The Brawler does a jump similar to both Zero Suit Samus's Flip Jump, and Sheik's Bouncing Fish. Pressing the attack button after the jump causes the Mii to perform a dive kick, either in the opposite or the same direction of the first part depending on what direction is pressed. It can thus serve as a pseudo-counter, although it has long landing lag. It is most commonly used as a recovery move, especially if the Brawler is running Helicopter Kick for their up special, due to both the move's jump and dive kick granting the Brawler a significant horizontal distance. The move is also useful for quickly dodging attacks; using the jump alone can vault the Mii over incoming attacks, and should they accidentally jump into an attack with it, they can also use the kick to quickly launch back in order to dodge it as well. This move is again similar to Bouncing Fish in that it can be used to bounce off some walls. A unique property that this move possesses is its ability to phase the Brawler through soft platforms during its descent, allowing them an alternate means of escaping danger, but also hindering them, should the soft platform be above an abyss.
In Ultimate, the move was nerfed overall. While its meteor smashing properties have become automatic, its ability to ledge cancel has been removed, and the kick travels at a more downward angle, slightly reducing its horizontal recovery potential.
Special Move customization was added in Super Smash Bros. 4. These are the variations: