Bayonetta (SSBU)/Up throw
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| Bayonetta up throw hurtbox and hitbox visualization | ||||
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Overview[edit]
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true combo potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction. After the up throw, the opponent air dodges or attacks without jumping, Bayonetta can use up tilt to start her combo.
If Bayonetta activates her Final Smash, Infernal Climax, Bayonetta can combo the foe with up throw following up with two Witch Twists at low percents, followed by hits that pull the opponent near the blast zone, killing them early.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 4.5% | Forward | 60 | 88 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-10 |
|---|---|
| Hitbox | 9-14 |
| Throw Release | 10 |
| Interruptible | 36 |
| Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|
