Yoshi Bomb in Ultimate.
|Article on Super Mario Wiki
When used, Yoshi smashes straight downward into the ground, releasing a star on either side, which provides minor protection against nearby enemies. If used on the ground, Yoshi will jump forward before dropping down. The aerial version is a stall-then-fall move. This move can be canceled by grabbing the ledge while dropping. The Yoshi Bomb is capable of inflicting some serious shield pressure, and can also break a near-full shield.
This move's drop deals 18% damage in Super Smash Bros., while the stars produce 3% each. In Super Smash Bros. Melee, the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In Super Smash Bros. Brawl, the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be reflected and absorbed. In Super Smash Bros. 4, and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. Additionally, in Super Smash Bros. Ultimate, the move now allows Yoshi to drop through soft platforms if he holds down, and always does so for a short distance to start the move.
|Pound enemies directly or shock those nearby with stars when you hit the ground.
|Jump forward and up, then slam down in a flash. Sends you straight down when done in the air.
|Jump up and then slam down.
|Jumps up quickly and slams into the ground, shooting stars out left and right.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
- Yoshi Bomb: Default.
- Star Bomb: The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage.
- Crushing Bomb: Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break.
The Ground Pound is a standard move in Mario and Yoshi games. Although Bowser originated the move in his boss battle in Super Mario Bros. 3, it first appeared as a usable move by the player in Super Mario World 2: Yoshi's Island where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the move from Yoshi's Story, the instruction manual for which calling it "Yoshi's proudest move".
The stars emitted from the Yoshi Bomb are original to Smash Bros., though they may reference how in Super Mario World, Yellow Yoshis would kick up damaging clouds of dust when they land. It's possible the stars are a mix of this idea and a reference to the Kirby series, where a great deal of ground-smashing attacks produce stars on impact that Kirby can suck up and spit out.
The names "Bomb" or "Yoshi Bomb" have no origin in either Mario or Yoshi games. Hip Drop, which was its name in-game in Smash 64 and is still its Japanese name, is regularly used in both franchises.
Yoshi Bomb in Melee.
Yoshi Bomb hitting Ganondorf in Melee
Yoshi Bomb in Brawl.
Yoshi Bomb in Super Smash Bros. for Wii U.
Yoshi Bomb in for Wii U alongside other stall-then-fall attacks.
Yoshi Bomb as shown by the Move List in Ultimate.
Names in other languages
- This is Yoshi's only special move (excluding his Final Smash) that is not egg-related.
- In Melee, despite CPUs rarely shielding physical attacks, they will always roll dodge or air dodge away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time.
- This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series.