Super Smash Bros. Ultimate

King Dedede (SSBU)/Neutral special

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King Dedede's neutral special, Inhale, when it starts.
King Dedede's neutral special, Inhale.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.

Super Smash Bros. Ultimate 3.1.0

  • Bug fix Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.

Super Smash Bros. Ultimate 8.0.0

  • Buff The move has less startup (frame 17 → 14).
  • Buff The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.

Windboxes and grabs[edit]

Inhale[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
1 0 3 0.0% 0 AngleIcon170.png Forward 0 100 30 HitboxTableIcon(False).png 6.0 top 0.0 9.0 16.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 3 0.0% 0 AngleIcon170.png Forward 0 100 10 HitboxTableIcon(False).png 7.0 top 0.0 6.0 to 12.0 23.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 3 0.0% 0 AngleIcon0.png Forward 0 0 0 HitboxTableIcon(False).png 9.0 top 0.0 8.5 10.0 to 21.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Radius Bone Offset G A
Start
0 9.0 top 0.0 9.0 4.0 to 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Loop
0 5.0 top 0.0 9.0 5.0 to 12.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Spit[edit]

Kind ID Damage Angle Angle type BK KS FKV H× Effect Type Sound
Throw 0 12.0% Sakurai angle Forward 0 0 0 0.0× Normal (effect) Throwing (type) S None

Star[edit]

The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Star
0 0 0 0.0% 0 AngleIcon70.png Standard 77 78 0 HitboxTableIcon(False).png 2.0 rot 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Characters Weight range Star damage
JigglypuffPichu 62 - 68 10%
BayonettaFoxKirbyMeta KnightMewtwoMr. Game & WatchOlimarPikachuSephirothSquirtleZero Suit Samus 75 - 81 12%
Duck HuntFalcoLittle MacRosalinaSonicSoraZelda 82 - 87 13%
DaisyDiddy KongGreninjaIce ClimbersInklingIsabelleJokerLucarioLucasLucinaMarthMii BrawlerMythraNessPalutenaPeachSteveToon LinkVillagerWolfYoung Link 88 - 94 14%
BylethChromCloudCorrinDark PitDr. MarioIvysaurLuigiMarioMii SwordfighterPac-ManPitPyraRobinRoyShulkWii Fit Trainer 95 - 100 15%
Banjo & KazooieCaptain FalconHeroIkeKenLinkMega ManMii GunnerMin MinRichterRidleyR.O.B.RyuSimonSnakeWario