The icon used to represent the original Super Smash Bros. on SmashWiki. Can be used with the template ArticleIcons.
The icon used to represent Super Smash Bros. Melee on SmashWiki. Can be used with the template ArticleIcons.
The icon used to represent Super Smash Bros. Brawl on SmashWiki. Can be used with the template ArticleIcons.
SSB4 Icon.png
The icon used to represent Super Smash Bros. Ultimate on SmashWiki. Can be used with the template ArticleIcons.

Thunder Jolt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Thunder Jolt
Pikachu's neutral special in Ultimate.
Pichu's neutral special in Ultimate.

Thunder Jolt in Ultimate.
Users Pikachu
Pichu
Universe Pokémon
Article on Bulbapedia Thunder Jolt

Thunder Jolt (でんげき, Electric Shock) is Pikachu and Pichu's neutral special move.

Overview[edit]

The user will shoot a small ball of electricity that will hit its opponent.

Upon use, the user drops a sphere of electricity diagonally downwards, which can deal with medium damage as it falls. If it lands on a surface, it turns into an arcing wave of electricity that hops along the terrain's surface and deals slightly less damage. However, Pichu's version deals consistent damage in Ultimate regardless of the circumstances. The projectile will wrap around corners and snake along walls and even ceilings if the corners are not too sharp and it lives long enough; it cannot wrap around the underside of soft platforms due to there being no ceiling to latch onto. When the move is used on the ground, it essentially turns into the waveform immediately.

Like its other specials and electrically charged attacks, Thunder Jolt damages Pichu upon use, inflicting 1% (0.7% in Ultimate) damage each time. However, it deals considerably more damage than Pikachu's to compensate. Kirby also gets the damage if using the move after having copied Pichu.

Staleness glitch[edit]

Thunder Jolt has a glitch relating to stale-move negation that began in Melee and has appeared in every game since. When the move is used in the air and then lands, the arcing wave created points its staleness slot to whatever the user is doing, rather than to match the staleness slot of the object that created it (the aerial ball). This means that if the user is doing another move when the projectile lands, the arcing wave's staleness will act as if it were that move when it connects. For example, if Pikachu is doing an up smash, the wave will use the current staleness of Pikachu's up smash, and if it hits it will stale the up smash. If the user is not doing an attack (e.g. simply standing), the projectile will not have any stale slot, dealing base damage (neither fresh nor stale) and not advancing the queue at all.


Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet PikachuHeadSSBM.png Use this ground-hugging projectile attack while standing or jumping.
PichuHeadSSBM.png Use this ground-hugging projectile attack while standing or jumping.
Super Smash Bros. Brawl instruction booklet PikachuHeadSSBB.png Release a jolt of electricity that moves forwards by bouncing along the ground. Also usable in midair.
Super Smash Bros. for Nintendo 3DS case foldout PikachuHeadSSB4-3.png Fire bouncing balls of electricity.
Super Smash Bros. Ultimate Move List PikachuHeadSSBU.png Sends a ball of electricity bouncing along the stage.
PichuHeadSSBU.png Sends a ball of electricity bouncing across the stage. The ball is faster than Pikachu's!

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Thunder Jolt 2. Thunder Wave 3. Thunder Shock
PikachuNeutral1-SSB4.png
PikachuNeutral2-SSB4.png
PikachuNeutral3-SSB4.png
"Send a ball of electricity bouncing along the stage." "The ball of electricity paralyzes foes but does less damage." "Shoot a ball of electricity horizontally. Triggers a small blast as it disappears."
  1. Thunder Jolt: Default.
  2. Thunder Wave: Inflicts roughly half as much damage and travels much less distance, but paralyzes targets.
  3. Thunder Shock: Is thrown horizontally and disappears upon hitting the ground without bouncing. Initially weaker than the regular variant, but unleashes a powerful blast at the end.

Origin[edit]

Thunder Jolt in the Pokémon TCG.

Unlike most other special moves that Pokémon use in the Super Smash Bros. games, there has never been an move named Thunder Jolt in any of the Pokémon RPGs. Thunder Jolt was, however, present on the original Pikachu card as one of the many moves invented for the Pokémon Trading Card Game (TCG); both the English and the Japanese names on the card match the Smash move's name in the respective versions of Smash Bros.. The name of the move in the Smash Bros. games likely arose from the popularity of the trading cards at the time of Smash 64. The move's effect in the TCG, where it damages Pikachu under certain circumstances, is similar to how Thunder Jolt works when used by Pichu; however, all of Pichu's Electric-type moves damage itself.

Its custom versions, however, are actual moves in the Pokémon games and match their effects accurately. Thunder Wave does no damage in the Pokémon RPGs, but it inflicts the Paralysis status. Thunder Shock is a basic low-level Electric-type attack that many Electric-type Pokémon start with. Both moves can be learned by Pikachu in all main series Pokémon games.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese でんげき
UK English Thunder Jolt
France French Éclair Bondissant
Germany German Donnerschleuder
Italy Italian Folgore
Spain Spanish (PAL) Rayo Eléctrico
Mexico Spanish (NTSC) Rayo
China Chinese (Simplified) 电击
Taiwan Chinese (Traditional) 電擊
South Korea Korean 전격
Netherlands Dutch Donderbol
Russia Russian Громовой Разряд

Trivia[edit]

  • The version of the move in Smash 64 has a hitbox that does not match with its appearance - it tightly hugs the ground as the visual effect bounces over it. Melee reworks the attack to have a hitbox in the expected place as well as one under the arch to hit crouchers. Brawl, however, deletes this coverage hitbox.
  • In Smash 64, an interesting glitch can occur. When the user sends a grounded Thunder Jolt over a ledge (such as the one left of the Greenhouse on Hyrule Castle) while an opponent Fox's Reflector is active (and very near but not touching the wall), the Thunder Jolt's sprite will continue through the opponent with the animation direction reversed in a sort of electrical moonwalk, making the arc appear to bounce completely vertically rather than parabolically. This is purely visual and does not affect its hitbox, speed or duration.
  • The voice clip played when Pikachu uses the move in Smash 64 is taken directly from a scene in episode 24 of the Pokémon anime series.
  • In the French, German, Italian and Spanish translations of Melee and Brawl, this move is referred with the respective names used in those languages for Thunderbolt, a move present in every Pokémon game. Since Super Smash Bros. 4, this discrepancy has been corrected in each of these localizations, except the Latin American Spanish one.

See also[edit]