Donkey Kong (SSBU)/Up special
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Hitbox visualization showing Donkey Kong's grounded up special, Spinning Kong.

Hitbox visualization showing Donkey Kong's aerial up special, Spinning Kong.
Overview[edit]
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Super armor | 5-17 |
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Lower arm intangible | 19-24 |
Hit 1 | 19 |
Hits 2-6 | 25-27, 32-33, 40-42, 49-50, 55-58 |
Final hit | 62 |
Interruptible | 105 |
Animation length | 114 |
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Lower arm | ![]() |
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Aerial[edit]
The move enables ledge grabs from both sides starting on frame 14.
Lower arms intangible | 10-38 |
---|---|
Hit 1 | 4-6 |
Hits 2-7 | 10-12, 13-14, 15-17, 18-19, 20-21, 22-24 |
Hits 8-13 | 25-26, 27-29, 30-31, 32-33, 34-36, 37-38 |
Final hit | 39-43 |
Animation length | 70 |
Hitboxes | ![]() |
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Lower arms | ![]() |
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Landing[edit]
Interruptible | 39 |
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Animation length | 65 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Armour |
![]() Interruptible |
Parameters[edit]
If Donkey Kong lands from the aerial version before undergoing helplessness, he transitions to frame 63 of the grounded version.
Ground acceleration | 0.034 |
---|---|
Ground friction | 0.015 |
Maximum ground speed | 1.1 |
Ground friction after last hit | 0.04 |
Initial vertical speed in midair | 0.9 |
Air acceleration | 0.05 |
Maximum air speed | 1.7 |
Gravity multiplier | 0.07 |
Helplessness landing lag | 38 frames |
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