Head-On Assault in Super Smash Bros. Ultimate.
|Universe||Super Smash Bros.|
The move acts similarly to Bowser's Bowser Bomb and Yoshi's Yoshi Bomb. On the ground, the Mii leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In the air, the Mii will skip straight to flipping upside down and headbutting. The move can actually edge sweetspot if used while facing one, making it usable for edgeguarding.
The headbutt has the ability to bury opponents, similarly to Zero Suit Samus's Flip Jump, though its impact range is rather small. The attack also has heavy ending lag and deals low damage to shields, making it easily punishable. As such, the move is rarely used in competitive play, apart from hard punishes or setting up sacrificial KOs while having a stock lead.
In Ultimate, the move is exactly the same, except the move does not bury opponents. To compensate, the move is now a multi-hit attack, and deals heavy shield damage, being able to break a full shield if both ground hits connect. However, the move's final hit now deals less damage if initiated from the ground.
|case foldout||Crash headfirst into the ground.|
|Move List||Jumps up using both feet, then falls down headfirst. Opponents in the air are launched downward.|
Special Move customization was added in Super Smash Bros. 4. These are the variations:
|1. Head-On Assault||2. Feint Jump||3. Foot Flurry|
|"Crash headfirst into the ground, burying any foes standing nearby."||"An invincible leap out of danger that you can combo into a mighty kick."||"A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place."|
Head-On Assault in Super Smash Bros. for Nintendo 3DS.
Head-On Assault as shown by the Move List in Ultimate.