The Rage Drive (レイジドライブ, Rage Drive) is a special move accessible to Kazuya when he is under the effects of Rage (レィジ状態, Rage Mode).
Kazuya has access to a special ability called Rage (not to be confused with the universal rage mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the namespace under the damage meter will glow red. Rage will power up all of Kazuya's attacks by 1.1× so long as it is active; it does not have a time limit, but will expire from a combination of damage taken by Kazuya and Rage Drives missed by him; successfully performing a Rage Drive will also remove Rage. Kazuya must lose a stock before being able to access Rage again. Being healed under the Rage threshold won't remove the status. Upon entering Rage mode, controllers with HD rumble will vibrate in the rhythm of a heartbeat until its effect ends. Other controllers will simply vibrate in a regular pattern.
The formula for the depletion of Rage is
When under the effects of Rage and grounded, Kazuya can use his Rage Drive. If attempted in the air, Kazuya will use Heaven's Door instead. In effect, Rage Drive is a more powerful variation of Heaven's Door, which will fittingly trigger Special Zoom. Additionally, it also uses super armor on frames 5-12, rather than the 10% damage-based armor. While somewhat similar to Terry's Super Special Moves, Rage Drive can only be used once per stock and will end Rage thereafter.
There are three ways to use Rage Drive: grabbing the opponent (except through Gates of Hell), using Heaven's Door while grounded, or a command input (→ ↓ ↘ + held attack or special button). However, it is possible to perform throws normally without triggering Rage Drive by directly buffering them out of the grab; doing this will not deplete Rage. The command input version is significantly stronger than a normal Rage Drive. Because it is performed by holding the attack button, it is impossible to use Dragon Uppercut during Rage; however, it is still possible to perform Spinning Demon to Left Hook by tapping the special button for less than 5 frames. Like the moves it replaces, the command Rage Drive can be inputted out of a Crouch Dash, making it a powerful approach tool.
Rage was introduced in Tekken 6. The effect activates when a character reaches 10% of their health (changed to 5% in Tekken 6: Bloodline Rebellion and changed again to 20% in Tekken 7). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in Ultimate. Rage increases damage output on a character's moves, not unlike the Smash version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.
Rage Drives were introduced in Tekken 7: Fated Retribution as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and/or more armor. Rage Drives generally open up combo opportunites and allow the player to escape pressure from the opponent. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.
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