Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.
Bayonetta is once again voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese, using recycled voice clips from Super Smash Bros. 4.
How to unlock
Complete one of the following:
With the exception of the third method, Bayonetta must then be defeated on the Umbra Clock Tower.
Changes from Super Smash Bros. 4
Bayonetta in Smash 4 was considered by many players as the best character in the game, even after having received nerfs in updates, due to many of her extreme advantages remaining intact, including most infamously her ability to KO opponents at virtually any percentage with successful ladder combos. These traits often caused players to label her as "broken", and many matches involving her became controversial, including one at the Super Smash Bros. Invitational 2018, where the top professional Bayonetta player MkLeo pulled off a ladder KO in front of Masahiro Sakurai. Possibly as a result of these events, Bayonetta has been significantly nerfed in the transition to Ultimate, and is by far the most nerfed character in the game, in a similar vein to Meta Knight in Smash 4.
Bayonetta's most reliable combo starters have been weakened, with her up tilt, down tilt and forward aerial all having more ending lag; the latter in particular has been affected the most significantly, no longer allowing for any followups other than the next hits of the move. Witch Twist also has more startup and grants less distance, reducing its effectiveness as a combo starter, out of shield option and followup from other moves. Adding to this, all of Bayonetta's special moves have received nerfs that make them more punishable: Bullet Climax's charge takes longer to cancel, Heel Slide and After Burner Kick's followup hits can no longer be used if they hit a shield, Witch Twist takes much longer to grab ledges, and Witch Time slows down opponents for much shorter except at very high percentages, alongside having noticeably more startup and ending lag.
Bayonetta's KO ability has been toned down as well. Her neutral, up and down aerials deal lower knockback (most significantly the former two), her back aerial has shorter range making it harder to sweetspot, and her smash attacks only get half as much of an increase in power when charged. This is exacerbated by Witch Time's decreased slowdown duration, hindering its ability to lead into safe KOs, and due to the severe nerfs to her up aerial, she can no longer KO with ladder combos unless they are initiated very close to the top blast line. As a result, Bayonetta now has a significantly more defined main weakness, which is her lack of KO ability at higher percentages. Conversely, her own endurance has been worsened, as her already low weight has been decreased further, and her recovery is less effective due to Witch Twist's shorter distance and slower ledge grab.
On the other hand, Bayonetta has received a few noteworthy buffs. Her dodges have been sped up relative to the rest of the cast, no longer being among the slowest in the game, while still having the ability to trigger Bat Within during their startup. Heel Slide and downwards After Burner Kick are more reliable combo starters, the former due to its lower ending lag on the second hit, and the latter due to launching grounded opponents at a higher angle. Lastly, her forward throw is somewhat more effective for KOing at high percentages, and Witch Time can slow down opponents from much farther distances upon a successful counterattack. However, these buffs fail to compensate for the comparatively much larger impact her abundance of nerfs has brought up.
Overall, Bayonetta performs significantly worse than her Smash 4 iteration and has a considerably higher learning curve than in Smash 4 due to the significant loss of her vertical ladder combos, although much like SSB4 Meta Knight, she is still a moderately successful character in the early metagame thanks to the results of players such as tamim.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring floor attacks, edge attack, throws, Bullet Climax, downward After Burner Kick, and Witch Time). The rapid firing can be held for a few seconds, and the bullets have moderate range. However, in stark comparison to their appearance in the Bayonetta series, the bullets themselves are actually invisible, since their hitboxes are similar to a grab aerial's instead of a typical projectile's. The bullets cause flinching at point-blank range, but otherwise deal no hitstun, much like Fox's Blaster. Thus, they can be used to essentially "steal" KOs in timed matches.
Technically, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by the shields of all versions of Link, though they can be slowed down by another Bayonetta using Witch Time (due to Witch Time's duration now also depending on the strength of the triggering move, however, it won't last long enough to punish the other Bayonetta) . Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's shield, the bullets will damage any opponents behind the shielding character.
Bat Within (バットウィズイン, Bat Within) is Bayonetta's other signature mechanic, based on the technique of the same name
Bat Within activates when Bayonetta is hit by an attack early during rolls, sidesteps, or air dodges, or late during Witch Time. Upon activation, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a roll, she will advance in the same direction, and for a sidestep or after Witch Time, she will stay in place. As of Ultimate, she can no longer travel in any direction if done during her air dodge, and she will no longer rise with it when jumping prior. This is due to the new directional air dodge mechanic: the air dodge frames begin first, and the position shift occurs afterward. Since Bayonetta can't control direction during Bat Within, and the fact directional air dodge halts momentum, she will always teleport towards the ground.
When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a combo on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. Bat Within in midair is especially risky: since Bayonetta teleports straight down, an opponent can predict her landing much better.
All of Bayonetta's victory quotes are based on taunts from Bayonetta 2 while wielding various weapons; the associated weapon for each is listed in parentheses.
In competitive play
Classic Mode: The Requiem of Fallen Wings
All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena, who is a reference to the final boss battle of Bayonetta against Jubileus, the Creator.
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeats greatly shifts the power of balance in Galeem's favor).
Bayonetta's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Bayonetta in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, her younger form, Cereza, appears as a Primary Spirit.
Character Showcase Video
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