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Bayonetta (SSBU)/Up special

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Bayonetta Up Special Hitbox Visualizations.
First Second
Hitbox visualization for Bayonetta's Witch Twist BayonettaWitchTwist2SSBU.gif
Hitbox visualization showing the bullet arts of Bayonetta's up special, Witch Twist.

Overview

An ascending, corkscrew pistol-whip. Based on Witch Twist from Bayonetta, as well as a variation from Bayonetta 2 known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. It hits multiple times but covers minimal vertical distance and extremely minimal horizontal distance, similarly to Rising Uppercut. Despite this, Witch Twist is still a very useful recovery option, as she is allowed to use one Witch Twist after each jump, including after a double jump (allowing for a maximum of two Witch Twists before landing). Holding the button causes Bayonetta to additionally fire her guns from her hands and feet; hitting anyone directly above or below, to her sides, and slightly diagonally under her. It is overall her primary combo initiator and extender along with Witch Twist/After Burner Kick, as its low ending lag and multiple uses allow her to perform an impressive variety of aerial strings. Witch Twist is also essential for Bayonetta's ladder combos, as she can immediately perform another Witch Twist after the first one ends with precise timing, which can drag opponents close to the top blast line. Each Witch Twist's final hit has different knockback trajectories, with the first sending diagonally upwards and the second sending at a horizontal angle with low knockback; the latter allows Bayonetta to consistently combo into aerials (the most common being forward aerial).

With precise timing (a 4 frame window), a double jump can be cancelled into Witch Twist, thereby saving her jump in a similar way to Smash 4. This drastically improves her combo game and enables some particularly powerful ladder combos, as well as some much needed recovery mix-ups. This can be executed with both the first and second Witch Twists (as long as the double jump is unused) only to use the double jump right after, essentially giving her a maximum of three midair jumps, though only one would reach the top of its arch.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Witch Twist has less landing lag when used twice (32 frames → 28).
  • Buff Witch Twist has an additional hitbox, making its hits connect more reliably.

Super Smash Bros. Ultimate 8.0.0

  • Buff The move has a lower SDI multiplier (2× → 1.5×).
  • Buff The window for Bayonetta to regain her double jump if the move is used after it has been increased (3 frames → 4).

Hitboxes

First Witch Twitst

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Hit 1
0 0 3.0% 0 AngleIcon96.png 0 100 120 2.5 top 0.0 4.5 to 9.5 0.5 0.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 3.0% 0 AngleIcon103.png 0 100 130 4.0 top 0.0 6.0 to 8.0 5.0 0.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
Multihits (Earliest)
0 0 0.2% 0 AngleIcon93.png 0 100 100 5.0 top 0.0 21.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 80 4.5 top 0.0 26.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 140 2.0 top 0.0 18.0 to 8.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Early)
0 0 0.2% 0 AngleIcon93.png 0 100 100 5.0 top 0.0 21.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 80 4.5 top 0.0 26.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Mid)
0 0 0.2% 0 AngleIcon105.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon105.png 0 100 30 4.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Late)
0 0 0.2% 0 AngleIcon365.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 135 3.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Latest)
0 0 0.2% 0 AngleIcon365.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 135 3.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 11.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Final hit
0 0 3.0% 0 AngleIcon32.png 45 80 0 6.5 top 0.0 26.5 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
All hitboxes use weight-independent knockback.

Second Witch Twist

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Hit 1
0 0 2.0% 0 AngleIcon90.png 0 100 140 3.0 top 0.0 4.0 to 11.0 1.0 0.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 2.0% 0 AngleIcon100.png 0 100 135 5.3 top 0.0 6.0 to 9.5 7.5 0.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
Multihits (Earliest)
0 0 0.2% 0 AngleIcon93.png 0 100 100 5.0 top 0.0 21.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 80 4.5 top 0.0 26.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 140 2.0 top 0.0 18.0 to 8.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Early)
0 0 0.2% 0 AngleIcon93.png 0 100 100 5.0 top 0.0 21.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 80 4.5 top 0.0 26.0 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Mid)
0 0 0.2% 0 AngleIcon105.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon105.png 0 100 30 4.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Late)
0 0 0.2% 0 AngleIcon365.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 135 3.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 9.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Multihits (Latest)
0 0 0.2% 0 AngleIcon365.png 0 100 75 5.0 top 0.0 23.0 to 20.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
1 0 0.2% 0 AngleIcon365.png 0 100 135 3.0 top 0.0 25.0 to 23.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
2 0 0.2% 0 AngleIcon93.png 0 100 120 2.0 top 0.0 18.0 to 11.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png The icon for the "rapid" effect. HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 3
Final hit
0 0 3.0% 0 AngleIcon0.png 30 50 0 6.5 top 0.0 26.5 to 19.0 0.0 1.5x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
All hitboxes use weight-independent knockback.

Timing

Hit 1 6
Multihits (earliest, early, mid, late, latest) 11, 12-14, 15-19, 20-22, 23-25
Final hit 27-28
Interruptible 32
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible