Robin (SSBU)

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This article is about Robin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Robin.
in Super Smash Bros. Ultimate
Robin SSBU.png
Universe Fire Emblem
Other Smash Bros. appearance in SSB4

Availability Unlockable
Final Smash Pair Up
A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, and are voiced by David Vincent and Lauren Landa respectively. Robin is classified as fighter #56.

How to unlock[edit]

Complete one of the following:

  • Play VS. matches, with Robin being the 53rd character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the fifth character unlocked after Zelda.
  • Have Robin join the player's party in World of Light.

With the exception of the third method, Robin must then be defeated on Castle Siege.

Changes from Super Smash Bros. 4[edit]


  • Change As with all veterans returning from SSB4, Robin's model features a more subdued color scheme. His hair is more stylized, and eyes appear sharper.
  • Change The player can now see how many uses Robin's Levin Sword and each one of his Tomes has, located above his icon on the HUD.
  • Change Several of Robin's alternate costumes have different hair colours that no longer match the colour of Robin's coat. For example, Male Robin's green costume now has light brown hair and Female Robin's red costume has blonde hair. These typically reference other Fire Emblem characters rather than just Robin's own customization options.
  • Change Robin shares a new victory theme with Lucina that is based off "Id (Purpose)" from Fire Emblem Awakening.


  • Buff Like all characters, Robin's jumpsquat animation now takes three frames to complete (down from 7).
  • Buff Robin dashes faster (1.15 →1.265).
  • Buff Robin air speed is faster (1→1.05).
  • Nerf Robin does not start the match with his Levin Sword, instead having to wait some time for it. This appears to only occur on his first stock, as subsequent stocks start with it. [1]
  • Change The particle effect of Robin regaining his tomes and sword are more opaque, making it much easier to tell when his tools recharge.
  • Buff Robin can now use aerials and smash attacks to speed up the process of recovering the Levin Sword.

Ground attacks[edit]

  • Buff Robin's neutral infinite keeps opponents on the ground while hitting them, like other neutral infinites in Ultimate. This allows it to connect much more reliably, especially compared to others, as it could be escaped relatively easily in SSB4.
  • Change First two hits of neutral attack have altered animations.
  • Change Robin's neutral infinite has altered particles.
  • Buff Up smash has an altered animation whilst holding Levin Sword. Robin's sword now levitates out of his hand and does a twirl before raising upward. This significantly increases its hitbox size, and the move is now capable of hitting opponents on the ground and behind Robin. [2]

Aerial attacks[edit]

  • Buff All aerials have less landing lag (Neutral: frame 18 → 11, Forward: 18 → 11, Back: 19 → 11, Up: 18 → 11, Down: 26 → 16).
  • Buff Robin can now use his Levin Sword for his neutral aerial. Like his other aerial attacks, this gives it more power, range and an electric effect.
    • Nerf Neutral aerial Levin Sword uses durability as a result of the change.
    • Change The player can hold both the special move and attack buttons at the same time to switch to the Levin Sword while using a neutral air.

Throws/other attacks[edit]

  • Change A halo-like indicator now appears during Robin's grab, visualizing its range.
  • Nerf Robin's down throw has increased knockback, making follow-ups more difficult at mid percents, but without giving the throw the ability to kill.
  • Buff Back throw has significantly more knockback, killing much earlier.

Special Moves[edit]

  • Thunder:
    • Change Thunder charges now appear as a shrinking circle, with each stage shrinking until resizing into the next stage with a different color. This makes it easier to tell what level Thunder is at.
      • Change Thunder charges are now denoted by different colors: aqua for Thunder, yellow for Elthunder, and purple for Arcthunder.
    • Buff Thunder can now be charge-canceled midair by jumping.
    • Buff Thunder deals more damage (4→5.5%).
    • Change Elthunder has a dark purple color compared to how it was in SSB4.
    • Buff Elthunder deals more damage (10→11%) and has significantly more knockback, killing much earlier.
    • Buff Arcthunder deals significantly more damage (10 → 24.2%).
    • Nerf Arcthunder keeps opponents in place for a much shorter time. As a result, Robin can no longer act fast enough to follow up with the trapping hits.
    • Buff Thoron deals more knockback.
  • Arcfire:
    • Buff Arcfire's projectile travels further in midair.
    • Buff Arcfire deals more damage.
    • Buff Arcfire traps opponents much better.
    • Nerf Arcfire's pillar of fire is smaller than before.
    • Nerf Arcfire's pillar no longer activates when hitting another projectile.
  • Elwind:
    • Change Elwind projectiles are thicker and more opaque.
    • Buff Elwind projectiles are sent in more diagonal angles, instead of completely downwards. Robin can also choose the angle, letting him go twice in the same direction, improving horizontal recovery and making their recovery less linear. The move has also been sped up.
    • Buff Elwind sends Robin much higher.
    • Buff Elwind projectiles now push opponents away when they hit the ground.
  • Nosferatu:
    • Change Nosferatu is more opaque and has fewer particles, now looking more like a dark whirlpool instead of a cloud of particles.
    • Buff Nosferatu has slightly more range.
    • Nerf Nosferatu has been reduced to three uses, instead of four in SSB4.
      • Buff Nosferatu recharges in 30 seconds, up from 40. This allows Robin to expend its uses and use the book as a throwing item notably faster than before.

Classic Mode: Thunder and Flames[edit]

Robin fights in 2-on-1 battles against one electricity- and one fire-affiliated fighter.

Round Opponent Stage
1 Pichu and Charizard Pokémon Stadium
2 Zero Suit Samus and Roy Coliseum
3 Pikachu and Incineroar Pokémon Stadium 2
4 R.O.B. and Ken Norfair
5 Dr. Mario and Bowser Mushroom Kingdom II
6 Robin Arena Ferox
Bonus Stage
Final Master Hand Final Destination

Note: When fighting Charizard, its Pokémon Trainer is absent. Every round except the bonus stage and boss plays a track from Fire Emblem.

Role in World of Light[edit]

Although Robin does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes[edit]

Robin Palette (SSBU).png


Character Showcase Video[edit]


  • Female Robin's pose in her official art resembles the third hit of Robin's Arcfire neutral attack.
  • Despite now being a playable character, Chrom still appears in Pair Up and Robin's victory poses, even if Chrom is in the fight with Robin.[1]
  • Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else.
  • Robin is the only character who travels to Mushroom Kingdom II in Classic Mode.


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