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King Dedede (SSBU)/Neutral special

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King Dedede's neutral special, Inhale, when it starts.
King Dedede's neutral special, Inhale.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  • Bug fix Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.

Super Smash Bros. Ultimate 3.1.0

  • Bug fix Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.

Super Smash Bros. Ultimate 8.0.0

  • Buff The move has less startup (frame 17 → 14).
  • Buff The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.

Windboxes and grabs[edit]

Inhale[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Windboxes
1 0 0.0% 0 AngleIcon170.png 0 100 30 6.0 top 0.0 9.0 16.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png 3
2 0 0.0% 0 AngleIcon170.png 0 100 10 7.0 top 0.0 6.0 to 12.0 23.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png 3
3 0 0.0% 0 AngleIcon0.png 0 0 0 9.0 top 0.0 8.5 10.0 to 21.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png 3
ID Radius Bone Offset G A
Start
0 9.0 top 0.0 9.0 4.0 to 7.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Loop
0 5.0 top 0.0 9.0 5.0 to 12.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Spit[edit]

ID Damage Angle BK KS FKV FFx Type Effect Sound
0 12.0% AngleIcon361.png Standard 0 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Star[edit]

The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Star
0 0 0.0% 0 AngleIcon70.png 77 78 0 2.0 rot 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Characters Weight range Star damage
JigglypuffHeadSSBU.pngPichuHeadSSBU.png 62 - 68 10%
BayonettaHeadSSBU.pngFoxHeadSSBU.pngKirbyHeadSSBU.pngMetaKnightHeadSSBU.pngMewtwoHeadSSBU.pngMrGame&WatchHeadSSBU.pngOlimarHeadSSBU.pngPikachuHeadSSBU.pngSephiroth's stock icon.SquirtleHeadSSBU.pngZeroSuitSamusHeadSSBU.png 75 - 81 12%
DuckHuntHeadSSBU.pngFalcoHeadSSBU.pngLittleMacHeadSSBU.pngRosalinaHeadSSBU.pngSonicHeadSSBU.pngZeldaHeadSSBU.png 82 - 87 13%
DaisyHeadSSBU.pngDiddyKongHeadSSBU.pngGreninjaHeadSSBU.pngIceClimbersHeadSSBU.pngInklingHeadSSBU.pngIsabelleHeadSSBU.pngJokerHeadSSBU.pngLucarioHeadSSBU.pngLucasHeadSSBU.pngLucinaHeadSSBU.pngMarthHeadSSBU.pngMiiBrawlerHeadSSBU.pngMythraHeadSSBU.pngNessHeadSSBU.pngPalutenaHeadSSBU.pngPeachHeadSSBU.pngSteve's stock icon.ToonLinkHeadSSBU.pngVillagerHeadSSBU.pngWolfHeadSSBU.pngYoungLinkHeadSSBU.png 88 - 94 14%
BylethHeadSSBU.pngChromHeadSSBU.pngCloudHeadSSBU.pngCorrinHeadSSBU.pngDarkPitHeadSSBU.pngDrMarioHeadSSBU.pngIvysaurHeadSSBU.pngLuigiHeadSSBU.pngMarioHeadSSBU.pngMiiSwordfighterHeadSSBU.pngPac-ManHeadSSBU.pngPitHeadSSBU.pngPyraHeadSSBU.pngRobinHeadSSBU.pngRoyHeadSSBU.pngShulkHeadSSBU.pngWiiFitTrainerHeadSSBU.png 95 - 100 15%
Banjo&KazooieHeadSSBU.pngCaptainFalconHeadSSBU.pngHeroHeadSSBU.pngIkeHeadSSBU.pngKenHeadSSBU.pngLinkHeadSSBU.pngMegaManHeadSSBU.pngMiiGunnerHeadSSBU.pngMinMinHeadSSBU.pngRichterHeadSSBU.pngRidleyHeadSSBU.pngROBHeadSSBU.pngRyuHeadSSBU.pngSimonHeadSSBU.pngSnakeHeadSSBU.pngWarioHeadSSBU.pngYoshiHeadSSBU.png 101 - 107 16%
BowserJrHeadSSBU.pngDarkSamusHeadSSBU.pngKazuyaHeadSSBU.pngPiranhaPlantHeadSSBU.pngSamusHeadSSBU.pngTerryHeadSSBU.png 108 - 113 17%
CharizardHeadSSBU.pngGanondorfHeadSSBU.pngIncineroarHeadSSBU.png 116 - 118 18%
DonkeyKongHeadSSBU.pngKingDededeHeadSSBU.pngKingKRoolHeadSSBU.png 127 - 133 20%
BowserHeadSSBU.png 135 21%

Timing[edit]

Grab startup 14-16
Grab loop + windboxes 17-
Interruptible (from release) 20
Animation length (from release) 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png Icon for grab frames just before a loop point. Icon for grab frames just after a loop point. FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png Icon for grab frames just before a loop point. FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankLoopS).png Icon for non-damaging hitbox frames just after a loop point. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames just before a loop point. FrameIcon(BlankLoopE).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
FrameIcon(Grab).png
Grab
FrameIcon(Interruptible).png
Interruptible