Donkey Kong (SSBU)
Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Donkey Kong is classified as fighter #02.
Donkey Kong retains his realistic gorilla grunts from Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Even though he was already considered one of the best super heavyweights in Smash 4, Donkey Kong has received a mix of buffs and nerfs, being greatly buffed overall, particularly in his off stage game. Giant Punch no longer makes him helpless when used in air, giving him a new edge guarding option and improvements to his forward throw give him a lot more options out of grab. However, cargo up throw now has more knockback which, while having great kill potential, severely hampers DK's infamous kill confirm of cargo up throw to up aerial. This, along with the nerf in rage, worsens Donkey Kong's kill power when the opponent is at earlier percents.
Throws and other attacks
Donkey Kong was affected in 1.2.0. However, the changes are currently unknown.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Journey to New Donk City
Donkey Kong's path presumably refers to New Donk City Hall being the final stage. After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode.
Credits roll after completing Classic Mode. Completing it as Donkey Kong has "Donkey Kong Country Returns (Vocals)" accompany the credits.
Note: Every stage until Round 6 plays a track from the Donkey Kong universe, no matter what universe the stage originates from.
Note 2: On Intensity 7.0 and up, Crazy Hand is joined in the battle and the music "Master Hand / Crazy Hand" is played instead.
Character unlock tree
Donkey Kong's Classic Mode character unlock tree includes the following characters in order:
Each character can be unlocked by clearing Donkey Kong's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic.
Role in World of Light
Donkey Kong was among the fighters that were summoned to fight against the army of Master Hands.
During the opening cutscene, Donkey Kong was present on the cliffside when Galeem unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding Kirby.
He can be rescued in a jungle segment of World of Light on a space that looks like the treehouse he lives in on his series. In his fight, he is a grab spirit who has 3300 power.
Donkey Kong's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Donkey Kong in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Donkey Kong makes an appearance in a few Primary and Support Spirits.
Character Showcase video
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