no vertical distance, but her recovery moves don't leave her helpless and Witch Twist can be used again if Bayonetta still has her double jump, giving her a good recovery. Her Witch Time has a short duration and high ending lag, but it can slow down time for a brief period of time. If Bayonetta gets hit in a specific time when using a defensive option or Witch Time, she will activate her Bat Within, turning her into bats and she will take half of the attack's damage output and no knockback. She also has a good air game. Her neutral air has great range, especially with the Bullet Arts,which covers a huge area around her,her forward aerial can combo and edgeguard, back aerial is strong, up aerial is fast and good for juggles and down aerial is a powerful meteor smash and has a strong landing hit. Her grab and throw game has some utility: her grab has decent range, her forward throw can KO and her up throw can combo reliaby. However down throw, while it can combo, tends to lose its combo potential due to its high knockback growth and her back throw is too weak to KO reliably. Bayonetta's smash attacks allow her to summon Madama Butterfly's limbs and they all have good utility: they have great range, good power and down smash is a strong meteor smash. Bayonetta has very noticeable flaws, however. She has a poor frame data, especially on the ground, with her smash attacks having low priority, being unable to cover her from above or behind, they all have noticeable startup and very high ending lag,making them very punishable and forward smash, despite it can be angled, has a blindspot in front of Bayonetta, while her other ground moves are slow and too weak to KO. Due to being tall, having a high gravity and a light weight, she cannot resist to strong hits for long and is easy to hit. Especially when compared to SSB4, she has trouble KOing. Her neutral and up aerials can no longer KO reliably, forcing her to use her smash attacks and back aerial. Her forward throw is strong but can KO only at very high percentages, while her down aerial is risky to use offstage. As a result, outside of back aerial, her finishers are unreliable. While she has a good recovery, it is slow, as her special moves lack vertical distance, forcing her to combine her jumps and Witch Twist, otherwise she won't reach the ledge, thus she can be edgeguarded. Overall, similarly to Sheik and Zero Suit Samus, she can quickly rackup damage, but has trouble in scoring a KO.
Changes from Super Smash Bros. 4
Bayonetta in Smash 4 was considered by many players as the best character in the game, even after having received nerfs in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful ladder combos. These traits often caused players to label her as "broken", and many matches involving her became controversial. This includes the Smash Ultimate tournament Super Smash Bros. Invitational 2018, where the top professional Bayonetta player MkLeo pulled off a ladder KO in front of Masahiro Sakurai. Possibly as a result of these events, Bayonetta has been drastically nerfed in the transition to Ultimate, and is by far the most nerfed character in the game, in a similar vein to Meta Knight in Smash 4.
Bayonetta's already poor frame data, her major weakness in Smash 4, has been more so nerfed from the previous game. Her most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. Witch Twist also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: Bullet Climax's charge takes longer to cancel, Heel Slide and After Burner Kick's followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and Witch Time slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag, going from the uncontested best counter in Smash 4 to the hardest to land, as well as arguably one of the worst counters.
Bayonetta's KO ability has been weakened as well. Her neutral, up and down aerials deal lower knockback (most significantly the former two, which no longer KO under 200% onstage), her back aerial has a smaller hitbox (most notably the sweetspot) in addition to less range, and her smash attacks only get half as much of an increase in power when charged. This is exacerbated by Witch Time's decreased slowdown duration, hindering its ability to lead into safe KOs, and due to the severe nerfs to her up aerial, she can no longer KO with ladder combos unless they are initiated very close to the top blast line, and even then very high percents are often needed to reliably earn a KO. As a result, Bayonetta now has a significantly more defined main weakness, which is her lack of KO ability at higher percentages due to a lack of reliable options for KOing outside of back air. Although some of her moves have received more knockback in return, such as her neutral attack's finisher and dash attack, they are still below average in strength, and fail to compensate for her much more severely hindered finishers. Conversely, her own endurance has been worsened, as her already low weight has been decreased further, and her recovery is less effective due to Witch Twist's shorter distance, slower ledge grab, and smaller hitboxes.
On the other hand, Bayonetta has received a few noteworthy buffs. Her dodges have been sped up relative to the rest of the cast, no longer being among the slowest in the game, while still having the ability to trigger Bat Within during their startup. Downwards After Burner Kick is a reliable combo starter due to launching grounded opponents at a higher, more suitable angle for followups, and Witch Twist is harder to SDI out of. Lastly, Witch Time can slow down opponents from much farther distances upon a successful counterattack, and has a longer counter window. However, these buffs fail to compensate for the comparatively much larger impact her abundance of nerfs has brought up.
