When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun Sonic, as shown in Palutena's video seen when clearing Classic mode), knocking away any opponents in her path, dealing from 1% to 11% when used at greater distance, also increasing its knockback. She is capable of jumping and using dash attacks while the move is in effect. After usage, this move cannot be usable again until 3 seconds have passed. This move can be used as a quick method of recovery, given Palutena is high enough, along with her remaining jumps. When used in the air, the move travels quickly in a downward arc, covering a great distance. Her midair jump, when canceled, propels Palutena a huge horizontal distance. However, if not used at the proper height without midair jumps, Palutena will miss the ledge and self-destruct. When on the ground, Palutena will stop at ledges.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Super Speed is a movement-based power that can be wielded in Kid Icarus: Uprising. Using this power, Pit or a fighter can dash for a limited time, knocking away any foes in the path. These traits carry over into Smash 4.