When activating this move, Palutena raises her shield forward, summoning in front of her a rectangular wall of purple light which reflects projectiles. This barrier moves slowly away from her, pushing any opponents who make contact and vanishing shortly after. Palutena's shield damages close enemies for 5% and cannot be shielded, but does negligible knockback. While the barrier is wide and tall, it is far from flawless: if aimed right, small and guided projectiles can glance off the top of the wall and hit Palutena, and the move is unable to protect her back. Additionally, if the barrier reflects too much damage (e.g. multiple Green Shells), it will break. Unlike other reflectors, the move can be used immediately after it shatters.
In Super Smash Bros. Ultimate, it was relocated to her down special in conjunction with her down special, Counter, and replaced by her neutral special custom move, Explosive Flame. Now, when Palutena counters a projectile, she produces the Reflect Barrier instead of performing her usual attack. Unlike in Super Smash Bros. 4 the barrier no longer moves at all, remaining stationary in front of her until the move's conclusion.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Reflect Barrier is an offensive-typed power that Pit or a fighter can wield in Kid Icarus: Uprising. Using this power conjures a shield that deflects projectiles from opponents for a limited time. Unlike the barrier's incarnation in Smash 4, its incarnation in Uprising is stationary, and simply blocks the path. The barrier's physical appearance and its ability to deflect projectiles in Uprising, however, carry over to Smash 4.
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