King Dedede (SSBU)/Neutral special
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Overview[edit]
Update History[edit]
Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
The move has less startup (frame 17 → 14).
The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes and grabs[edit]
Inhale[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Start | |||||||||||||||||||||||
0 | 9.0 | top | 0.0 | 9.0 | 4.0 to 7.0 | ![]() |
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Loop | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 9.0 | 5.0 to 12.0 | ![]() |
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Spit[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | ![]() |
Forward | 0 | 0 | 0 | 0.0× | ![]() |
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Star[edit]
The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.
Characters | Weight range | Star damage |
---|---|---|
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62 - 68 | 10% |
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75 - 81 | 12% |
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82 - 87 | 13% |
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88 - 94 | 14% |
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95 - 100 | 15% |
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101 - 107 | 16% |
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108 - 113 | 17% |
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116 - 118 | 18% |
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127 - 133 | 20% |
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135 | 21% |
Timing[edit]
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
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![]() Lag time |
![]() ![]() Loop point |
![]() Flinchless hitbox |
![]() Grab |
![]() Interruptible |
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