Bayonetta (SSBU)/Up throw
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| Bayonetta up throw hurtbox and hitbox visualization | ||||
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Overview[edit]
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true combo potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 4.5% | Forward | 60 | 88 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-10 |
|---|---|
| Hitbox | 9-14 |
| Throw Release | 10 |
| Interruptible | 36 |
| Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|