Overall, Bayonetta performs significantly worse than her Smash 4 iteration, and has a considerably higher learning curve, to the point she is widely viewed as a high-effort, low-reward character. Her biggest strengths from Smash 4 that were deemed "overpowered" by some, namely her forward air strings, Witch Twist, Witch Time, and ladder combos, have all been heavily nerfed or even removed altogether, her recovery is worse (albeit still outstanding compared to the rest of the cast), her KO potential is much lower, her combos are harder to pull off, and the rest of the cast has received comparately massive buffs in the face of Bayonetta's nerfs. Though she had a moderate amount of success during the beginning of Ultimate's metagame, her current representation has quickly dwindled as many Smash 4 Bayonetta players, including Salem, tamim, and Lima, have either dropped her, use her as a secondary, or have quit competitive play altogether. This has earned her very negative opinions from many players, who generally claim that she is a low-mid or low tier character. Despite this, CaptainZack still uses her at multiple tournaments and has been able to obtain decent results within the first six months of the game including 9th at GENESIS 6 and 13th at Smash 'N' Splash 5. This, along with buffs Bayonetta has received in update 3.1.0, makes her position in the eyes of many players debatable.
Throws and other attacks
Bayonetta received a mix of nerfs and buffs in game updates, but has been buffed overall. Before 3.1.0, she received few and relatively minor changes to her moveset, weakening Witch Time's duration scaling, and making Bullet Climax less effective on shield much like most other projectiles, but allowing Bayonetta to grab ledges easier after neutral aerial, while leaving her Bullet Arts unaffected by Stun Jacket. However, update 3.1.0 gave Bayonetta a much larger amount of buffs, particularly Witch Time having more counter frames and intangibility frames alongside swifter regeneration, which makes it more reliable even through multiple uses. This greatly increased Witch Time's usability as a counter, with its incarnation in the base game having arguably the worst frame data for a counter and no guarantee for a reward when landing it. Witch Twist and After Burner Kick both have less landing lag, making Bayonetta less punishable after performing combos and opening new opportunities for applying pressure. Her dash attack's clean hit deals more knockback, making it a semi-reliable kill option on lighter characters. Neutral attack gained a slightly longer-lasting hitbox on the first hit, which down smash also received for its meteor smash, and also greater knockback for its final blow after the rapid jab. 3.1.0's buffs allow Bayonetta to KO with a couple more moves at higher percents, along with giving her a more reliable counter. The update also improved her up tilt by allowing it to connect reliably even at very high percents, all of which helps turn Bayonetta into a more fluid and functional character compared to the base game. Her most significant changes are Witch Time being able to trigger more reliably and Bat Within retaining the same duration but occurring later in the move, which helps alleviate the move's high ending lag.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Main article: Bullet Arts
Main article: Bat Within
After using Witch Twist, Afterburner Kick, or Downwards Afterburner Kick, upon landing Bayonetta will be unable to move for a set amount of frames depending on the combination of moves used. Recovery Frames are in tiers, with each tier having more recovery frames than the previous. The tiers are: 18 frames, 20 frames, 22 frames, 26 frames, 28 frames, 30 frames, 38 frames, 40 frames, and 50 frames. In addition, air dodges and aerial end lag may add to her recovery frames.
All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses.
In competitive play
Ever since the beginning of Ultimate's metagame, Bayonetta has had hardly any success in tournaments. This is largely due to many of her playerbase and top players dropping her in favor of other characters as a result of her nerfs. Bayonetta has widely been considered to be a "high effort low-reward" character as she has to work significantly harder to win neutral, wrack up damage, and close out stocks than a vast majority of the cast. The changes to her have caused top players to have very negative opinions on her with many players regarding her as an unviable character that isn't worth the effort.
However, Bayonetta has received a multitude of patch changes which made her strongest options more consistent. On top of this, players like CaptainZack, Lima, and Geist still use her to moderate success which has led her overall perception to be better than before.
Any number following the Smasher name indicates placement on the Spring 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from February 1st, 2019 to July 7th, 2019.
Classic Mode: The Requiem of Fallen Wings
All of Bayonetta's opponents have wings, in reference to her battles against angels and specific fights from Bayonetta.
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeats greatly shifts the balance of power in Galeem's favor).
Bayonetta's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Bayonetta in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, her younger form, Cereza, appears as a Support Spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video