The user launches itself headfirst. It is similar in appearance to Luigi's Green Missile, only without the chance of a misfire and the inability for the user to hold the charge infinitely, although in Melee, SSB4 and Ultimate, Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% (6.2% in Ultimate) damage, while a fully-charged one can deal up to 29% (21.4% in Ultimate). Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and knockback, but hurts itself upon releasing (1%; 1.8% in Ultimate); when fully charged, the distance and knockback are tremendous, dealing almost 40% (33% in Ultimate) and nearly covering the entire length of Final Destination in Melee (or fully traveling the entire length of Big Battlefield in Ultimate). In Melee, Pichu's Skull Bash is used in most Home-Run Contest strategies in lieu of the Home-Run Bat.
In Brawl, Skull Bash charges much faster than in Melee, and is an excellent move to recover with, as Pikachu does not enter a helpless state after using it in midair. When fully charged, Pikachu will go about as far as the size of Final Destination. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high landing lag all the more punishable.
Performing this move like a smash attack causes it to finish charging sooner.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Skull Bash is based on a move with the same name in the Pokémon games. It is a physical Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack; in Generation II onwards, this also raises its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack is very powerful; however, its two-turn nature makes it somewhat inefficient. This effect has never been present in its Smash appearances.
Although Skull Bash was never an Electric-type attack, in Super Smash Bros. Melee, both Pichu's and Pikachu's Skull Bashes have electrical properties. This was fixed in Super Smash Bros. Brawl, in which Pikachu's Skull Bash has a neutral effect. It also produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the Pokémon games.
Skull Bash is available to Pikachu only by using TM40 in Generation I. It can, however, still have the move in Generation II games (the generation Melee was closest to), as they allow trading Pokémon between the two generations through the Time Capsule. Between Generation III and Generation VI, the move was unavailable for Pikachu to learn, as no TM was available and it's impossible to transfer Pokémon between Generations II and III. As of Generation VII, however, Pikachu can have Skull Bash if it is transferred from one of the Generation I games on the Virtual Console. Pichu, on the other hand, has never been able to learn Skull Bash in the games.
Names in other languages