Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Ultimate who was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as fighter #56.
David Vincent and Lauren Landa's portrayals of both male and female Robin from Smash 4 were repurposed for Western editions of Ultimate, respectively. Yoshimasa Hosoya and Miyuki Sawashiro's potrayals of both male and female Robin from "Smash 4" were repurposed for the Japanese editions of Ultimate.
How to unlock
Complete one of the following:
With the exception of the third method, Robin must then be defeated on Castle Siege.
Changes from Super Smash Bros. 4
Robin has been given a mix of buffs and nerfs from his transition to Ultimate. He has received significant improvements to his notably poor mobility: Robin’s walk speed, air speed, and most notably run speed (which was the slowest in Smash 4) are all faster, allowing him to catch up or escape from opponents. The universal reduction to landing lag now gives him safer landing options (especially with the Levin Sword's high shieldstun), and the universal frame 3 jumpsquat allows Robin to take advantage of his extremely powerful aerials. When his Levin Sword expires, Robin can now attack to speed up the process of its recharge, reducing the downtime experienced while forced to use the Bronze Sword.
Several attacks have reduced lag or increased KO power, while most formerly situational attacks are more effective due to altered hitboxes: up tilt now has grounded hitboxes, and up smash has much better horizontal reach above Robin, significantly improving their reliability. Neutral aerial can now use the Levin Sword, giving it much better utility. Robin's neutral attack, a staple in the neutral game, also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of locking; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier, while using half the durability it used to in Smash 4.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of Thunder hit much harder and now function as effective KO moves, especially Thoron; the move can now also be charge-canceled by jumping. Arcfire is much harder to escape from and travels further, making it even more effective for combo initiating. Elwind can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, Nosferatu has slightly more range, heals and deals damage at a faster rate, and has less uses, allowing it to generate a used tome much faster.
However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which he no longer starts with at the start of a new match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox and has a smaller flame pillar, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses innate flaws that have yet to be addressed, such as a very poor grab, problems with escaping pressure due to his hitboxes, and passable mobility (Being the 2nd slowest in the game) despite the buffs received.
Overall, Robin has gained many new KO options, and has gained new benefits that patch up issues that previously plagued him in Smash 4, but at the cost of most of his defining tools being less effective. As a result, it is unknown how he now fares compared to the rest of the cast.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Robin has a unique mechanic: true to the Fire Emblem series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last weapons he used in his hands, provided they are not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, Robin will perform a unique animation of the weapon appearing in his hands with a flash of light, provided that he is standing completely still; tomes appear in his left hand as he holds it up in the air, while the Levin Sword reappears in his right hand as he flicks it in a manner similar to one of his idle poses. These poses can be cancelled.
If Robin fully depletes a weapon, he will throw it away behind him. In the case where Robin is sent flying by knockback immediately after depleting a weapon, he will drop the used weapon on the spot before getting knocked back himself. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while his tomes deal 18% when smash thrown, making both attacks potent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For his Levin Sword, all such attacks will instead use his Bronze Sword, which cannot break, but has shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also replenishes all weapons, as does Pair Up, though only if it is used successfully.
Note: All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times.
Classic Mode: Thunder and Flames
Robin fights in 2-on-1 battles against one electricity and one fire-affiliated fighter.
Note: Every round except the bonus stage and boss plays a track from Fire Emblem.
Role in World of Light
Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Male Robin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area as the last fighter to be awakened aside from Richter before confronting Dracula; a ghost blocks Robin on the ladder below, and if Wario had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.
Robin's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Unlike most fighters, the Spirits for Robin only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.
Character Showcase Video
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