Ink

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An orange Inkling using her Splattershot against Ryu
Inkipedia has an article on Ink.

There are a few attacks in Super Smash Bros. Ultimate that cover foes in ink, mostly used by Inkling.

Being inked causes characters to take more damage proportional to the coverage amount. To achieve this, there is a damage multiplier that is calculated with 1 + ink * (1.5 - 1) / 180. With this equation, the maximum damage multiplier of 1.5× is reached when the character is covered by 180 units. Characters can be covered by up to 300 units of ink, and each individual attack has its own ink cost and coverage amount. The ink will also gradually deteriorate over time, with the time roughly being 2 minutes.

Inkling's tank holds 150 units of ammunition, although, these units are not to be confused with units of coverage. These units of ammunition are instead used for Ink Cost. For example, Inkling's neutral infinite will take 2 units of ink from the tank per hit, which will cover the opponent in 10 units of ink per hit. As a result of this, 18 hits of Inkling's neutral infinite will cover the opponent in 180 units of ink, thereby reaching the 1.5x damage multiplier cap.

The color of ink does not matter, aside from potentially making the coverage amount harder to estimate. An Inkling is also equally affected by having their own ink reflected at them, which can technically make it worse for the player should this occur. When Kirby copies an Inkling, he will use the first color of ink that isn't being used by another character, whether that be an Inkling or another Kirby. Master Hand uses a light blue ink. Some Assist Trophies can also be covered in ink.

The stage can also be covered in ink, which reduces the move speed and jump height of opponents while they are touching it. This is an additional property of a specific move, Splat Roller, rather than a side bonus of ink attacks themselves. The effect on jump height has unintended interactions with certain momentum-based moves, such as increasing their height.

In addition to the above, attacks may have the ink effect, which produces specific graphics on hit. This is entirely independent from the ink mechanic.

List of ink attacks[edit]

By characters[edit]

Character Move Ink cost Ink coverage
Inkling Neutral infinite 2 (per hit) 10 (per hit)
Forward smash 10 120 (brush), 100 (handle)
Up smash 30 120
Down smash 20 120-150 (hit 1), 100-130 (hit 2)
Forward throw 10 80
Splattershot 1.5 (per hit) 12 (per hit)
Splat Roller 45 (per second) 60 (walk), 120 (dash), 100 (run)
Super Jump 0 50 (jump), 40 (landing)
Splat Bomb 30 110 (slowest), 170 (fastest)
Killer Wail 0 30 (looping hits), 200 (last hit)
Kirby (Copy Ability) Splattershot (same as Inkling)

In addition, all of Inkling's floor attacks have the ink effect, without applying the ink mechanic.

By items[edit]

Item Move Ink cost Ink coverage
Poké Ball Pokémon Ditto: Transform (if the summoner is Inkling) (same as Inkling)

By enemies and bosses[edit]

Enemy/Boss Move Ink cost Ink coverage
Master Hand Ink blobs 0

Trivia[edit]

  • When a character is screen KO'd while covered in ink, the ink remains during the screen KO animation.
  • If Mr. Game & Watch is covered in ink, 3D definition becomes visible on his model. His model is flattened along one axis to make him 2D, and the ink effect breaks this illusion by revealing his shape, similarly to effects such as being metal or being a false character.
  • A Mii Fighter's face will only be covered in ink when they are completely covered in ink (300 units).
    • Inversly, Wario's face will be instantly covered in ink no matter how much is put on. This oddity only occurs with Wario's classic costumes and not with his biker costumes.
  • Oddly, ink attacks can be absorbed by moves such as PSI Magnet, despite being matter instead of energy.
  • The metal status shares the same effect on character models as ink, so gaining the metal status will immediately remove ink for its duration.