A down throw (下投げ, Down/lower/under throw), commonly abbreviated as d-throw, is a throw performed by pressing down on the control stick after having grabbed the enemy. Most of them throw the foe into the ground and bounce them at different angles depending on the character, and set up combos better than other throws. Some also work as meteor smashes, such as Fox's in Melee and Mr. Game & Watch's in Brawl.
These throws are typically used to set up combos or tech-chase moves in both Super Smash Bros. Melee and Super Smash Bros. Brawl by following their DI and predicting an air dodge or jump. Some such as Sheik's down throw in Melee and King Dedede's in Brawl are also notable for their chaingrabbing potential similar to some up throws, allowing a zero-to-death against some characters. In Super Smash Bros. 4, while chaingrabs do not exist, most characters' down throws are notorious for being able to set up true combos into aerial attacks against foes until mid-high percents (depending on rage), particularly those of Diddy Kong (prior to patch 1.0.6) and Luigi (prior to patch 1.1.1).
Of the four types of throws, down throws generally have the weakest knockback scaling, with the exception of some like Lucas's in Brawl and Squirtle's. Down throws do not exist in the original Super Smash Bros..
List of down throws in Super Smash Bros. Melee
List of down throws in Super Smash Bros. Brawl
List of down throws in Super Smash Bros. 4
List of down throws in Super Smash Bros. Ultimate
Notable down throws
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