King Dedede (SSBU)/Down special
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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.
| King Dedede down special hitbox visualizations. | ||||
|---|---|---|---|---|
| Grounded | Aerial | |||
| Grounded Max | Aerial Max | |||
Overview[edit]
Hitboxes[edit]
The move can be charged for up to 120 frames, with each charge frame adding 0.15% damage to the hitboxes, for a maximum of 29.85% on the ground and 28.85% in the air if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a Special Zoom.
Timing[edit]
Regular[edit]
| Charge | 17-18 |
|---|---|
| Damage-based armor (grounded only, from release) | 1-14 |
| Hitbox (from release) | 10-11 |
| Interruptible (from release) | 60 |
| Animation length (from release) | 71 |
| Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Grounded only |
Maximum charge[edit]
This data begins when the move is released
| Damage-based armor (grounded only) | 1-14 |
|---|---|
| Hitbox | 9-11 |
| Interruptible | 70 |
| Animation length | 90 |
| Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Grounded only |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters[edit]
Move[edit]
| Damage-based armour | 14% |
|---|---|
| Charging walk speed | 0.7 units per frame |
| Full charge time | 120 frames |
| Partly charged damage | +0.15% per frame |
| Full charge hold self-damage | +1% per 30 frames |
| Full charge self-damage limit | 100% |
Special Zoom (fully charged)[edit]
| Duration | 40 frames |
|---|---|
| Slowdown factor | 4x |
| Zoom rate | 4 |
| Time before zoom | 3 frames |
| Background duration (non-1v1) | 25 frames |
|