Bayonetta recovery frames
Bayonetta's recovery frames are a character exclusive form of landing lag that only she has. When Bayonetta uses Witch Twist, After Burner Kick, or Downwards After Burner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the three moves mentioned. Additionally, undergoing aerial landing lag or using an airdodge may increase Bayonetta's recovery frames.
Bayonetta's recovery frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.
Bayonetta's recovery frames return in Ultimate, with some changes. The full list of combinations for her recovery frames are below.
The landing hitbox of Downwards After Burner Kick is 50 frames long, with the following exceptions:
Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, 42 frames, and 50 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 50 frames.