From SmashWiki, the Super Smash Bros. wiki
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitbox visualization showing Bayonetta's up aerial.
Hitbox visualization showing Bayonetta's up aerial when extended.
Hitbox visualization showing Bayonetta's up aerial Bullet Arts.
Overview[edit]
A bicycle kick. It is based on the kick launcher in Bayonetta. The Bullet Arts version of this move has her fire her guns, whilst she performs a modified version of the aú aberto, one of many cartwheeling kicks in capoeira. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. While it is decently fast for an up aerial (frame 9), its hitbox starts behind her, which can make it slower than it seems. However, one can perform a reverse aerial rush to take advantage of this, allowing multiple up aerials to combo into each other, potentially ending with a back aerial. Overall, up aerial has high utility, as it can initiate combos into specials if canceled early, and can also KO when close to the top blast line, although Bayonetta has to perform extremely high ladder combos for it to KO.
When recovering back on stage, Bayonetta can hold the up aerial to increase her momentum and chances of recovery.
Hitboxes[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
7.5% |
0 |
 |
Standard |
40 |
80 |
0 |
 |
5.5 |
kneer |
6.0 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
7.5% |
0 |
 |
Standard |
40 |
80 |
0 |
 |
4.2 |
kneer |
2.5 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
7.5% |
0 |
 |
Standard |
40 |
80 |
0 |
 |
3.0 |
kneer |
-1.0 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
Bullet Arts extension[edit]
Bayonetta first shoots two simultaneous bullets from her left arm and leg guns, then shoots two other simultaneous bullets from her right arm and leg guns.
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| Leg hitbox
|
| 0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
75 |
80 |
0 |
 |
3.8 |
kneel |
4.5 |
1.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Bullet Arts (left arm)
|
| 0 |
1 |
0 |
0.5% |
0 |
 |
Standard |
10 |
100 |
0 |
 |
2.5 |
handl |
2.0 to 6.0 |
2.0 |
0.0 to 0.4 |
0.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Bayonetta Hit 01 |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
1 |
0 |
0.5% |
0 |
 |
Standard |
0 |
0 |
0 |
 |
2.5 |
handl |
2.0 to 58.0 |
2.0 to 1.2 |
0.0 to -6.0 |
0.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Bayonetta Hit 01 |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Bullet Arts (left leg)
|
| 2 |
1 |
0 |
0.5% |
0 |
 |
Standard |
10 |
100 |
0 |
 |
2.5 |
footl |
0.0 to 4.0 |
0.0 to -0.2 |
0.0 to 0.5 |
0.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Bayonetta Hit 01 |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
1 |
0 |
0.5% |
0 |
 |
Standard |
0 |
0 |
0 |
 |
2.5 |
footl |
0.0 to 50.0 |
0.0 to -8.0 |
0.0 to 13.0 |
0.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Bayonetta Hit 01 |
 |
All |
All |
 |
 |
 |
 |
 |
|
| Bullet Arts (right arm)
|
| 0 |
1 |
0 |
0.5% |
0 |
 |
Standard |
10 |
100 |
0 |
 |
2.5 |
handr |
2.0 to 6.0 |
3.0 |
0.5 |
0.0× |
0.0× |
0% |
 |
 |
 |
 |
 |
 |
Bayonetta Hit 01 |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
1 |
0 |
0.5% |
0 |
 |
Standard |
0 |
0 |
0 |
 |
2.5 |
handr |
2.0 to 52.0 |
3.0 |
0.5 |
0.0× |
0.0× |
0% |
 |
 |
 |