SSBU Icon.png

Bayonetta (SSBU)/Neutral special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Overview

Bullet Climax is the name of Bayonetta's neutral special move. She will fire bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first four shots. The move can be cancelled by shielding or rolling, but only when fully charged. This move takes inspiration from the Bullet Climax and Charge Bullet techniques from Bayonetta and Bayonetta 2, respectively. Bayonetta alternates between two animations while charging and firing for each time she uses Bullet Climax: either she stands in a semi-crouching position and fires the guns in her hands, or she does a handstand and fires the guns on her feet. Both function identically. Due to its angle, it is useful for edge-guarding and hindering aerial approaches, with the charged version being an extremely powerful KO option against recovering opponents. The uncharged version can also lock opponents on platforms.

Update History

Super Smash Bros. Ultimate 3.0.0

  • Nerf Bullet Climax deals less shield damage (0 (both) → -0.3 (uncharged)/-0.6 (charged)).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Bullet
0 0 1.35% -0.3 AngleIcon0.png 0 45 0 0.7 top 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Bayonetta Hit 01 SpecialsIndirect.png
Charged Bullet
0 0 2.7% -0.6 AngleIcon45.png 15 190 0 2.0 top 0.0 0.0 0.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Bayonetta Hit 02 SpecialsIndirect.png