Pummel

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Fox pummeling Mario in Melee.

A pummel (つかみ攻撃 or 掴み攻撃, Grab, grasp, grip or catch attack; referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.

In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.

List of pummels in Melee[edit]

Character Description Damage Duration
Bowser Headbutts opponent 3% 24 frames
Captain Falcon Knees opponent 3% 24 frames
Donkey Kong Karate chops opponent 3% 24 frames
Dr. Mario Headbutts opponent 3% 24 frames
Falco Knees opponent 3% 24 frames
Fox Knees opponent 3% 24 frames
Ganondorf Knees opponent 3% 24 frames
Ice Climbers Headbutts opponent 3%* 25 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 30 frames
Kirby Punches opponent 3% 30 frames
Link Hits opponent with the hilt of his sword 3% 25 frames
Luigi Headbutts opponent 3% 24 frames
Mario Headbutts opponent 3% 24 frames
Marth Knees opponent 3% 24 frames
Mewtwo Shocks opponent 3% 24 frames
Mr. Game & Watch Hits opponent with a bell 3% 30 frames
Ness Headbutts opponent 3% 24 frames
Peach Stomps on opponent's shins 3% 25 frames
Pichu Zaps opponent 3% (1% recoil) 24 frames
Pikachu Zaps opponent 3% 24 frames
Roy Knees opponent 3% 24 frames
Samus Chops opponent with her left hand 3% 24 frames
Sheik Hits opponent with her elbow 3% 24 frames
Yoshi Bites down on opponent 3% 24 frames
Young Link Hits opponent with the hilt of his sword 3% 25 frames
Zelda Zaps opponent with magic 3% 25 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.

List of pummels in Brawl[edit]

Peach performing a pummel attack on Ike in Brawl.
Character Description Damage Duration
Bowser Headbutts opponent 3% 23 frames
Captain Falcon Knees opponent 2% 15 frames
Charizard Bites opponent 2% 16 frames
Diddy Kong Headbutts opponent 2% 16 frames
Donkey Kong Karate chops opponent with his hand 3% 15 frames
Falco Knees opponent 2% 16 frames
Fox Knees opponent 1% 9 frames
Ganondorf Knees opponent 2% 23 frames
Ice Climbers Headbutts opponent 1%* 18 frames
Ike Headbutts opponent 3% 22 frames
Ivysaur Constricts opponent with vines 3% 24 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 20 frames
King Dedede Headbutts opponent 3% 24 frames
Kirby Punches opponent 1% 9 frames
Link Hits opponent with the hilt of his sword 2% 15 frames
Lucario Hits opponent with a blast of aura 1% 7 frames
Lucas Headbutts opponent 3% 12 frames
Luigi Headbutts opponent 3% 23 frames
Mario Headbutts opponent 3% 23 frames
Marth Knees opponent 2% 15 frames
Meta Knight Hits opponent with the claws on his wings 3% 23 frames
Mr. Game & Watch Hits opponent with a bell 3% 29 frames
Ness Headbutts opponent 1% 9 frames
Olimar Pikmin headbutts opponent 2% (Other colors), 4% (White) 21 frames
Peach Stomps on opponent's shins 2% 18 frames
Pikachu Zaps opponent 2% 15 frames
Pit Knees opponent 2% 15 frames
R.O.B. Squeezes opponent with both his hands 2% 16 frames
Samus Chops opponent with her left hand 1%** 8 frames
Sheik Hits opponent with her elbow 3% 23 frames
Snake Tightens his chokehold on the opponent 2% 17 frames
Sonic Knees opponent 3% 15 frames
Squirtle Headbutts opponent 2% 15 frames
Toon Link Hits opponent with the hilt of his sword 2% 15 frames
Wario Pokes opponent in the gut with his finger 2% 18 frames
Wolf Knees opponent 1% 6 frames
Yoshi Bites down on opponent 2% 15 frames
Zelda Zaps opponent with magic 3% 24 frames
Zero Suit Samus Knees opponent 2% 15 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
** Can miss during certain frames of Bowser's struggling animation.

