King Dedede (SSBU)/Down special
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.
|King Dedede down special hitbox visualizations.|
|Grounded Max||Aerial Max|
The move can be charged for up to 120 frames, with each charge frame adding 0.15% damage to the hitboxes, for a maximum of 29.85% on the ground and 28.85% in the air if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a Special Zoom.
|Damage-based armor (grounded only, from release)||1-14|
|Hitbox (from release)||10-11|
|Interruptible (from release)||60|
|Animation length (from release)||71|
This data begins when the move is released
|Damage-based armor (grounded only)||1-14|
|Charging walk speed||0.7 units per frame|
|Full charge time||120 frames|
|Partly charged damage||+0.15% per frame|
|Full charge hold self-damage||+1% per 30 frames|
|Full charge self-damage limit||100%|
Special Zoom (fully charged)
|Time before zoom||3 frames|
|Background duration (non-1v1)||25 frames|