King Dedede (SSBU)/Down special
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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.
| King Dedede down special hitbox visualizations. | ||||
|---|---|---|---|---|
| Grounded | Aerial | |||
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| Grounded Max | Aerial Max | |||
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Overview[edit]
Hitboxes[edit]
The move can be charged for up to 120 frames, with each charge frame adding 0.15% damage to the hitboxes, for a maximum of 29.85% on the ground and 28.85% in the air if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a Special Zoom.
Timing[edit]
Regular[edit]
| Charge | 17-18 |
|---|---|
| Damage-based armor (grounded only, from release) | 1-14 |
| Hitbox (from release) | 10-11 |
| Interruptible (from release) | 60 |
| Animation length (from release) | 71 |
| Hitboxes |