List of pummels in Super Smash Bros. 4[edit]

Ness pummeling Rosalina.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Bayonetta and Miis' pummel duration
You can discuss this issue on the talk page or edit this page to improve it.
Character Description Damage Duration
Bayonetta Slaps the grabbed opponent twice. 1.5% each hit ?
Bowser Headbutts opponent 3% 23 frames
Bowser Jr. Hits opponent with a toy hammer 2% 17 frames
Captain Falcon Knees opponent 2% 15 frames
Charizard Bites opponent 2% 16 frames
Cloud Knees opponent 3% 25 frames
Corrin Hits the opponent with the Omega Yato's hilt. 3% 23 frames
Dark Pit Knees opponent 2% 15 frames
Diddy Kong Headbutts opponent 2% 16 frames
Donkey Kong Chops opponent with hand 2% 15 frames
Dr. Mario Headbutts opponent 3.64% 23 frames
Duck Hunt The duck headbutts the opponent 3% 28 frames
Falco Knees opponent 2% 16 frames
Fox Knees opponent 1.2% 9 frames
Ganondorf Knees opponent 3% 23 frames
Greninja Squeezes opponent with water 2% 26 frames
Ike Headbutts opponent 3% 22 frames
Jigglypuff Punches opponent 3% 20 frames
King Dedede Headbutts opponent 3% 24 frames
Kirby Punches opponent. Can be used in rapid succession. 1.55% 9 frames
Link Hits opponent with the hilt of his sword 2.1% 15 frames
Little Mac Gives opponent a body shot 2.1% 15 frames
Lucario Hits opponent with a blast of aura 1% 8 frames
Lucas Headbutts opponent 1.2% 9 frames
Lucina Knees opponent 2% 15 frames
Luigi Headbutts opponent 3.2% 23 frames
Mario Headbutts opponent 3.25% 23 frames
Marth Knees opponent 2% 15 frames
Mega Man Squeezes opponent 3% 28 frames
Meta Knight Hits opponent with the claws on his wings 3% 23 frames
Mewtwo Zaps opponent with a small psychic pulse. 2% 18 frames
Mii Brawler Headbutts opponent 3.25%* ?
Mii Gunner Whacks opponent with their arm cannon 2%* ?
Mii Swordfighter Hits opponent with the hilt of their sword 3.25%* ?
Mr. Game & Watch Hits opponent with a bell 3.2% 29 frames
Ness Headbutts opponent 1.2% 9 frames
Olimar Pikmin headbutts opponent. Most damaging pummels in the game, if it's white Pikmin. 2% (Other colors), 4% (White) 21 frames
Pac-Man Headbutts opponent 3.25% 24 frames
Palutena Hits opponent with magic through her staff 3.1% 22 frames
Peach Stomps on opponent's shins 2% 18 frames
Pikachu Zaps opponent 1.9% 15 frames
Pit Knees opponent 2% 15 frames
R.O.B. Squeezes opponent with both his hands 2% 16 frames
Robin Zaps opponent with magic 3% 32 frames
Rosalina Hits opponent with her wand 2% 18 frames
Roy Knees opponent 2% 15 frames
Ryu Knees opponent 2% 15 frames
Samus Chops opponent with her left hand 1.2% 8 frames
Sheik Hits opponent with her arm 3.1% 23 frames
Shulk Hits opponent with the hilt of the Monado 3% 26 frames
Sonic Knees opponent 2% 15 frames
Toon Link Hits opponent with the hilt of his sword 2% 15 frames
Villager Yanks net backwards 3% 26 frames
Wario Pokes opponent in the gut with his finger 2% 18 frames
Wii Fit Trainer Squeezes opponent 3% 30 frames
Yoshi Bites down on opponent 2% 15 frames
Zelda Zaps opponent with magic 3% 24 frames
Zero Suit Samus Knees opponent 2% 15 frames

* This assumes the Mii is default height and weight.