Pikmin (ピクミン, Pikumin) are the titular species of the Pikmin games. They come in multiple variants, including Red, Yellow, Blue, Purple, White, Rock and Winged. Pikmin follow Captain Olimar's command both in their home series and in their appearances in the Super Smash Bros. series.
Pikmin are humanoid, plant/animal hybrids that follow around Captain Olimar. Pikmin are bipedal and have a plant-like appendage on the top of their head which, over time, develops from a leaf into a bud and finally, into a flower. Each Pikmin has a specific ability, and up to 100 can wander the planet and follow Olimar. Red, Yellow, and Blue Pikmin were introduced in Pikmin, whereas three more variants were introduced in Pikmin 2, and a further two in Pikmin 3.
The plant on an individual Pikmin's head indicates how developed and strong it is, affecting battling ability and running speed. A fully bloomed flower means a Pikmin is stronger and faster than a Pikmin with just a leaf on its head. Ordinarily, Pikmin leaves become Pikmin flowers if the Pikmin drink nectar, but a flower can naturally grow if Pikmin are left in the ground long enough before being plucked.
Pikmin makes a small cameo in Super Smash Bros. Melee in the form of two trophies: one about the Pikmin themselves and one about Captain Olimar with some Pikmin. (Pikmin was released right before Melee and was helped by it in promotional purposes.)
As a trophy
The trophy specifically about the Pikmin is unlocked as one of the trophies that can be collected randomly in the Trophy Lottery.
Main article: Olimar (SSBB)
In Super Smash Bros. Brawl, Pikmin are featured as part of Pikmin & Olimar, the playable collective of characters from the Pikmin universe. Pikmin follow Captain Olimar after Olimar plucks them. Each Pikmin has a specific ability, and up to six will follow Olimar in a single-file line.
Pikmin naturally develop from leaf to bud to flower every 20 seconds, but this is merely a visual aesthetic.
A type of Pikmin--which are odd beings who grow like plants yet are as mobile as animals. Red ones are heat and fire resistant and are strong attackers, which makes them valuable when facing dangerous foes. Purple Pikmin are also tough fighters, but since it's difficult to increase their numbers, red Pikmin are easier to manage. Red Pikmin have distinct pointed noses.
A type of Pikmin, which are curious creatures that follow and obey the person who picks them. If you take advantage of this trait, you can get them to help Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown. Need to retrieve an object underwater or cross a water hazard to disarm a trap? Blue Pikmin are just the allies you need.
A type of Pikmin. Take a nutrient-rich pellet to a flying saucer known as an Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other Pikmin, they're also highly resistant to electricity, which makes them invaluable when battling enemies like anode dweevils.
A type of Pikmin. White Pikmin are resistant to poisons and are themselves toxic to creatures that eat them. Their low weight makes them very speedy, and they can also dig up buried items. White and purple Pikmin do not live inside Onions, so you must change other Pikmin into them by tossing them into ivory candypop buds and violet candypop buds.
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they impact with such force that they may kill or stun enemies. They're also incredibly strong--one of them can carry an item that normally would require ten Pikmin. While they're more powerful fighters than their red cousins, their slow speed hampers their effectiveness.
The following stickers are related to the Pikmin species.
Olimar still uses the five Pikmin types as of Pikmin 2 in SSB4, and, unlike in Brawl, he can have only three out at a time. The Winged Pikmin from Pikmin 3 are used in Olimar's new up special move, in which they pick Olimar up and carry him around. Despite being originally planned for the game, Rock Pikmin are not integrated into Olimar or Alph's movesets. Pikmin will also appear in the Garden of Hope stage, fixing the broken elements of the stage.
This Pikmin has a red body and a long, pointy nose. It was the first type of Pikmin Olimar ever met. In Smash Bros., they have the second highest attack power among the Pikmin. Like their fiery color suggests, they can attack with flames and withstand them.
Telling Red Pikmin apart from the other Pikmin is easy: these ones have long, pointy noises. Also, they're red. They're the very first kind of Pikmin Olimar finds on their planet, and their high attack power makes them very useful. In this game, they can deal powerful attacks, and they're very resistant to fire damage.
This blue Pikmin walks around with its mouth ajar. At home in the water, they're very helpful when objects are submerged and need retrieving. In Smash Bros., blue Pikmin have defense second only to purple Pikmin. They are also able to do more damage when thrown, so don't be shy about hurling them at foes.
The things that make blue Pikmin different from all the other Pikmin are that they have mouths and that they're pretty good swimmers. They're slightly hardier than most other Pikmin, and they do more damage when you throw them. So, as soon as you get one of these, make sure to throw it right at someone straight away!
This yellow Pikmin is sporting some pointy things on its head. Maybe those are ears? Hmm... Anyway, yellow Pikmin are immune to electricity and are the lightest Pikmin in the Pikmin series. In Smash Bros., a thrown yellow Pikmin will fly through the air in a nice curve, zapping anyone it comes in contact with.
Yellow Pikmin have big, sharp ears and conduct electricity very well. These two facts are most likely unrelated. Olimar's side special can throw this Pikmin high into the air and cause electrical damage to all fighters who stray too close!
These tiny, white Pikmin have bright-red eyes. They are the fastest of the Pikmin, perfect for finding and retrieving hidden treasure. In Smash Bros., you can use them to poison your enemies. Since they can fly the farthest of any Pikmin when thrown, use them to poison enemies from afar.
These small, fast-footed Pikmin are white with red eyes. That ominous look they have might give you the chills, and you'd be right to be scared - the little blighters are poisonous! In this game, they'll hang on to any enemy you throw them at and generously share their venom with them.
These purple Pikmin are the strongest, but they're also slower and heavier. In Pikmin, they can be thrown at animals to stun them! In Smash Bros., they're great for attacking and launching, but they've got a pretty short reach. Get close to your foe to make these little ones truly effective!
These purple Pikmin are much stronger than their colourful counterparts, but they're also slower and heavier. In Pikmin, they can be thrown at animals to stun them! In this game, they're good at both attacking and launching, but since they haven't got good reach, you'll need to get up close and personal with your foes first!
These Pikmin are made of solid rock, so they can stand up to a lot of attacks and won't get hurt when they get stepped on. They specialize in body blows, dealing a lot of damage when thrown, and they can also break right through glass and crystal. They can't latch on to other creatures, though. But that's OK—nobody's perfect!
These pink Pikmin have big, blue eyes and nice wings to help them fly. In Smash Bros., they show up to carry Olimar and friends through the air. However, how high and far they can fly is affected by how many friends they have to carry. More Pikmin will weigh them down.
This particular type of Pikmin has a pink body, blue eyes and...wings? Yep, they can fly, and in this game, they can even give Olimar a lift. The only thing is they'll get tired very easily, especially if they're carrying lots of other Pikmin at the same time. Go easy on them, OK?
Olimar still uses all the Pikmin from Smash 4, with few major changes.
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