Donkey Kong (SSBU)/Side special
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This article is about the hitbox visualization in
Super Smash Bros. Ultimate
. For the move itself, see
Headbutt
.
Hitbox visualization showing Donkey Kong's grounded side special, Headbutt.
Hitbox visualization showing Donkey Kong's aerial side special, Headbutt.
Update History
9.0.0
Grounded
Headbutt
has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Grounded
0
0
10.0%
25.0
40
40
0
5.0
top
0.0
5.0
19.0 to 7.0
1.0x
1.0x
0%
Kick
1
0
10.0%
25.0
40
40
0
3.0
top
0.0
13.0
18.0 to 9.0
1.0x
1.0x
0%
Kick
2
0
8.0%
25.0
15
40
0
10.0
top
0.0
11.0
14.0
1.0x
1.0x
0%
Kick
Aerial
0
0
10.0%
25.0
30
40
0
5.0
top
0.0
5.0
8.8 to 1.4
1.0x
1.0x
0%
Kick
2
0
8.0%
25.0
15
40
0
10.0
top
0.0
11.0
14.0
1.0x
1.0x
0%
Kick
Timing
Hitbox
20-21
Super Armor
5-14
Interruptible
63
Animation length
69
Legend (1 square = 1
frame
)
Lag time
Hitbox
Vulnerable
Armour
Interruptible
Donkey Kong's moveset
Neutral attack
(
1
·
2
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Head attacks (SSBU)
Bury attacks (SSBU)
Attacks with extra shield damage
Meteor smashes (SSBU)
Normal attacks (SSBU)
Donkey Kong (SSBU)
Side special moves (SSBU)
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