King Dedede (SSBU)
King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.
How to unlock
Complete one of the following:
With the exception of the third method, King Dedede must then be defeated on Fountain of Dreams.
King Dedede is tied for the third heaviest character in the game with Donkey Kong, making him a superheavyweight. King Dedede shares some typical attributes with other heavyweights, such as: a high damage output, high KO potential, great endurance, quick falling and fast falling speeds (both tied for second-third fastest in the game), overall sluggish mobility, and a high susceptibility to combos. In spite of having an average initial dash and the thirtieth highest gravity, King Dedede has the twenty-eighth slowest walking speed, eleventh slowest dashing speed, and the worst air speed in the game. Lastly, King Dedede is also tied for having the sixty-first through seventy-first highest air acceleration in the game. To counteract these flaws, however, King Dedede is gifted with four midair jumps.
True to a heavyweight character, King Dedede is gifted with an abundance of KO options and finishers. King Dedede's dash attack is a notable example, dealing huge damage, easily killing shields, and being able to KO at a mere 55% on middleweight opponents. King Dedede's smash attacks all possess good damage and knockback, while having their own perks: forward smash can KO at 30%, has deceptively short ending lag, allowing King Dedede to quickly react, while also being able to destroy full shields, due to hitting them twice; up smash KOs at 100% and sports transcendent priority, while coming with good range and speed, easily being able to hit even the smallest of opponents, while dealing great vertical knockback; lastly, down smash is the fastest smash attack in Dedede's arsenal, KOing at 80%, having transcendent priority, and easily punishing rolling opponents.
The rest of King Dedede's grounded moveset comes with merits: neutral attack is very quick and deals multiple hits, being able to combo into itself, while the finisher's unique vertical knockback allows this move to KO at 150% under rage. King Dedede's forward tilt sports good range and startup lag, while its multiple hits are effective for dealing damage and starting combos, while also trapping rolling or floor-bound opponents; up tilt has quick startup lag and good range, allowing it to combo into itself, while dealing good damage and leaving King Dedede's body and head intangible; lastly, down tilt deals good damage and has good range, being able to pursue opponents, or retreat from them.
King Dedede's aerial game is also decent thanks to his midair jumps allowing him to stall and bait reactions from opponents. Neutral air is his fastest aerial coming out on frame 7 which can help disrupt enemy combos, and the late hit can set up combos for Dedede himself, such as up tilt or up air. Forward air has a lot of range in front of Dedede which is good for spacing with its decent start up speed, and can lead into itself with a Wall of Pain at lower percents. Back air is a potent kill option with good range behind Dedede which is also good for spacing and landing. Up air can beat out a lot of down aerials thanks to its long range, and it also has strong KO potential. Down air, when sweet spotted, is a powerful Meteor Smash offstage, but its use onstage is somewhat limited due to its slow startup.
King Dedede's special moves have decent utility as well. Inhale acts as a strong command grab that can be B-Reversed for landing options against shielding opponents on the ground or on platforms above Dedede, and can force opponents into a recovery state by spitting them offstage, which is perhaps where Dedede is strongest. The Gordos from Gordo Throw act as powerful stage control options with KO potentional in their own right at 140% and above, and can set up deadly ledge traps. However, they can easily be reflected by attacks which deal at least 2% damage, so caution is needed for effective use of this move. Super Dedede Jump is a fantastic recovery tool that is very difficult to disrupt as it has Super Armor during the ascent and descent, and it travels a very long vertical distance. Lastly, Jet Hammer is an effective punishing tool that deals very high damage and knockback, and with a max charge it can break full shields. Since the move now has Super Armor during the swing, it is a much more viable option in certain situations than it was in previous installments.
Changes from Super Smash Bros. 4
Given his notoriety as one of the worst characters in Super Smash Bros. 4, King Dedede has been significantly buffed in the transition from Smash 4 to Ultimate. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to his Inhale gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping. The new reflecting abilities of his Inhale also gives him more safety when using Gordo Throw.
King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its Brawl strength), his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede is clearly much better than in the previous game, although his viability in tournaments is still unknown. He, however, has achieved great results, thanks to players zaki, Big D and Peli.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Royal Rumble
King Dedede faces off against characters with royal titles such as kings and princesses.
Role in World of Light
King Dedede was among the fighters that were summoned to fight against the army of Master Hands.
During the opening cutscene, King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Dedede can only be accessed in a sub-area themed after the Gourmet Race minigame from Kirby Super Star, where the player must collect 11 amounts of scattered food for him to appear.
King Dedede's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking King Dedede in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, King Dedede makes an appearance as a Primary Spirit under his Masked Dedede alter ego.
Character Showcase Video
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