Yoshi (ヨッシー, Yoshi) is a major character in the Mario series. Initially debuting in Super Mario World, Yoshi's popularity resulted in him being given his own series, which follows his and his species' adventures.
Yoshi is a member of the sentient dinosaur species of the same name, with a saddle on his back that allows him to be ridden by Mario or Luigi. While the main Yoshi is a Green Yoshi and is his series' sole representative in the Super Smash Bros. series, the Yoshi species comes in various other colors. Many of these differently colored Yoshis are represented in the form of alternate costumes across the Super Smash Bros. series, a feature which has also been implemented in a number of multiplayer Mario games.
Yoshi first appeared in Mario's first Super Nintendo Entertainment System game, Super Mario World. In the game, Mario or Luigi would be able to find Yoshi Eggs, which would hatch automatically, revealing a full-grown Yoshi. Later in the game, Baby Yoshis could also be found. The player could grab these Baby Yoshis and toss them around like they could with a shell. However, they could also make the Baby Yoshi mature into a fully grown Yoshi by feeding them five enemies, upon which they could ride the Yoshi's back. Aside from Yoshi himself, three differently colored Yoshis were introduced, each of which has a distinct special ability that can be used so long as they have a Koopa Troopa shell in their mouths: Blue Yoshi can fly, Red Yoshi can breathe Fireballs, and Yellow Yoshi can emit small earthquakes after landing a jump. While Yoshi himself does not have any distinct special abilities, he can use each of the three other Yoshis' abilities by holding a shell of the same color as the respective Yoshi, such as a red shell allowing him to breathe Fireballs. By extension, the other three Yoshis can do the same.
Due to Shigeru Miyamoto disliking subsequent Yoshi games, he aimed to make a game starring Yoshi that was authentic to his character. This game would come to be known as Super Mario World 2: Yoshi's Island for the SNES. Yoshi would be joined by more members of his species, while they as a whole sported updated and/or new abilities that have since become standard for all subsequent appearances. Their ability to eat virtually anything was expanded to include a long tongue, while the earthquake-generating jump became a Ground Pound. New abilities include throwing Yoshi Eggs, the Flutter Jump and vehicular transformations. In addition to being the first installment of the Yoshi's Island sub-series, the game is the earliest installment in Mario series' in-game timeline: it details Baby Luigi being captured by Kamek while being delivered by a stork, while Yoshi and his fellow Yoshis discover the missing Baby Mario and work to rejoin him with his twin brother.
Main article: Yoshi (SSB)
Yoshi makes his first appearance in a fighting game in the original Super Smash Bros. as a starting playable character. His design is based on his appearance from Super Mario World. In comparison to the rest of the roster, Yoshi is arguably the most unique. His shield is unique, as it is a Yoshi Egg instead of a standard bubble that shrinks, which makes him immune to shield stabbing. Another noticeable distinction Yoshi possesses is his lack of a recovery move. Instead, he makes up for it with a massive and generally safe double jump. These unique traits make Yoshi rather difficult for beginners to learn, yet his very versatile combo options, most notably his double jump canceled aerials, are very useful for combos, pressuring and KOing.
Yoshi is currently ranked 5th on the tier list, placing him in the A tier.
Yoshi's in-game description reads:
Main article: Yoshi (SSBM)
Yoshi returns in Melee as a starting playable character. His design is still based on his appearance from Super Mario World. Yoshi stays relatively unchanged, but is given a few new visual properties, such as a more dinosaur-like posture. He has also received several new and unique techniques, such as edge-canceled eggs. Although Yoshi can continue to double jump cancel, he was somewhat nerfed; he is now unable to jump out of his shield and continues to lack a third jump, two distinct traits that must be adapted to in order to bypass their drawbacks. However, Yoshi's unique shield physics, agile yet heavy hurtbox, and powerful attacks nonetheless make him a capable character.
While Yoshi was initially regarded poorly, his position in the current metagame has improved significantly, due to recent high tournament results by particular Yoshi professionals, notably aMSa. As a result, he is currently ranked 12th on the tier list, placing him in the D tier.
Main article: List of SSBM trophies (Yoshi series)
Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
Main article: Yoshi (SSBB)
Yoshi once again returns as a playable character in Brawl. Unlike in SSB and Melee, he now sports his design from Yoshi's Story. His moves are relatively unchanged from his Melee moveset, except for the fact that his up special move, the Egg Toss, can now function somewhat as a third jump when used in mid-air. This is a welcome change for Yoshi, especially since his already fast air speed has become even faster, and the directional air dodge that aided his recovery in Melee has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups. However, alterations to his double jump and aerial Egg Roll's momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his double jump canceled combos. Like other characters, Yoshi has received a Final Smash; in his case, it is Super Dragon. Super Dragon involves him growing angelic wings that allow him to fly and gaining the ability to breathe fire either as a powerful Fireball or a stream of flames, while he is rendered invincible throughout its duration.
As a result of the severity of his nerfs, Yoshi is currently ranked 27th on the tier list, placing him in the D tier.
Main article: List of SSBB trophies (Yoshi's Island series)
Main article: Yoshi (SSB4)
Yoshi returns as a playable character in Super Smash Bros. 4. Unlike in Brawl, Yoshi's overall color scheme is considerably brighter. He also he appears more cartoony and now stands in a more upright position, all of which make him appear much more in line with his appearances in the latest Mario and Yoshi games.
Yoshi has been buffed in the transition from Brawl to SSB4, with increased speed and utility to his moveset, while his decent dashing speed has become considerably faster. His aforementioned altered posture is also a buff, as it makes his hurtbox's positioning less awkward. Yoshi's KOing options and set-ups were also improved, while he also regained the ability to jump out of shield, something he could not do since SSB. His shield was further buffed by his shield drop becoming much quicker. However, Yoshi also received nerfs to his overall damage output. His grab game has been also drastically nerfed, as the removal of chain grabbing removed his useful grab release follow-ups. Despite his improved shield, Yoshi's rolls are still short-distanced, limiting his ability to escape from pressure.
Overall, Yoshi's buffs are significant enough to have noticeably improved his viability from Brawl. To reflect this, Yoshi is currently ranked 29th on the tier list, placing him in the C tier. While Yoshi has a minimal presence in competitive play despite this strengths, he has achieved varying degrees of success regardless. This includes winning a few local tournaments in both singles and doubles play, and achieving several top 50 placings (some of which are top 10 placings) at regional and national tournaments.
Ads keep SmashWiki independent and free :)