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Bayonetta (SSBU)/Down tilt

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Hitbox visualization showing Bayonetta's down tilt.
Hitbox visualization showing Bayonetta's down tilt bullet arts.

Overview[edit]

Bayonetta performs a sweep kick, sending opponents either directly above or above and away depending on the hitbox. It is Bayonetta's fastest tilt and grounded move at frame 7 (excluding Witch Twist). An excellent combo starter, despite it's low damage output at 5%, it is perfectly capable of comboing into a lot of attacks; it's leg hitbox leading into neutral aerial, forward aerial, Witch Twist, and short hop After Burner Kick at low to mid percents, also adding attack cancel back aerial and RAR up aerial to the list at mid to high percents. The sweetspot however, while dealing 1% more damage, can only lead into a short hop After Burner Kick due to it's lower launch angle making it more DIable, forcing Bayonetta to get closer for more options. If properly spaced, it could also be used to poke shields, potentially starting a combo despite its launch angle. Also, like most of Bayonetta's moves, it cannot kill at reasonable percents. Because of its speed and excellent potential rewards, it is one of Bayonetta's best moves.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.0% 0 AngleIcon85.png 70 55 0 2.8 top 0.0 4.5 to 4.0 1.0 to 3.5 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 6.0% 0 AngleIcon78.png 70 55 0 2.8 top 0.0 4.5 to 3.0 1.0 to 11.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 7-8
Interruptible 29
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible