King Dedede (SSBU)/Down throw
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| King Dedede down throw hurtbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Throw Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 6.0% | Forward | 70 | 82 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
During frame 24, the move inflicts 8 frames of hitlag to both King Dedede and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
| Invincibility | 1-26 |
|---|---|
| Throw Release | 26 |
| Interruptible | 42 |
| Animation length | 56 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|