Shield damage is an effect that certain attacks in the Super Smash Bros. games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a shield. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The Fan and Marth's Shield Breaker are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.
There is a small minority of attacks that have the opposite effect: they deal less damage to shields than characters. This appears to only be present in Smash 64, though it's likely that the effect exists in the other three games and is simply not used by anything.
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is stale.
Attacks listed below contain attacks with shield damage. Unless stated otherwise, the entire attack has the effect.
* Copy abilities not mentioned are the same as their originals.
*Yoshi's and Pikachu's edge attacks do not do shield damage.
**Copy abilities not mentioned are the same as their originals.
* Yoshi's edge attacks do not do shield damage.
** Despite dealing shield damage, Peach Bomber can not activate on shields, rendering the shield damage meaningless.
Note that all shield damage, as with normal damage, is multiplied by 1.19 when connecting with a shield.
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
** A fully charged Focus Attack is unblockable, making the shield damage inapplicable.
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