Kazuya turns into Devil Kazuya for a brief moment, as he fires a small beam from his forehead in front of himself. The damage varies depending on how far the opponent is, having a piercing effect and covering a long distance. A single beam can go through a maximum of three opponents, with each consecutive opponent receiving less damage than the previous. During the move, the player can aim up or down, which has him fire diagonally up or diagonally down, causing a very small shockwave on the ground. Aiming downwards slightly decreases damage, but hits small or crouching opponents that would miss entirely when angled horizontally. If used in the air, he will fire diagonally downwards, but he can angle it horizontally or further downward. It will briefly stall Kazuya if used in the air, making it useful for recovery, but can only be used once before landing. Kazuya also fires the beam in his up throw, and as with most projectile based throws, it can be reflected or absorbed.
Devil Blaster — also called Inferno, Laser Beam, or Flying Killer Beam in the US and European versions of Tekken 2 — is an unblockable move introduced in Tekken 2 as Devil Kazuya's signature move. It is also performed by two characters, Devil Jin and Angel. It is notably one of the few projectile moves in the series. Kazuya can perform it through his Devil Transformation in Tekken Tag Tournament 2 and Tekken 7.
In its debut game, the attack deals half of an opponent's health, making it extremely powerful. The only way to dodge it is by crouching. Its command input is 1+2 (Triangle and Square buttons on the Playstation controller). Devil Kazuya also has an air variant called Air Inferno, using the 3+4 (X and Circle buttons) input, which is referenced in Super Smash Bros. Ultimate. Later games nerfed the attack. In Tekken 7, Kazuya uses it as his final attack in his Rage Art. During the final battle of the game's story mode, Kazuya displays the ability to use this without having to fully be in the form, only requiring to manifest his third eye.
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